The Taxman Posted August 6, 2007 Report Share Posted August 6, 2007 Hey everyone, my (rather hastily produced) booth is up for those who want to look at it. Like most games at SAGE, the old Wednesday release seems the go. More info and a video at the booth. http://rsonic.randomsonicnet.org/index.html Cheers, -Taxman EDIT: Ok, I've had enough... here's a release. I don't really have enough energy to say what's there and what's not. There'll probably be a few bugs somewhere, Egg Garden isn't 100% complete (there's still another enemy and gimmick or two I want in there, Act 2 is still kinda strange in a way) but you can finish the levels at least. -Play Emerald Hill by going to the custom levels menu. -You can enable the debug mode/menu by pressing up,up,down,down,left,right,left,right at the Taxman Presents screen -Music is only temporary really -D is the key for jump (think A,S,D for A,B,C like in an emulator for example) -Mac OSX Version coming soon Anyway, Enjoy! (Comments?) Link to comment Share on other sites More sharing options...
BlazeHedgehog Posted August 6, 2007 Report Share Posted August 6, 2007 Oh baby does that video ever look good. Link to comment Share on other sites More sharing options...
twodee Posted August 6, 2007 Report Share Posted August 6, 2007 That video is incredible. Link to comment Share on other sites More sharing options...
Slingerland Posted August 6, 2007 Report Share Posted August 6, 2007 Holy hell. That video got me amped to a health-hazardous level. I need to chill out. Link to comment Share on other sites More sharing options...
Sparks Posted August 6, 2007 Report Share Posted August 6, 2007 Taxman, you never cease to amaze me. But the layout is decent, but not perfect. But its good enough. I just love the talent you have. Link to comment Share on other sites More sharing options...
DimensionWarped Posted August 6, 2007 Report Share Posted August 6, 2007 Will both the devkits for mac and PC be able to produce multiplatform builds or is it just that the devkits will be able to build for their own platforms? This looks mad sexy Taxman. I can't wait to play around with it. Oh, one other thing, does that Musrhoom Hill zone gimmick where you pull down on the lifting mechanism thingy allow for partial pulling or is it still unfinished? I ask because you only did full pulls every time. Link to comment Share on other sites More sharing options...
ssbfalcon Posted August 6, 2007 Report Share Posted August 6, 2007 That looks freaking awesome! Can't wait to play it... Link to comment Share on other sites More sharing options...
Asuma Posted August 6, 2007 Report Share Posted August 6, 2007 I'm just waiting on the RSDK! Link to comment Share on other sites More sharing options...
Aerosol Posted August 6, 2007 Report Share Posted August 6, 2007 This is shaping up to be quite amazing! Link to comment Share on other sites More sharing options...
HeroSublime Posted August 6, 2007 Report Share Posted August 6, 2007 Made fully in C++, complete with level editor, dev kit and animation editor? Wtf, you are amazing Taxman. Link to comment Share on other sites More sharing options...
Damizean Posted August 6, 2007 Report Share Posted August 6, 2007 Will both the devkits for mac and PC be able to produce multiplatform builds or is it just that the devkits will be able to build for their own platforms? This looks mad sexy Taxman. I can't wait to play around with it.Oh, one other thing, does that Musrhoom Hill zone gimmick where you pull down on the lifting mechanism thingy allow for partial pulling or is it still unfinished? I ask because you only did full pulls every time. Lemme response instead of The Taxman. The devkit produces platform-independant files, so you should be able to play on any build. As for the gimmick, yeah, it allows partial pulling. It's pretty well constructed and real to the original gimmick. Link to comment Share on other sites More sharing options...
DimensionWarped Posted August 6, 2007 Report Share Posted August 6, 2007 Ah, excellent. Link to comment Share on other sites More sharing options...
TRD Posted August 7, 2007 Report Share Posted August 7, 2007 Awesome, says it all. Link to comment Share on other sites More sharing options...
The ParadoxX Posted August 7, 2007 Report Share Posted August 7, 2007 I'm still trying to decide witch is better: the game or the development kit. Both are awesome! You're my inspiration Tax, forever! Link to comment Share on other sites More sharing options...
Spike Posted August 7, 2007 Report Share Posted August 7, 2007 I peed. Seriously though, best thing ever. Link to comment Share on other sites More sharing options...
DimensionWarped Posted August 7, 2007 Report Share Posted August 7, 2007 I'm still trying to decide witch is better: the game or the development kit. Both are awesome!You're my inspiration Tax, forever! I'm just going to tell you right now, the fact that its a development kit is the best part. I love how that crazy hammer-armed boss is looking and the graphical effects look pretty sweet, but the game isn't half the draw for me that the SDK is. I'm pretty sure thats what the emphasis of the project is on too. Link to comment Share on other sites More sharing options...
HeroSublime Posted August 7, 2007 Report Share Posted August 7, 2007 Good call, DW. I think if "Best in show" was a programming contest, Taxman would win with his project hands down. Link to comment Share on other sites More sharing options...
LarkSS Posted August 7, 2007 Report Share Posted August 7, 2007 I loved when the eggman boss started shooting flames down at Sonic. Awesome stuff Taxman. Link to comment Share on other sites More sharing options...
Felik Posted August 7, 2007 Report Share Posted August 7, 2007 I love you Taxman! Actually I thought that project is dead bu I'm happy that it's not. Link to comment Share on other sites More sharing options...
Slingerland Posted August 7, 2007 Report Share Posted August 7, 2007 Good call, DW. I think if "Best in show" was a programming contest, Taxman would win with his project hands down. Except it's not. Link to comment Share on other sites More sharing options...
Khorney Posted August 7, 2007 Report Share Posted August 7, 2007 was this the one with the dreamcast demo? looks sutably sexylicious nonetheless, looking forward too it, although the game and level importing more than the SDK. wasn't there a similar project by a certain 'Saxman', or is this the same thing? Link to comment Share on other sites More sharing options...
The Taxman Posted August 9, 2007 Author Report Share Posted August 9, 2007 Just letting everyone know (as if it wasn't obvious by now ) that the demo has been pushed back due to other commitments (and my eyes going square big time). So take the date set for the Mac OS release as the new release date now. Sorry! Link to comment Share on other sites More sharing options...
Zenor Posted August 12, 2007 Report Share Posted August 12, 2007 And now? Link to comment Share on other sites More sharing options...
DimensionWarped Posted August 12, 2007 Report Share Posted August 12, 2007 From what I've heard, he could have released his demo at the beginning of the week and still totally owned everything here, so maybe he's just trying not to dominate the show. Link to comment Share on other sites More sharing options...
ila Posted August 12, 2007 Report Share Posted August 12, 2007 Why isn't there ever a Tails and Sonic, Sonic and Knuckles or Knuckles and Sonic mode? Despite how utterly ridiculous they are, I wouldn't mind seeing them anyway. Link to comment Share on other sites More sharing options...
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