InfinityAlex Posted July 23, 2013 Report Share Posted July 23, 2013 I'd take it a bit further and go for spindashing as well. So, yes on rolling. Link to comment Share on other sites More sharing options...
Mr. Potatobadger Posted July 23, 2013 Report Share Posted July 23, 2013 I've considered spindashing and tried it, and it looks plain weird. I'm sticking to rolling for now Link to comment Share on other sites More sharing options...
Betaman Posted July 23, 2013 Report Share Posted July 23, 2013 I'd take it a bit further and go for spindashing as well. So, yes on rolling. Perhaps I should be explain the usefulness of rolling as opposed to spindashing. In a 3D game where you are constantly moving forward, it helps to go slower than normal most of the time. This is so you can see things coming at you and better react. This is why Sonic Pocket Adventure's special stage was easier to play than Sonic 2's. In the Saturn version of 3D blast, rolling was available in the special stages so that you could slow down and better react to things coming at you, just like dashers were also available to speed you up and make everything look cooler, but also made it more difficult to react to that string of bombs. Think about the spindash for a second. In 3D Sonic games, it allows you to stop on a dime, then launch forwards super duper fast. This also usually comes at the cost of making Sonic more difficult to control. You are in a tube where you are moving forward, only now you have a variable speed rather than a constant speed. Why would you want to sacrifice control and reaction time to make something look impressive? Then again, Poe already said that it didn't work anyway, so I think I've only succeeded in wasting my breath and time here. Link to comment Share on other sites More sharing options...
Mr. Potatobadger Posted July 23, 2013 Report Share Posted July 23, 2013 You didn't waste your breath, betaman, you made a good point. I never really thought of it like that. Link to comment Share on other sites More sharing options...
Betaman Posted July 24, 2013 Report Share Posted July 24, 2013 Well to be honest, I started thinking about 3D stuff a bit more after I read this post that Serephim had made. I didn't reply in it because at the time I didn't really have anything to say that could be contributed to the thread. I actually have a lot more that I could talk about on the matter of 3D design and what makes it work, but that's for another day, another thread, and another forum section. In order to add something relating to this thread, I'll post a small test that I did with some wavy sprite code. I don't know what gave me the idea to use pictures of Alfonzo Ribeiro, but I did add a function that plays "It's Not Unusual" by Tom Jones if you press space. http://www.mediafire.com/?x2u23ipcpl33102 Link to comment Share on other sites More sharing options...
Apricity Posted July 24, 2013 Report Share Posted July 24, 2013 Love the visual effects going on I can't tell if they're kinda moving to music or if it's just too late for me to be messing around with this. Also I've been in a rotten mood all day and for some reason this has cheered me up considerably, I'm not sure that was the intended effect haha. Link to comment Share on other sites More sharing options...
Mr. Potatobadger Posted July 24, 2013 Report Share Posted July 24, 2013 Very interesting thing you've got there, betaman, I got a good kick out of it. Edit: Warning: May induce sonic 3D blast-like headaches when focusing on this media for more than 2 minutes XD Link to comment Share on other sites More sharing options...
Betaman Posted July 24, 2013 Report Share Posted July 24, 2013 Yeah, the original demo had Giygas from EarthBound as the background, but I somehow started thinking of the Fresh Prince and it just went down hill from there. Link to comment Share on other sites More sharing options...
StealthyMC Posted July 24, 2013 Report Share Posted July 24, 2013 With SAGE being around fairly soon, the demo for Sonic: Edge of Darkness is nearly complete. All there is to do is add an options menu and fix a few last bugs. Here are some screens: Title Screen: Temporary Menu System (most likely will change after SAGE demo release): And the typical in-game screenshots: In the coming weeks Delta and I plan to release a SAGE demo trailer as well. Stay tuned guys. ^^ Link to comment Share on other sites More sharing options...
Betaman Posted July 24, 2013 Report Share Posted July 24, 2013 I haven't heard squat about SAGE this year. Last year, we had been talking about it since May 4th. And here we are, with the "normal" date for SAGE only a month away, and we haven't discussed it a bit! Heck, the topic for Q&A about it was started July 17th! Seriously, can we start a thread in General Discussion to talk about SAGE this year? With the lack of talk about it, I'm starting to get worried. Freak out aside, the screens look good Delta. Really looking forward to playing Edge of Darkness. Link to comment Share on other sites More sharing options...
Mr. Potatobadger Posted July 24, 2013 Report Share Posted July 24, 2013 What betaman said 1000 times over Link to comment Share on other sites More sharing options...
OverbounD Posted July 24, 2013 Report Share Posted July 24, 2013 Sage will happen. It will probably be later in the year. That has happened from time to time. Don't worry! Link to comment Share on other sites More sharing options...
