Apricity Posted August 20, 2011 Report Share Posted August 20, 2011 What theme of graphics would suit a level with many gimmicks? Precisely what I mean, usually a good solid engine or great aethetic qualities on their own make something worth while. I'm not saying we make this amazingly good looking, but a decent set of visuals with some solid coding and I think this engine will soar. Yeah they were too easy. Code is.... // ==== FUNCTION ====================================================================// scrPlayerHandleObjectsPurpleSprings() // ================================================================================== // if ( Action == consActionDead) exit; var _ObjectHandle, _RelativeSpringOrientation; // ---- Monitors -------------------------------------------------------------------- _ObjectHandle = instance_nearest(x, y, objSpringPurpleBottom); if (_ObjectHandle != noone) { _RelativeSpringOrientation = (_ObjectHandle.SpringOrientation-round(global.GravityAngle/90)) mod 4; if (scrPlayerCollisionBottomObject(global.GravityAngle, 1, _ObjectHandle) && Gravity >= 0) { Gravity = -_ObjectHandle.SpringStrength; Ground = false; Action = consActionSpring; sound_stop(sndSpring); sound_play(sndSpring); _ObjectHandle.SpringStrength += 2; } } Link to comment Share on other sites More sharing options...
Apricity Posted August 20, 2011 Report Share Posted August 20, 2011 Think this is worth adding to this thread http://www.sonicfangameshq.com/forum/showthread.php?t=5599? Link to comment Share on other sites More sharing options...
OverbounD Posted August 20, 2011 Author Report Share Posted August 20, 2011 eventually when its less buggy. The end post sign is pretty broken. I'm working on the physics a bit. Link to comment Share on other sites More sharing options...
Apricity Posted August 20, 2011 Report Share Posted August 20, 2011 Yeah I know. The camera side of things? And what happens to the player after it all? That's on my list of things to do. Link to comment Share on other sites More sharing options...
OverbounD Posted August 20, 2011 Author Report Share Posted August 20, 2011 http://dl.dropbox.com/u/5170721/Sonic_D%2B_plus.gmk I made the physics hopefully feel closer to the genesis. Plus I fixed a few bugs. For instance the booster thing. If tails went through it Sonic would move too. This is because they are instances of the same object, and in your script you had objPlayer.Speed = Change something rather. So it moved every objPlayer. I know I did it that way in STT lots of times but that was only because I only had 1 character to worry about plus I didn't know better. So FYI scripts such as object scripts that run from within objPlayer don't need to reference variables with objPlayer. Such as objPlayer.Speed. But if you do need to reference the player's objPlayer you can do so with this: global.Player1.Speed. Link to comment Share on other sites More sharing options...
Apricity Posted August 20, 2011 Report Share Posted August 20, 2011 I keep making silly mistakes like that. Thank you OverBound, if you can award yourself rep points being a moderator and all feel free to give yourself a couple from me:) I'll get back to you when I've had a tinker. 1 Link to comment Share on other sites More sharing options...
Apricity Posted August 21, 2011 Report Share Posted August 21, 2011 Top notch work OverBound, feels great to play! Thanks! I'm working on the title screen now. I fixed the data select and made the end of the act less buggy and more aesthetically pleasing. I plan on doing away with the current menu system. It's over complicated and has masses of resources like objects and scripts when it only really needs one object to function correctly. The one I plan on making will be similar yet simpler to use and manipulate. Also in the attachments (and my sig) are two variations of the pixel logo is sprited up. I'm moderately happy with it but I know you guys will find flaws and tinker with it until it's a true masterpiece so tell me your thoughts on that:) Link to comment Share on other sites More sharing options...
Goshi68 Posted August 21, 2011 Report Share Posted August 21, 2011 Awesome pixel-art Chronic. EDIT: Also, you should fix the glitch where if you go to character select (the pre-made one), and then press back, it'll trigger an error. EDIT2: Got rid of the attachment and everything attached to it. Link to comment Share on other sites More sharing options...
Kirs Posted August 21, 2011 Report Share Posted August 21, 2011 Chronic if you're seeing a Sonic D+ level collab in the future, maybe an external map editor would be nice. I'll be working on it when I'm bored and have enough time Link to comment Share on other sites More sharing options...
