Apricity Posted October 1, 2011 Report Share Posted October 1, 2011 Btw just because I'm not working on this anymore doens't mean you can't ask for help and or start making this better and adidng stuf fon your own:) Link to comment Share on other sites More sharing options...
StealthyMC Posted October 20, 2011 Report Share Posted October 20, 2011 I think since I might have extra time this weekend I might add a homing attack. If that's ok with you guys. Link to comment Share on other sites More sharing options...
Apricity Posted October 20, 2011 Report Share Posted October 20, 2011 Go for it. Link to comment Share on other sites More sharing options...
Jettezu Posted October 20, 2011 Report Share Posted October 20, 2011 Hmmmm.....homing attack you say? good idea imo. The actuall genesis games didn't have it,but awesome hacks like sonic megamix did,and people liked it,so I think it's a good idea. (those who don't want the homing attack can download the SDASH+ version that doesn't have a homing attack.) Link to comment Share on other sites More sharing options...
Kirs Posted October 20, 2011 Report Share Posted October 20, 2011 Just make it optional, and everyone happy Link to comment Share on other sites More sharing options...
Apricity Posted October 20, 2011 Report Share Posted October 20, 2011 Just make it optional, and everyone happy This. Link to comment Share on other sites More sharing options...
GiriX Posted October 21, 2011 Report Share Posted October 21, 2011 My only thing would be redownloading the engine. if someone didnt want it, they could just cut out the code, right? Link to comment Share on other sites More sharing options...
Apricity Posted October 21, 2011 Report Share Posted October 21, 2011 Yes. As long as you have a basic understanding how the engine works removing moves and gimmicks is easy. Link to comment Share on other sites More sharing options...
GiriX Posted January 23, 2012 Report Share Posted January 23, 2012 necro bump! I'm having a problem adding controls to the engine, not making the "action", but adding the "key/button" that triggers the "action". variables that I create (copies of the left/right/action vairables) are deemed unknown and I'm lost. Does anyone know how to add an extra key for attacks or etc. ? A small tutorial, maybe? Link to comment Share on other sites More sharing options...
Dark Raven X Posted January 23, 2012 Report Share Posted January 23, 2012 I think you'd need to add the trigger into objPlayer, Step Event, Get Keydata! All the inputs are there already, so as long as you know what the key you're trying to add is, should be easy to copy and add. ;D Link to comment Share on other sites More sharing options...
GiriX Posted January 24, 2012 Report Share Posted January 24, 2012 I've done that, but then Obj Controller was having problems with it, so I added code for the new control into the "begin step" event for Obj controller. But it doesn't recognize the variables for "keydatafirstassigned___" Link to comment Share on other sites More sharing options...
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