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SoaH City Message Board

Appo

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Appo last won the day on July 13 2010

Appo had the most liked content!

About Appo

  • Birthday 03/03/1986

Profile Information

  • Location
    UK
  • Fan Gaming Specialty
    3D modeling, Animation, Slight MMF programming
  • Current Project
    Kronic and Snails

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  1. Thanks XD. There will be a few bugs and the way i have done most things could be done better. If i do make any changes then i'll post them (dunno how likely that will be) but some of the sonic stuff is still in there (didn't get round to clearing it all out) so i guess a 'sonic suit' would just be similar to going super in sonic worlds
  2. Hey, been awhile since i've posted stuff, I won't bore you with excuses. Anyways here is the mario engine i made from sonic worlds awhile ago, be warned though i said i would iron the bugs out and try to optimize it a bit more....well that never happened and i don't know if it will, so i decided to post it as is instead of waiting for me to do something that may never happen. I know that there are quite a few bugs and things could of been done better, but someone may find this usefull. There has been alot of help from this forum on some of the add-ons such as the card game and homing bullet bills, and the grphics are not original (apart from the menus) all i did was recolour some of the sprites, just putting it out there Here is a link to a vid of the test level (the same one i posted in the 'Post your screenshots' thread) Here is the link to download it http://www.mediafire.com/?3pnlhqiuz3mhllx Features: Movement Sliding (hold down arrow on slope) Running Swimming Ground pound (jump then hold down arrow) Power ups Mushroom Fire flower Ice flower Hammer suit Invincibility star Carrot (hold the down arrow to power up then jump (still holding down) to perform a super jump and hold the jump button to glide) 1up Enemies Goomba Koopa trooper (walking, flying and bouncing, all with pick upable shells) Piranah plants Piranah plants that spit fire Jumping fish Bloopers Torpedo ted Bullet bill Homing bullet bill Bob-oms Boo Dry bones Hammer bros Beetles Dry beetle Jumping sapper plants Walking Piranah plants Boomer (boss, you will have to put him in the game from the frame editor) And there might be a few more in there that i missed out. Misc Coin blocks Breakable blocks Springs (can be picked up aswell) Card game Goal post Secrt key to unlock path to switch palace Switch palace Giant blue block that rleases the number of lives you get when you hit it Catapillar track of blocks On/Off switch Moveing platforms Hidden blocks Warp pipes And more.......i think
  3. ah, thanks. I've never used Audacity untill today so i didn't realise you could use it to convert stuff :S
  4. i use .ogg format by using winlame to convert mp3's , the files are much smaller and still sound like the original mp3
  5. Sorry for the DP but it dosen't seme to have an option to show mm:ss:ms (unless you mean the one ticked in the screen shot)
  6. I think i'm doing this right :S I replaced the 'Level1-1' music but it doesn't loop correctly, so I went down to the 'Cache' group and saw in the 'On loop "play_music.5"' event that it has 'Set Loop_Start 12000' and 'Set Loop_End 120000' I'm guessing i would have to change these values? If so what would be the best way to find a good point for the song to loop? Also what do the numbers represent? For example does the 12000 mean 1.2 minutes?
  7. It's just a background i'm going to put into MMF to make it look 3D, when i get around to having a proper mess about with the SGDK then kronic and snails will be born... @Blazefire: I can't take credit for the background, i found it in a lib on the main site (can't remember which one)
  8. A remake of sonic 2 special stage for the special stage in the game i'm working on using 3DS max and adobe premiere (no ring or obsticles yet just thr half pipe) it's a hefty 6mb gif :S
  9. Nice. Are those bumpers fully working? i may need help with them if my way backfires. I was going to look at the code for the springs in sonic worlds and then depending on which player sensor is overlaping the bumper in realtion to the bumpers position then use the appropriate spring code (for horizontal, virtical and diagonal), don't know if that would work but it sounds like it should :S
  10. Sounds complicated :S that also reminds me, i'm going to have work on some gimmicks soon (probably mean more help threads....yay.....) @LH The Hedgehog: Looking good. I do have one question though, in the second screenshot is that blue ring thing part of the background? it's just that it looks like a targeting retical for a homing attack....might just be me though :S
  11. thanks. What sort of effects? I can sort everything out but the background
  12. yeah, i got the idea when seeing parts of greenhill 'whited' out in the generations trailer like two dimentions were merging. Heres a rough story outline for it
  13. Nay, not yet anyways, thats for kronic and snails. by the time i get to grips with the unreal code generations will of been out for a few months. I've just done stuff with kismet in the unreal engine, thats why theres suddenly been a few help topic about how to do stuff in MMF anyways heres some screen shots of the sonic game (just for the topics sake), still in it's early stages yet.
  14. After i fix some stuff in it i might post the mfa as i'm going to try and make my totaly original Jario game using the Unreal engine. I'm working on a sonic game at the moment and trying to finish it before generations is released (don't know if i'll manage it). @Blazefire: Yeah i'm sure if i spent some time breaking it down it would seem abit more simple.
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