Asuma Posted November 10, 2008 Report Share Posted November 10, 2008 Why do you try the ice cap thing you were going to do but never did. Hell, I'd try it if I had any idea on how to start it. Link to comment Share on other sites More sharing options...
DimensionWarped Posted November 10, 2008 Report Share Posted November 10, 2008 I would, but I've got to work on the Nexus special stage for the minigame contest. Between Brad and I, we finally have a neat original idea. Link to comment Share on other sites More sharing options...
Rael0505 Posted November 10, 2008 Author Report Share Posted November 10, 2008 Copy and paste the new code. And the new objects. Not in that order! You'll have to copy the objects BEFORE the code. And yeah, it's a pain. I was having all kinds of trouble last night until Lark saved me. Also, I added pop-up spikes. 1 Link to comment Share on other sites More sharing options...
Blue Emerald Posted November 11, 2008 Report Share Posted November 11, 2008 Azu's version of Worlds is now used as the base. I combined my tunnels and Blue Emerald's crabmeat additions to it. I also modified crabmeat so it only moves/fires if Sonic is within a certain distance, and bullets disappear after a set period of time now. Thank you, Rael! ^__^ I was actually trying to do that myself (tested the same values used on Buzz Bomber), but once mine started shooting, I couldn't get it to stop. Glad to see that problem has been resolved; I could learn some things from it. Also, my bullets are currently programmed to disappear if they go a fair amount of pixels beyond the window, but this works just as well; in fact, this may be better than what I have. I'm so stoked to see this engine at full potential! Link to comment Share on other sites More sharing options...
Asuma Posted November 11, 2008 Report Share Posted November 11, 2008 By the way, let me know anyone crashes on my build. You need at least version MMF2 Build#247. Link to comment Share on other sites More sharing options...
Turbohog Posted November 11, 2008 Report Share Posted November 11, 2008 It doesn't crash for me. The only reason it crashes for people is because they don't have the right build because the just torrented it. If they actually own MMF2, it should be fine(if they update). Link to comment Share on other sites More sharing options...
DimensionWarped Posted November 11, 2008 Report Share Posted November 11, 2008 I'm running everyone's just fine now, so yeah... the current spec requires build 247. Easy enough to keep up regardless of your circumstances. Link to comment Share on other sites More sharing options...
True_Sonic Posted November 11, 2008 Report Share Posted November 11, 2008 Hey azu, The boss doesn't work. Link to comment Share on other sites More sharing options...
Rael0505 Posted November 11, 2008 Author Report Share Posted November 11, 2008 The boss doesn't appear if you delete the music group. 1 Link to comment Share on other sites More sharing options...
Asuma Posted November 11, 2008 Report Share Posted November 11, 2008 Hey azu, The boss doesn't work. Like did you do anything? In the music group, you'll see this event. Move(don't delete) that out the music group. 1 Link to comment Share on other sites More sharing options...
LarkSS Posted November 11, 2008 Report Share Posted November 11, 2008 Boss worked for me, and it's awesome. ( hard too i-i ) Link to comment Share on other sites More sharing options...
Asuma Posted November 11, 2008 Report Share Posted November 11, 2008 I'm just wondering, do any of you guys (who crashes on the music) have OOG Vorbis codecs installed? Link to comment Share on other sites More sharing options...
True_Sonic Posted November 11, 2008 Report Share Posted November 11, 2008 I thought it might have something to do with that Hmmmm Thanks rael and Azu. Link to comment Share on other sites More sharing options...
Daniel Posted November 11, 2008 Report Share Posted November 11, 2008 Guys, Rael's doing the compiling as we speak. Then, he will be hosting this updated version in the "latest version" sticky of this forum. OOOhhhh.... Link to comment Share on other sites More sharing options...
True_Sonic Posted November 11, 2008 Report Share Posted November 11, 2008 It works now, thats an awesome as hell boss Azu. Make moarz!! Link to comment Share on other sites More sharing options...
DimensionWarped Posted November 11, 2008 Report Share Posted November 11, 2008 Better yet, make a game consisting entirely of bosses with a bare minimum of stage stuff and package it as a full release. I'd dig it. Link to comment Share on other sites More sharing options...
True_Sonic Posted November 11, 2008 Report Share Posted November 11, 2008 Ya know, I had that idea once. But i just don't know enough coding shit -=LOL=- Link to comment Share on other sites More sharing options...
Asuma Posted November 11, 2008 Report Share Posted November 11, 2008 Better yet, make a game consisting entirely of bosses with a bare minimum of stage stuff and package it as a full release.I'd dig it. That's what I'm doing. I was fixing to release a demo by Thanksgiving. Link to comment Share on other sites More sharing options...
Blue Emerald Posted November 11, 2008 Report Share Posted November 11, 2008 That's what I'm doing. I was fixing to release a demo by Thanksgiving. So, I'm assuming that's what Eggman Battle Rush is about? Link to comment Share on other sites More sharing options...
Asuma Posted November 11, 2008 Report Share Posted November 11, 2008 Yes. Yes it is. http://www.infdrm.e2u.cc/files/AzuAdditions(11-9-08).exe Hit the very first purple-ish teleporter. Link to comment Share on other sites More sharing options...
True Blue Posted November 12, 2008 Report Share Posted November 12, 2008 Yes. Yes it is.http://www.infdrm.e2u.cc/files/AzuAdditions(11-9-08).exe Hit the very first purple-ish teleporter. I tried to open it, but after the music stops, nothing else happens. It would be lovely if things were that kind. But you have to deal with all kinds of shit when you copy the code over. Like finding the differences from one version to the other? Nope, and that's what makes MMF so horrible. At least we followed the philosophy of using states machines in order to, at least, be able to implement new stuff without much harm... Maybe if we tell Clickteam about these problems, they'll later release a much smoother version. Right now, we're stuck with this, so how will I really handle this? Is copying the objects and then, the codes the cleanest way? Not in that order! You'll have to copy the objects BEFORE the code. And yeah, it's a pain. I was having all kinds of trouble last night until Lark saved me. What did Lark do? Link to comment Share on other sites More sharing options...
Asuma Posted November 12, 2008 Report Share Posted November 12, 2008 Make sure you have OGG Vorbis codecs installed. Link to comment Share on other sites More sharing options...
True Blue Posted November 12, 2008 Report Share Posted November 12, 2008 Make sure you have OGG Vorbis codecs installed. What is that for? Well, I entered a page by Googling that, and I don't know what I'm looking for exactly. Link to comment Share on other sites More sharing options...
Appo Posted November 12, 2008 Report Share Posted November 12, 2008 Hey i have the Klite codec pack installed and that seems to have most of the codecs youll ever need, i think it also includes the ogg vobis codec, ( http://www.free-codecs.com/K_lite_codec_pack_download.htm ) hopefuly it will help in some way Link to comment Share on other sites More sharing options...
True_Sonic Posted November 12, 2008 Report Share Posted November 12, 2008 Yes. Yes it is.http://www.infdrm.e2u.cc/files/AzuAdditions(11-9-08).exe Hit the very first purple-ish teleporter. Holy shit Azu, thats every kind of awesome, you just getting better and better. Link to comment Share on other sites More sharing options...
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