Betaman Posted July 24, 2013 Report Share Posted July 24, 2013 Well I mean, can we start a thread talking about it now? After all the speculation thread for last year was started in May, almost 4 months before the event even started. Link to comment Share on other sites More sharing options...
OverbounD Posted July 24, 2013 Report Share Posted July 24, 2013 No one has ever stopped speculation threads. Link to comment Share on other sites More sharing options...
Mr. Potatobadger Posted July 24, 2013 Report Share Posted July 24, 2013 Link to comment Share on other sites More sharing options...
Betaman Posted July 24, 2013 Report Share Posted July 24, 2013 It looks good from what I can see, though you should tweak the HUD in the normal levels, because it looks like it's still flashing even though you got rings... Also, I really wish someone would make an HQ version of those Special stage sprites, they're so ungodly ugly when they're resized. Link to comment Share on other sites More sharing options...
Mr. Potatobadger Posted July 24, 2013 Report Share Posted July 24, 2013 I did forget to mention the HUD in the special stage wasn't complete, and thanks for pointing out the flashing think, I'll fix right away. I agree with you on the sprites issue Link to comment Share on other sites More sharing options...
Betaman Posted July 24, 2013 Report Share Posted July 24, 2013 Okay so I've realized just how easy it is to update the Special Stage graphics. That's a potentially ideal interpretation of what the graphics should look like at that resolution. The way they appear originally is due to the fact that they are stored at a size as small as 64 X 112 in the rom. When the special stage data is called upon by the game, the graphics are taken, mirrored or tiled to match what part of the tube is being drawn, and then blown up to twice its size. That's why the special stages aren't full screen when you access them in Sonic 2. Link to comment Share on other sites More sharing options...
InfinityAlex Posted July 24, 2013 Report Share Posted July 24, 2013 That looks beautiful. Anyway, Poe, yay to bumpers. Also, you're second half/speed up idea gave me one of my own. If the player gets enough rings for the emerald, how about a bonus section? The character would get launch from a spring and through NiGHTS-esque loops, allowing them to stay in the air and collect rings? Also, for the entry of the Special Stage, how about an extension of the ending sequence if an act, sort of like this: Just my ideas. Link to comment Share on other sites More sharing options...
Mr. Potatobadger Posted July 24, 2013 Report Share Posted July 24, 2013 @Alex I don't wannna do the bonus section, but Mr. Lange convinced me to add a different way to enter the special stage, so I will take your suggestion to thought. @betaman How did you do that? those look great! If it's easy enough, I will finish them. Link to comment Share on other sites More sharing options...
Jassbec Posted July 26, 2013 Report Share Posted July 26, 2013 Wow, i like all i'm seeing Potato, keep the good work. I think i might make an update on my fangame soon, there's some...interesting stuff you might like to see. C: Link to comment Share on other sites More sharing options...
Chaos-Fusion Posted July 26, 2013 Report Share Posted July 26, 2013 Finally got around to redoing my game's HUD. I'll make some adjustments to it later on. More so on the shape and on the colours Oh and I forgot about SAGE. Haven't got anything for it : S Link to comment Share on other sites More sharing options...
Kessler12 Posted July 29, 2013 Report Share Posted July 29, 2013 I posted some old screenshots of what I think is the best parts of Sonic Whirlwinds level design on my deviant art let me know what you think so I can improve. I am aware it's lacking in detail. http://tonic41.deviantart.com/gallery/44644492 Link to comment Share on other sites More sharing options...
Betaman Posted July 29, 2013 Report Share Posted July 29, 2013 Well in the first level there are way too many loops. Old Whirlwind Level design 4 has four loops in the same shot, and that's about one loop too many. I also think there needs to be more flow in the level. Place a shallower slope at the bottoms of all the hills so that it gradually slopes up instead of a stark angle, and maybe add some more half pipes to the level design so that you can ramp up with a rolling attack and get some air. Other than that, you might want to add more background things to the level to give it some life and make it pop. Link to comment Share on other sites More sharing options...
InfinityAlex Posted July 29, 2013 Report Share Posted July 29, 2013 Finally got around to redoing my game's HUD. [qimg]http://i.imgur.com/xIV8E8k.png[/qimg] [qimg]http://i.imgur.com/ikjxd98.png[/qimg] I'll make some adjustments to it later on. More so on the shape and on the colours Oh and I forgot about SAGE. Haven't got anything for it : S Just remake a Classic level in Modern style and label it tech demo. It's what I'm doing to showcase a WIP engine by a certain lovely russian. Link to comment Share on other sites More sharing options...
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