Apricity Posted August 23, 2011 Report Share Posted August 23, 2011 If you bothered reading the thread you'd know most of those points have been sorted, you played a verison from 2-3 days ago not the one I started editing. Did you even watch the video I posted? >_> Pretty much the only things I've haven't sorted are: -Robotnik because I didn't make robotnik to bea boos or even good, the only reason I added him was to show the hud changes. If it pisses you off that much I'll touch him up. -End sign glitches because I haven't coded sonics movement after them however if you read my previous comment you will see that I'm working on that. -And erratic speed changes. It's to do with peel-out changing them. -Also the sprites are in exactly the same position they were in the sonic dahs engine. The old sprites had a thick 2 pixel border round them thats why they looked closer to the wall. Though their mask needs to have a few pixels shaved off too. I've also never touched the enemies or their effects. Please Blazefire if you want to create decent criticsm read the entire thread first, then comment or else it looks a bit silly when you bring up things we've already changed. Link to comment Share on other sites More sharing options...
Mr.S Posted August 23, 2011 Report Share Posted August 23, 2011 I suggest using "Caster" for ogg support. It's really simple to use and it is just like using the sound function in Game Maker. It can be found in the Game Maker Forums. Link to comment Share on other sites More sharing options...
BlazefireLP Posted August 23, 2011 Report Share Posted August 23, 2011 You're lucky I even bothered give you feedback. Excuse me for not wanting to read everything while being slightly busy at the same time. I don't have time to read every single post. Just a general summary. Also, I see no video. Only a blank space where should supposedly be. Edit: MP3 support would be much better as well. Link to comment Share on other sites More sharing options...
Apricity Posted August 23, 2011 Report Share Posted August 23, 2011 Okay bro, cheers!I'll make good use of it. Think you'll ever continue it if we finish the engine? Also... http://www.youtube.com/watch?v=3-RPNAqFTF4 That is the video. Blazefire. If you cba to read the whole topic then don't give feedback simple. It has mp3 support. Cheers Mr. S I'll check that out. Link to comment Share on other sites More sharing options...
BlazefireLP Posted August 23, 2011 Report Share Posted August 23, 2011 It's based on the last thing you released, not showed. Also, it looks like a lot of what I said still applies? What's with the weird echo on some of the SFX too? Link to comment Share on other sites More sharing options...
Apricity Posted August 23, 2011 Report Share Posted August 23, 2011 It's how my screen capture records. Link to comment Share on other sites More sharing options...
BlazefireLP Posted August 23, 2011 Report Share Posted August 23, 2011 Weird, do you know of CamStudio ? It is free. Link to comment Share on other sites More sharing options...
Apricity Posted August 23, 2011 Report Share Posted August 23, 2011 I can fix it it's just for a video mainly showing a title screen I didn't feel it was necessary. Link to comment Share on other sites More sharing options...
Delta Hedgehog Posted August 23, 2011 Report Share Posted August 23, 2011 After looking at the Sonic Worlds engine and its gimmicks, I will add these things: - Basic Lava - Flying Pieces when Breaking Wall And these things we could add: - Sky Sanctuary Teleport things - Metropolis Zone Screws - Pushable Objects - Switches that open doors and shit - If not already in, Basic Checkpoints. Link to comment Share on other sites More sharing options...
BlazefireLP Posted August 23, 2011 Report Share Posted August 23, 2011 Basic lava is a level specific thing. You sure it should be put into a general engine =P? Link to comment Share on other sites More sharing options...
OverbounD Posted August 23, 2011 Author Report Share Posted August 23, 2011 Worlds has all kinds of level specific things. That's just silly. 1 Link to comment Share on other sites More sharing options...
Delta Hedgehog Posted August 23, 2011 Report Share Posted August 23, 2011 Yeah, like the Labyrinth Zone Water Slides. Link to comment Share on other sites More sharing options...
Apricity Posted August 23, 2011 Report Share Posted August 23, 2011 Actually the breakable wall has the code for the flying objects I just haven't cleaned it up. And there's already pushable objects. The collisions are off. It has nothing to do with the sprites either. In the old engine the sprites were always 2-3 pixels away from what they were colliding with now seeing as I removed the horrible grey borders they are slightly bigger. Link to comment Share on other sites More sharing options...
Delta Hedgehog Posted August 23, 2011 Report Share Posted August 23, 2011 Damn. Well, I'll add just the lava. I can't do fireballs shooting up from the lava though. Link to comment Share on other sites More sharing options...
Apricity Posted August 23, 2011 Report Share Posted August 23, 2011 I can do fireballs easy. Although until I find a fix for the collision I'm not happy releasing it. Link to comment Share on other sites More sharing options...
Delta Hedgehog Posted August 23, 2011 Report Share Posted August 23, 2011 Coolio. I'll just put it into the build of the engine that I added diagonal springs in. Link to comment Share on other sites More sharing options...
Apricity Posted August 23, 2011 Report Share Posted August 23, 2011 Sure thing:3 Link to comment Share on other sites More sharing options...
toaster1 Posted August 23, 2011 Report Share Posted August 23, 2011 I actually had lava in my build of Sonic Genesis (along with semifunctioning water). Curse you, shitty intermittent Mobile Broadband! Why would Vodaphone make something so horrible?!? Link to comment Share on other sites More sharing options...
Apricity Posted August 24, 2011 Report Share Posted August 24, 2011 Just to throw this in here. I took BlazeFires criticsm and changed everything he said :http://www.youtube.com/watch?v=Z2RQ0v4Dank I'm dreading adding water xD Link to comment Share on other sites More sharing options...
BlazefireLP Posted August 24, 2011 Report Share Posted August 24, 2011 Blazefire is one word by the way. Once again, nice work though . 1 Link to comment Share on other sites More sharing options...
Asuma Posted August 24, 2011 Report Share Posted August 24, 2011 Next time, do a text overlay. Link to comment Share on other sites More sharing options...
Apricity Posted August 24, 2011 Report Share Posted August 24, 2011 I'm shit with names I swear. Noted:) And will do Asuma:) Link to comment Share on other sites More sharing options...
Mr.S Posted August 24, 2011 Report Share Posted August 24, 2011 Good work, I see you have fixed the bugs. Well Done. I'm dreading adding water xD As for the water I suggest you take a look at Kains cGM Sonic Engine. 1 Link to comment Share on other sites More sharing options...
StealthyMC Posted August 24, 2011 Report Share Posted August 24, 2011 Good work, I see you have fixed the bugs. Well Done.As for the water I suggest you take a look at Kains cGM Sonic Engine. The way I would do water is if Sonic is below the "objWaterline", his gravity variables will be lighter and his speed will be a bit slower, and when you're above the "objWaterline" his speed and gravity variables return to normal. "objWaterline" draw event draws the waterline stretched across the whole room and then draws a huge blue block below it with the transparency set to 0.8 or something that stretches across the entire room. Sorry if this didn't make to much sense. XP 1 Link to comment Share on other sites More sharing options...
Apricity Posted August 24, 2011 Report Share Posted August 24, 2011 SuperBliz that pretty much the idea I had and cool thanks Mr. S I'll look into that coding. Also external music loading has been added. So no more horrific loading times due to massive Mp3's in the game file:) Link to comment Share on other sites More sharing options...
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