Retronic Posted June 1, 2007 Report Share Posted June 1, 2007 thank you euan i saw your sxg project and im strained how long your game needs to be finished. keep up the good work Velocity Zone Act 1: Link to comment Share on other sites More sharing options...
Blue Frenzy Posted June 1, 2007 Report Share Posted June 1, 2007 That last bg reminds me to this: Link to comment Share on other sites More sharing options...
Sparks Posted June 2, 2007 Report Share Posted June 2, 2007 I really like the looks of Velocity Zone. Makes me want to play Star Light Zone and Carnival Night again. But the foreground looks a bit plain, add some more colors and decorations to it. Link to comment Share on other sites More sharing options...
Mark the Echidna Posted June 2, 2007 Report Share Posted June 2, 2007 The only irk i have with this desert zone is it's a bit dull colour wise for a sonic game I actually like the colors of it. It looks like the sand is wet... Maybe you could add some sort of water pipes, like on Palmtree Panic Good Future? Some sort of irrigation system to make the desert less... desert. Link to comment Share on other sites More sharing options...
Sir Euan Posted June 2, 2007 Report Share Posted June 2, 2007 well, I think the thing that made my notice it was the colourful sky, it doesn't mix well with the rest of the graphics. And Riptor, sxg is taking so long cos me and mr nite are lazy buggers, and we gots lots of other stuff to keep us occupied. One day! Link to comment Share on other sites More sharing options...
Huepow00 Posted June 7, 2007 Report Share Posted June 7, 2007 I'm expirementing with using 3D Tools for level/object creation... Pre-Rendered Sprites. If all goes well, I'll try to release a set of various objects to use in your own games... And then tweak and addon to them... Link to comment Share on other sites More sharing options...
TRD Posted June 7, 2007 Report Share Posted June 7, 2007 Fucking sweet. Link to comment Share on other sites More sharing options...
Shockey Rai Posted June 7, 2007 Report Share Posted June 7, 2007 Forgot to post this Deciced to go back to a favorite sprite of mines Still need to get the shadows behind the posters Link to comment Share on other sites More sharing options...
Spike Posted June 7, 2007 Report Share Posted June 7, 2007 Huepow00, what is that being made in? It looks like GM's 3D features. Link to comment Share on other sites More sharing options...
Huepow00 Posted June 7, 2007 Report Share Posted June 7, 2007 TRD Fucking sweet. Thankies much much. Spike Huepow00, what is that being made in? It looks like GM's 3D features. It DOES look that way doesn't it... But nope, it's not. The 3D work was done in farbrausch's .demotool - the werkkzeug1. I'm creating them in 3D and then making 2D Flat Prespective Images of them, which not only means I can create any kind of object I want quickly - I can also generate my own textures and apply them to those objects quickly as well. What should be included eventually will be 3D versions of many of the 2D elements that make up a typical Sonic stage - that can then be manipulated individually to create unlimited variations and styles of the same objects... Link to comment Share on other sites More sharing options...
sonicdude3 Posted June 8, 2007 Report Share Posted June 8, 2007 Small Sneak peek of my upcoming game. Its just the engine/Test Level though Link to comment Share on other sites More sharing options...
Slingerland Posted June 8, 2007 Report Share Posted June 8, 2007 Wow, Sonicdude! That was SUUUUUUUUUUURE worthwhile! Link to comment Share on other sites More sharing options...
Aaron C-T Posted June 8, 2007 Report Share Posted June 8, 2007 Sonicdude3: For some reason, I'm really loving that real-life sky with those sprites. Looks hawt. Although, as Slinger's getting at, it doesn't show us much. Huepow00: Not really liking it. The sprite contrasts with the 3D objects, which contrast with the background, which contraast with the sprite. The lighting doesn't match up and that sort of thing. Link to comment Share on other sites More sharing options...
Retronic Posted June 8, 2007 Report Share Posted June 8, 2007 hey dude thats a cool mix keep on Link to comment Share on other sites More sharing options...
ssbfalcon Posted June 8, 2007 Report Share Posted June 8, 2007 - Huepow00 I kinda like the concept. Maybe if you used more animated style textures it would fit the sprites more... Link to comment Share on other sites More sharing options...
Slingerland Posted June 8, 2007 Report Share Posted June 8, 2007 This is a bit off-topic, but Riptor, your website for SnK Alpha is awesome. You may now resume your screenshot party. Link to comment Share on other sites More sharing options...
Khorney Posted June 8, 2007 Report Share Posted June 8, 2007 thank you....? >_< i like the fotobackgroundyness, but the overused sonic sprites are a bit of an eyesore. get something a bit brighter, but not too bright as to bland in with you shiny background oh and what is going on at the bottom of the screen shot? misplaced tiles and wtf's going on there Link to comment Share on other sites More sharing options...
Super Napalm Posted June 8, 2007 Report Share Posted June 8, 2007 Screenie of the first real level of BFTF (still WIP). I have this little problem with the Rings and Lives text, for some reason they disappear when they're over background objects and Sonic stops (for instance the lives text is gone in that screenie), but when he starts to move the text reappears. I think it might have something to do with the layers, what does anyone else think? Link to comment Share on other sites More sharing options...
Mark the Echidna Posted June 8, 2007 Report Share Posted June 8, 2007 You should disable "Draw as a backdrop (faster)" on the counter properties dialog. By the way, I like the graphics. I would enhance the monitor, as it looks out of place with all the textured graphics. 1 Link to comment Share on other sites More sharing options...
Super Napalm Posted June 9, 2007 Report Share Posted June 9, 2007 Yeah, the placing of the enemies and boxes are just there to test out the engine. Thanks for pointing the counter thing out, never really thought that would be the problem Link to comment Share on other sites More sharing options...
Retronic Posted June 10, 2007 Report Share Posted June 10, 2007 @super napalm: the badniks heavily rocks ! (but it maybe needs some color) Riptor, your website for SnK Alpha is awesome....You may now resume your screenshot party. THX i'm thinking about a little prototype demo soon... ^^ Link to comment Share on other sites More sharing options...
Shockey Rai Posted June 10, 2007 Report Share Posted June 10, 2007 I Just looove how SnK Alpha is coming along Riptor. Pretty damn sweet, Cant wait to see a demo! Link to comment Share on other sites More sharing options...
Damizean Posted June 10, 2007 Report Share Posted June 10, 2007 O_o Link to comment Share on other sites More sharing options...
Super Napalm Posted June 10, 2007 Report Share Posted June 10, 2007 What's all that then? Mario 64 style game made in Gamemaker? Link to comment Share on other sites More sharing options...
Aaron C-T Posted June 10, 2007 Report Share Posted June 10, 2007 Damizean: What in the..? o.O Riptor: Looking good, man. I especially love the way all the visuals work together. Still, I don't really care for the background from that beach level. Link to comment Share on other sites More sharing options...
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