Mr.S Posted August 21, 2011 Report Share Posted August 21, 2011 Last night I added Sonic 3 styled invincibility affects to the invincibility shield. Here's a gif of it Click Here. It looks a lot better in motion. Link to comment Share on other sites More sharing options...
Apricity Posted August 21, 2011 Report Share Posted August 21, 2011 Kirs, I may consider that. I think it would take a fair bit of working out beforehand though. Mr. S, that looks absolutely amazing! Even at a shitty framerate I love it! Link to comment Share on other sites More sharing options...
Mr.S Posted August 21, 2011 Report Share Posted August 21, 2011 Thanks give it a try: http://dl.dropbox.com/u/38881271/Sonic_D%2B_plus.gmk I also added a Pause button using the screenshot method. It's simple but it works. The invincibility code uses some of Kains code from Sonic 3 example and some of my own coding. 2 Link to comment Share on other sites More sharing options...
Apricity Posted August 21, 2011 Report Share Posted August 21, 2011 Thanks! That's great and the pause works a treat! I'll port these to the current build now:) Btw anyone have any problems with me getting rid of the old menu system? Link to comment Share on other sites More sharing options...
Apricity Posted August 21, 2011 Report Share Posted August 21, 2011 Ported them both over and the work a treat! You forgot one thing with the invincibility though. When you got hurt it would also show it because when ever you have an invincibility timer it would show it. I sorted it though. Are there any gimmicks people could contribute? Corkscrew is one I think would be interesting to have in the engine and I can't work out how to add it. If anyone could do that?:) I'll add a new menu system now:) Link to comment Share on other sites More sharing options...
OverbounD Posted August 21, 2011 Author Report Share Posted August 21, 2011 Only a slight change. 1 Link to comment Share on other sites More sharing options...
snow toilet Posted August 21, 2011 Report Share Posted August 21, 2011 Looks a tad on the blurry side there. Might be just my eyes. Link to comment Share on other sites More sharing options...
OverbounD Posted August 21, 2011 Author Report Share Posted August 21, 2011 I changed the outlline to not be black and slightly anti aliased the shines by hand. The intend was to make the outline and shines look less harsh. Link to comment Share on other sites More sharing options...
Delta Hedgehog Posted August 21, 2011 Report Share Posted August 21, 2011 The EOD engine has corkscrews in it. I'll see if I can add them in. Link to comment Share on other sites More sharing options...
Apricity Posted August 21, 2011 Report Share Posted August 21, 2011 Loving the logo change, very subtle yet help alot. Delta, if you can thank you:) Also updates. Completely removed any trace of the old menu system. It had like 50 scripts and 10 objects, it was ridiculous. I replaced it with a near exact replica using only 1 object and obviously now it's easy to edit and easier to understand for newbies. Added the purple spring from Sonic XG (I loved that gimmck!) and started work on cleaning up the end act camera. Other bug fixes too. Link to comment Share on other sites More sharing options...
Delta Hedgehog Posted August 21, 2011 Report Share Posted August 21, 2011 No problem, plus I'll add in diagonal springs too. Link to comment Share on other sites More sharing options...
Apricity Posted August 21, 2011 Report Share Posted August 21, 2011 Danke :3 Link to comment Share on other sites More sharing options...
Apricity Posted August 22, 2011 Report Share Posted August 22, 2011 It's 2am over here so I'm heading off to sleep. I cleared up a lot of bugs and tightened a few screws. Part way through fixing the end act signs and overall just adding gimmicks. Link to comment Share on other sites More sharing options...
Delta Hedgehog Posted August 22, 2011 Report Share Posted August 22, 2011 Cool. I'm currently implementing the corkscrews and diagonal springs into the latest build of Sonic D+. They should be ready around... tomorrow. Link to comment Share on other sites More sharing options...
StealthyMC Posted August 22, 2011 Report Share Posted August 22, 2011 Cool. I'm currently implementing the corkscrews and diagonal springs into the latest build of Sonic D+. They should be ready around... tomorrow. Delta, I advise NOT to put our corkscrews into the engine. At least not yet. There are still some glitches I need to iron out. Link to comment Share on other sites More sharing options...
Delta Hedgehog Posted August 22, 2011 Report Share Posted August 22, 2011 Well, okay. I'll do diagonal springs. 1 Link to comment Share on other sites More sharing options...
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