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Sonic & Knuckles Alpha


BlazeHedgehog

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Sonic & Knuckles Alpha looks great. Angel Island itself never particularly interested me, and this doesn't add much to it, but it still looks like a much better level design than pretty much anything I've seen here. If the other levels in the game are of the same quality, only somewhat more interesting, it's going to be great. The engine looks excellent, though I'm not quite sure I understand Shadow's movement.

Nexus... I've played the Nexus demo and seen the pictures on the webpage. It's not a bad engine. It's a boring level. I imagine it gets better elsewhere in the game, but it seems silly to complain about people liking a video of something better than what you've shown so far.

(Obviously this is a matter of opinion, but I'm really not sure how someone could find the Nexus demo's level design better than that of the S&K A video.)

Other good games exist, yes. XG, SFA, whatever other names I'm not thinking of right now. That doesn't mean another one can't be appreciated, especially when it seems to do a great job of recreating the original Sonic feel.

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I clicked onto this thread expecting a cheap mock-up attempt at Sonic and Knuckles, but was instead thoroughly impressed. It looks great and I loved the level design. I could tell it wasn't a rom hack right away though when I saw the smooth rotation against the landscape.

@Damizean: Don't deny MMF yet. I'm not sure, but MMF2 I believe supports smooth rotation and also if he used external sprites with MMF, the same effect could be achieved.

Long Live MMF

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@Damizean: Don't deny MMF yet. I'm not sure, but MMF2 I believe supports smooth rotation and also if he used external sprites with MMF, the same effect could be achieved.

To tell the truth I don't know if it's GM anymore. There's a moment of the video wich shows two windows-styled buttons wich say Windowed and Fullscreen, so it could possibly be MMF2 as GM doesn't have native support for them :)

GM owns

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Sonic & Knuckles Alpha looks great. Angel Island itself never particularly interested me, and this doesn't add much to it, but it still looks like a much better level design than pretty much anything I've seen here. If the other levels in the game are of the same quality, only somewhat more interesting, it's going to be great. The engine looks excellent, though I'm not quite sure I understand Shadow's movement.

Nexus... I've played the Nexus demo and seen the pictures on the webpage. It's not a bad engine. It's a boring level. I imagine it gets better elsewhere in the game, but it seems silly to complain about people liking a video of something better than what you've shown so far.

(Obviously this is a matter of opinion, but I'm really not sure how someone could find the Nexus demo's level design better than that of the S&K A video.)

Other good games exist, yes. XG, SFA, whatever other names I'm not thinking of right now. That doesn't mean another one can't be appreciated, especially when it seems to do a great job of recreating the original Sonic feel.

I can't believe you would call Nexus's beta level boring without citing why. I'll tell you right now that it adheres very strictly with the overall method and principles of proper Sonic level design.

And the big difference here is that this game is mostly using already made level designs. I don't know about you, but I don't find that a fair comparison at all.

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Like the thing with the bridge and the egg blimp missle thingy. Where have I seen that before?

Anyway if someone wants to go to youtube and invite this guy over here I couldn't care less, however I just don't think that any topic of discussion concerning that game will evolve beyond Zonar saying "OMG I WANT YOUR BABIES"

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Hmm...watching this video again...does anybody think that Shadow's inclusion and his awkwardly-animated wall jumping maneuver is game breaking? Like, if this is Sonic and Knuckles, Shadow doesn't feel right to me. (Also, I detest wall jumping in a Sonic game, as many of you know already. :P)

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I can't believe you would call Nexus's beta level boring without citing why. I'll tell you right now that it adheres very strictly with the overall method and principles of proper Sonic level design.

I am not going to try to argue with this on the latter point. I have semi-studied the level design principles behind various games, but not for Sonic, which you have. I also only own S3&K and the SCD demo, so my experience with actual gameplay is limited. I am speaking only in terms of my experience when playing the level.

First, it was just way too empty visually. Most of the time all I could see was the platform I was standing on and the background, which was far away and unobtrusive. The walls were not the most graphically detailed walls in the world, and particularly when running along a colorful pipe with nothing else around me, there was really nothing much to look at and appreciate. The technological waterfall like things were a nice and pretty touch, but they weren't (thankfully) everywhere and most of the level just didn't have that appeal.

