Damizean Posted August 12, 2006 Report Share Posted August 12, 2006 Not true. You can in fact do that. As you originally stated, with the correct side-swap flags, it can be done quite easily. As much as I try, I can't land on the other side of the twisted tubes in Chemical Plant act 1 x) Link to comment Share on other sites More sharing options...
saxman Posted August 12, 2006 Report Share Posted August 12, 2006 As much as I try, I can't land on the other side of the twisted tubes in Chemical Plant act 1 x) Yeah, just like if you are on one when it's going under another one and try to jump across to activate the side-swapper to put you on the tube above, that doesn't work either. It only works on certain platforms. Maybe that's what you were saying before and I just didn't understand it. Link to comment Share on other sites More sharing options...
null1024 Posted August 16, 2006 Report Share Posted August 16, 2006 SA2:Drive Screenies! http://s_a_2_d.sitesled.com/pic1.PNG http://s_a_2_d.sitesled.com/pic2.PNG http://s_a_2_d.sitesled.com/Pic3.JPG http://s_a_2_d.sitesled.com/Pic4.GIF Link to comment Share on other sites More sharing options...
Godmaster Posted August 17, 2006 Report Share Posted August 17, 2006 Looks a little better than Sonic Overload 2, but... CHANGE that ugly title screen! Link to comment Share on other sites More sharing options...
Asuma Posted August 17, 2006 Author Report Share Posted August 17, 2006 As much as I try, I can't land on the other side of the twisted tubes in Chemical Plant act 1 x) You, you serious? Link to comment Share on other sites More sharing options...
Blyde Posted August 17, 2006 Report Share Posted August 17, 2006 SA2: Drive sounds interesting but looks strange. In the first screen and what I assume to be Metal Harbor, Sonic's basically walking on a deformed loop upside down. The background is pretty plain and the metal formation clashes with it. City Escape's close building looks plain too. The title screen is ugly, unfortunately. And "end_" is a new way to end a level...and the sign's floating! Link to comment Share on other sites More sharing options...
LarkSS Posted August 25, 2006 Report Share Posted August 25, 2006 Some pics showing a day and night system along with side lighting I designed myself. The basic engine is from Dobermann. Also if anyone's wondering, the water stuff does indeed work. ( also by me ) btw, fps is only thanks to my graphics card. I believe it should be around 30 fps greater on faster machines. Link to comment Share on other sites More sharing options...
Khorney Posted August 26, 2006 Report Share Posted August 26, 2006 cool stuffz there larkson Link to comment Share on other sites More sharing options...
Glaber Posted September 21, 2006 Report Share Posted September 21, 2006 I hope videos count (worst Quallitly)http://smg.photobucket.com/albums/v215/Glaber/Sonic%20Extreme/?action=view¤t=Soninextreme.flv (Medium Quallitly) http://rapidshare.de/files/33978589/Sonic_extreme.rar.html(Best quallitly, download only) You may notice the life counter has been changing with a different style of numbers. This is because of the new hud that's going in. Link to comment Share on other sites More sharing options...
Rael0505 Posted September 22, 2006 Report Share Posted September 22, 2006 Looking good glaber. Link to comment Share on other sites More sharing options...
Xoram Posted September 22, 2006 Report Share Posted September 22, 2006 I smell diablohead static engine =p. Good work, keep it up. Link to comment Share on other sites More sharing options...
Asuma Posted September 22, 2006 Author Report Share Posted September 22, 2006 Haha Diab's engine was like "My First Bike" toy. lol Cool work nonetheless. Link to comment Share on other sites More sharing options...
Glaber Posted September 23, 2006 Report Share Posted September 23, 2006 I smell diablohead static engine =p. Yep it's his SV2 engine that's at the base of this and the Journey for Cheese. Link to comment Share on other sites More sharing options...
Rael0505 Posted September 23, 2006 Report Share Posted September 23, 2006 Just fix the crappy spindash physics. Link to comment Share on other sites More sharing options...
Xoram Posted September 23, 2006 Report Share Posted September 23, 2006 I suggest you change the water, the smoke effects and the rings. That way it would be less apparent that you are using the SV2 engine. It would also give it a slightly more fresh appearance. Link to comment Share on other sites More sharing options...
MrKsoft Posted September 23, 2006 Report Share Posted September 23, 2006 OK, it seems my screenshots of the restarted Sonic Chaos Planet were lost, so I'll repost them. Link to comment Share on other sites More sharing options...
Rael0505 Posted September 23, 2006 Report Share Posted September 23, 2006 That stacked thing is ugly. Link to comment Share on other sites More sharing options...
Xoram Posted September 23, 2006 Report Share Posted September 23, 2006 The only thing that bugs me about those screenshots is the red HUD. It attracts too much attention. You don't really need it; the oldschool score, time, rings would do fine on their own. Link to comment Share on other sites More sharing options...
Glaber Posted September 23, 2006 Report Share Posted September 23, 2006 Just fix the crappy spindash physics. If I knew how I would. But untill then I can experment on Emerald Hill I suggest you change the water, the smoke effects and the rings. That way it would be less apparent that you are using the SV2 engine. It would also give it a slightly more fresh appearance. Hmm. I don't know about the water. The rings I've attempted to change before, but I might as well try again. The smoke effects might stay the same (I like it), but if it really bothers you that much I'll shop around for some new smoke effects Link to comment Share on other sites More sharing options...
MrKsoft Posted September 23, 2006 Report Share Posted September 23, 2006 Rael: Stacked thing has actually been gone for a few days since I changed the level design there. Xoram: I was just doing that because it was like the original version of Sonic Chaos Planet I did, and also so it could be distinguished at a glance from a normal Sonic game screenshot. I'll see if I do anything about it. Link to comment Share on other sites More sharing options...
LarkSS Posted September 24, 2006 Report Share Posted September 24, 2006 The only thing that bugs me about those screenshots is the red HUD. It attracts too much attention. You don't really need it; the oldschool score, time, rings would do fine on their own. In my oppinion, some extra semi-transparency to the red would do. Maybe 64-80%. Link to comment Share on other sites More sharing options...
Rael0505 Posted September 24, 2006 Report Share Posted September 24, 2006 Glaber—the problem is that Sonic starts off going slowly at the start of the spindash, and can continue accelerating as long as the direction is being held. Sonic should start off at max speed and decelerate until he stops. Diablohead's engine is a good tutorial, but I don't see why anyone would actually use it on its own. Link to comment Share on other sites More sharing options...
Glaber Posted September 24, 2006 Report Share Posted September 24, 2006 I'm currently experamenting as I type. Spindash shoud be fixed soon. Link to comment Share on other sites More sharing options...
Andythehedgehog Posted September 24, 2006 Report Share Posted September 24, 2006 Meh. I haven't gotten much done, but I might as well show some pics of the first part of the level. Starting point: http://i60.photobucket.com/albums/h18/Lijayang/Sonicfg1.jpg http://i60.photobucket.com/albums/h18/Lijayang/Sonicfg2.jpg http://i60.photobucket.com/albums/h18/Lijayang/Sonicfg3.jpg http://i60.photobucket.com/albums/h18/Lijayang/Sonicfg4.jpg You first start off near the city, then run off into the beachy area. Link to comment Share on other sites More sharing options...
MidimanNull Posted September 25, 2006 Report Share Posted September 25, 2006 HEY GUYS, IM DIFFERENT. 1.) ???? 2.) ITG, Currently trying to make the theme work with SM4.0 Link to comment Share on other sites More sharing options...
Recommended Posts