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SoaH City Message Board

Turbohog

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Everything posted by Turbohog

  1. Sorry for being late, but happy err past Birthday! I hope you had a great one!
  2. If they are programmers they really should be able to make that. Plus, I just told him how...
  3. Dash Rings are essentially springs. Just change the event to "Player collides with dash ring". Plus, they will never added. We aren't adding new-gen crap.
  4. I use SFGHQ Night. Soft makes me feel like I'm at Sonic Stadium or something.
  5. Well good luck man. I'll let you know if I find anything good that you might want to move it to.
  6. Dang. That really sucks man. I liked Mecha Maddness. It was original, but still Sonic in it's own way. That happened to me once too. I just saved my entire game and the whole thing got corrupted. It really sucks. MMF2 seems to just like to corrupt stuff after you make decent progress. But, I don't blame you for not wanting to continue. It would be hell to make it all again.
  7. Are they ever actually going to release the full version? Correct me if I'm wrong, but hasn't it been in beta for a couple of years?
  8. Personally, I thought Riders 2 was horrid. Even worse than the first.
  9. Best of luck getting that all sorted out man...That just really sucks...
  10. Sounds good to me! And Happy Late B-Day!
  11. Yeah I liked the whole layout to the side that was on the original Worlds.
  12. Wow...You can spell just like Blazefire. I guess it's contagious. But yeah, get a better engine.
  13. Yeah I experienced that also...And also, the slides seem a little...off. When you hold the direction Sonic is sliding to, he bounces. And the boss's hurt animation no longer plays when attacked. And I believe you guys forgot to make the camera scroll object invisible. Otherwise, good job on everything as far as I can tell. (Besides the stuff already mentioned)
  14. I just don't know why anyone would want to make a game based off of Sonic 06...Oh and yeah...I watched the video, and the movement looks horrible. Make it better and try to fix the stuff Spike mentioned.
  15. Agreed. Also, couldn't you just have it so when the button is pressed the current angle of the cannon is retrieved and then the event uses that angle to shoot sonic out in the same angle. Oh and I looked for the sprites, but I couldn't find them either. You might just have to rip them yourself.
  16. Don't the Robotnick heads just make the corks stop rising?
  17. Nobody ever had the time to try it out... Thanks for the contribution though!
  18. Sooo...was this all ever compiled into one mfa? Nice gimmick by the way.
  19. I think one of those moo extensions provides free servers...It might be mooclick? Or moosock?
  20. I was also referring to his previous topics... http://www.sonicfangameshq.com/forum/search.php?searchid=37909 And I also told him all I knew about the subject. The thing is, I'm pretty sure nobody has ever made a game with online capabilities with MMF2. Good online capabilities just seems to be beyond the reach of the capabilities of MMF2.
  21. You have to do it yourself...That's a big feature...And nobody here is going to do it for you. Try using Mooclick or Moosock or something. Wait...after looking at your previous topics...they are all about this. Or about getting someone to program your game...Really?
  22. Sorry I'm late, but I hope you had a good birthday!
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