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Old screenshot thread.


Asuma

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Lookin good, Ksoft. Any idea when a new demo will be ready?

I have been aiming for tomorrow.

It might be a bit of a disappointment, though. I've seen enough Techno Terror while developing the engine to go insane, so Act 2 is short and not as good as Act 1 (from the previous demo with some changes). I'll have to go back to it later. =P

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Check out this game I'm working on. I plan on putting out the demo within the next month. I also plan on putting Tails and Knuckles in very soon.

(lolz unoriningal name)

screen1.PNG

Title screen (The background moves horizontally and quickly.)

screen2.PNG

Slopes and such

screen3.PNG

Showing the background

screen4.PNG

Playing as Super Sonic

See anything you like or don't like? Any feedback is welcome, unless it involves the game title.

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What makes this, the fifth or sixth Sonic 4 fangame?

screen1.PNG

Look at the sky. It goes from a deep blue to a turquoise to a light blue. It should fade more, it looks terrible. Make a gradient.

screen4.PNG

You colored the mountains gray. It looks dull compared to everything else. Fix it. Grass needs a shadow under it, too.

Looking good otherwise, I like what I see.

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I'm wondering if your engine handles isometric collisions well. For example:

screen3.PNG

Does Sonic act like the sides are slopes, or does he overlap the land making it seem like its a flat platform with a tilted view?

Also, the angle for each side should be the same. What I'm seeing now is the left side is a flip of the right.

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....

Magic Pink? on a Mac?...???

Anyways, it looks like its going to be pretty good, if you can get past this.

I'm compiled a similiar engine that Dami wrote before (in like May).

Looks like this:

omgsonic.png

Sonic could run and jump and everything. I guess there was a problem with collisions.

I'm trying to make my own engine. I can't copy and paste Dami's because his uses some voodoo C++ (aka good C++) that incompatible with my current system (aka sketchy C++).

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I'm compiled a similiar engine that Dami wrote before (in like May).

Looks like this:

[qimg]http://www.ksp.pricelesshost.net/images/omgsonic.png[/qimg]

Sonic could run and jump and everything. I guess there was a problem with collisions.

I'm trying to make my own engine. I can't copy and paste Dami's because his uses some voodoo C++ (aka good C++) that incompatible with my current system (aka sketchy C++).

I'd be interested in getting back the code for that :D

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: (

Too bad they dont have MS Visual Studio 05 or something for mac, something to that extent.

Sourceforge software maybe?

It's built with Xcode and the SDL lib, which is available for the Three Big OS Families.

I'd be interested in getting back the code for that :D

Let's do it. =P

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Hay guys, long time no reply. Lots of these are outdated screens, as I cannot be bothered to make more yet. :x

s1built_000.gif

New splash screen between SEGA and title screens.

s1built_002.gif

Entrance level. Choose your save slot.

s1built_004.gif

More showings.

s1built_006.gif

Hi save slot ring.

s1built_008.gif

Welcome to the Green Hill Zone map.

s1built_009.gif

Complete a level with a found save post, and you can save your game here.

s1built_010.gif

Go to act 1..

s1built_011.gif

Sonic CD sprites, all of them, are in. :P

s1built_012.gif

Hi save post~

s1built_013.gif

Sparklies upon getting one.

s1built_014.gif

.. and an added score bonus for finding it too.

s1built_015.gif

Did I mention time passes, ala Chaotix-style?

s1built_016.gif

We got the save post just before, so here's your save ring.

s1built_017.gif

.. and saved.

s1built_018.gif

Hi act 2..

s1built_019.gif

.. and act 3..

s1built_020.gif

.. and spikes in a zone map. Yes, you can die here too.

s1built_021.gif

Can't continue on this map I'm afraid, you haven't beaten Acts 2 and 3 yet!

s1built_022.gif

Act 2 complete, night time.

s1built_023.gif

Act 3 complete, the way is opened, and it's early morning.

s1built_024.gif

Boss level time!

s1built_025.gif

Welcome to Act 4!

s1built_026.gif

Hi Robotnik~

s1built_027.gif

More openings.

s1built_028.gif

End of zone. Onto the next~

s1built_030.gif

.. 7 Chaos Emeralds..

s1_emeralds_1.gif

.. yup, 7..

s1ee_20secs.gif

Yes, those negative rings are still used. :P Negative Special Stage ring too..

s1built_loleggstatue2.gif

.. hidden area..

s1ee_new1.gif

Welcome to the void.

s1ee_new2.gif

.. a grey ring?

s1ee_new3.gif

You got spindash!

abilityring.gif

Have an animated new item. :P

Also added but not shown is Super Sonic, Negative Super Sonic and Hyper Sonic, Nega Emeralds with their own Special Stages, special sequences for getting Super/Nega Super/Hyper Sonic, and the original Sonic 1 ending is now an intro sequence.

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