Second, it felt way too much like a "run right" design. On occasion there was something interfering with constant movement, either a pinball area or some rising/falling blocks near the end. Neither of these I minded. The blocks, particularly as a means of getting to a higher floor, worked well. The pinball areas could have had more interesting visuals but the design was decent. However, the level seemed to rely entirely on those to garner interest, and the rest of the layout was running along flat platforms.

Third, the badniks... , there is nothing good I can say about the badniks, though I found the flying fusion guy amusing. If they had attack strategies I could not notice them. There were maybe four or five in the whole level just wandering back and forth, posing no threat at all.

Fourth, there was very little room for exploration. The paths are really clearly marked, with an occasional possible deviation via diagonal spring or something. I found a shield once, a few ring boxes; but nothing really very interesting. Again, the level layout was hideously undercomplicated. It felt like an engine test with added graphics.

And the big difference here is that this game is mostly using already made level designs. I don't know about you, but I don't find that a fair comparison at all.

I am not an expert on official level designs, and while I recognize the general Angel Island style in that video, I do not know beyond that. Are you saying that the level layout comes from, at least partially, the original game?

If so, I agree that that would be not be a fair comparison in terms of work invested in making the game, but I was talking only in terms of interest value and enjoyability, and the design source doesn't really come into play there. I would have the same experience playing Sonic Nexus' released level if the design came from Sonic Advance, for example. Yes, S&K A benefits from all the preexisting stuff of Angel Island - collapsing bridges, waterfalls, bouncing platforms, water, scenery, etc. - but you are welcome to achieve the same amount of interesting stuff on your own!

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So wait, is this thread about Sonic Nexus now or is it about Sonic & Knuckles Alpha?

I knew the moment I said, "Looks better than most of what's come from here" somebody would try and start an argument about that. Doesn't matter that I said most (eg: NOT ALL), somebody would still have to bring up "BUT WHAT ABOUT THIS GAME?"

Guh. :P

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Please Violet, stop it. This is a fan game, an amateur game, not a proffesional one. The author doesn't have 200 people composing music, making graphics and designing AI, levels and most things. That's an amateur game.

If you are searching for proffesional games, this is not the place. People makes the games for fun, not for make exigent people happy. The only thing you get doing that is that people cancel their projects just because requeriments are too high and can't continue. Did you cancel your project when half is done just because a newer engine is available and people just want that? It hurts a lot, and i did it 4 times. I hate to hear that comments and I say it again, If you dont want to play amateur games, just go out, because thats what you are going to find here, and not everybody is a genius to make a close to perfection game, and much less when even a proffesional team like sega is not able to do it like they did it before.

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Violet, I hate to break this to you, but every Sonic game has at least one level that is a run to the right affair. Most have more. That level is also Slinger's first level for his game.

And just to go down a list of levels that flow with the simple left to right design with minor branching.

Sonic1:

Green Hill Zone

Sonic2:

Emerald Hill Zone

Aquatic Ruin

Casino Night

Hill Top Zone (Act 2)

Sonic 3:

Ice Cap Zone

Sonic and Knuckles:

Mushroom Hill Zone

Sonic Adventure:

Emerald Coast

Lost World

Windy Valley

Casinopolis Sewer

Speed Highway *its speed right?*

Sonic Heroes:

Every single level with every single character

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I think I remember saying this 2 pages back...

Remember last time we compared fangames? Yeah...don't or I'll kill you.

Violet, shut up. It's not the fact that you're talking about my game, it's the fact that you're NOT helping the topic, which is NOT about my game, Sonic Nexus. You, also, expect way too much out of fangames apparently and need to stop being so overly-critical. Blaze and Frenzy hit the nail on the head, shut up, get over it, or get out of this thread.

And don't make the same mistake that Felik made and take my advice. If you want to bitch about how much you think my game sucks, go find a Nexus related thread so the entire forum can tell you that you're full of sh*t in the correct thread.

85e6ff7ae4f34c5ee1f84528ff7649b0.gif

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who the hell is that guy anyway?

anyway, i must say this game *looks* utter awsome, and from what i can see plays rather smoothly too. Shadow however, while i don't disagree with his actual inclusion, his ability is a bit..wierd, to say the least, not to mention the animation for it. anyone know of an official website/forum of operation for this game?

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