Sorry for hiatus again.
As sad as it is,I think I'm going to keep Sonic Megalo a minigame with only 4 acts in total (each one is different though).Its my lack of experience. After I finish this little project I am going to start to work on a long time project, I started a year ago already,but never seriously did anything. Its is a genesis styled game,I am seriously better with those. I will use the Dash or worlds engine for it. I got MMF2 to work,but I have no experience with it at all.
So now to Sonic Megalo.
Here is a screeny of the new act
Now I'm going to get thousands of comments saying this act makes no sense whatsoever. The level graphics arent 100% final yet,but I think I will continue with those graphics,since advance games REALLY haven't much tiles to use. And I suck at making advance tiles.
And I have a little issue I just can't seem to figure out.
Sonic keeps running behind level decor like this
Even though the level decor is drawn on depth layer -95 and sonic on layer -10000
Any solution? I am using the DEV engine.
I know this question should be in the help forum,but it is really small,and I don't want to waste board space.
You guys really need a "Small questions that aren't worth making an entire new topic" theard.