Hey folks. I was just wondering if anybody of you is using the HWA version of MMF2 for his games that use Sonic Worlds.
I haven't seen anybody talking about MMF2 HWA here yet.
HWA means hardware-acceleration, specifically, graphics card acceleration. Usually, MMF2 uses the CPU to calculate graphics, but MMF2 HWA uses DirectX, which uses your graphics card.
Benefits:
Much faster. I changed the window size to something like 1280x1024, the engine would still run at 60 FPS on HWA, but drops to 30 on non-HWA.
The whole thing is just smoother. Even though the FPS counter is saying 60 all the time, some weird lags could appear while the screen is moving. Not in HWA.
Smoother scaling & rotation, if the quality parameter is set to 1 (Does not fit Sonic though)
Support for pixel shaders (HLSL) to create effects (Underwater effect, color adjusting etc.)
The disadvantages are that it's beta (pretty stable, though), full-screen does not work, and some (graphical) extensions are not converted yet, so you can't use them properly, but well, Sonic Worlds doesn't use any third party extensions anyway.
http://theclickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=74202&page=1