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Post your screenshots thread


Rael0505

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You should probably put that in your Tailsena physics help thread. That's where it would do the most good. You could also make a thread for your game, telling what it does.

Uh. Okay, it's there now... It'd be lovely if BlazeFireLP checked in on it more often... He made the thread.:asweatdrop:

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You know Blaze, notepad is a classic and all, but switching editors could really cement your coding cred. Personally, I use vim, but there are lots of good ones out there.

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On windows, I use Notepad2. Portable, has syntax highlighting, and simple.

While regular windows notepad is... okay for most things, it chokes on big files (say, a 1+ MB FAQ from Gamefaqs for example.) It takes eons to open.

I've been using geany some time ago, but now I use kate (and nano in cli.) I only use vim in "vimdiff" mode, which is basically side-by-side, for easy comparison.

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How did you mess that up? O_O

I have no idea?! All four parallaxers come from the same spritesheet, so what's so special about that image?! Yes, I've tried replacing the paralaxer, same problem. Resize the image, same problem. Use another image, solves it, but I need THAT image!

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Already changed it, and the transparency isn't the issue, I think... Transparent color didn't work, but had the same garbled layer thingy... Alpha channel got rid of the grey, but didn't fix the funkey goofyness. Making it one huge Quick Backdrop solved it, and I suppose I'll get used to it not parallaxing. It looks more like Sonic Advance 2 this way, since that game had some really terrible/lacking parallax effects.

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The parallaxer object is meant to give an image per-line parallax for more advanced effects like 3D ocean water and hills with depth. For the background you're trying to set up, I'd just do as the others suggest and mess with MMF2's parallax technique. If you're wondering why Worlds does it differently, it's to avoid requiring a giant quickbackdrop object, as the background resizes itself to only be as big as what's necessary to fit the screen (more efficient).

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Megaman X Fallen Reploids.

A Fangame im working on. Once there are major upgrades i will make a video of it.

Added Water HQFpH.png

Added Punching Ride Armor p3tLb.png

Added Ride Bike 6DvRo.png

Added Armor Capsule HQFpH&6DvRo&HvAKnl&p3tLb

P.S: Yes i have added water jumping

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Megaman X Fallen Reploids.

A Fangame im working on. Once there are major upgrades i will make a video of it.

Added Water [qimg]https://dl-web.dropbox.com/get/Public/Megaman%20Water%20Screenshot.png?w=e4d317da[/qimg]

Added Punching Ride Armor [qimg]https://dl-web.dropbox.com/get/Public/Ride%20Armor%20Screenshot.png?w=ec0dc78d[/qimg]

Added Ride Bike [qimg]https://dl-web.dropbox.com/get/Public/Ride%20Bike%20Screenshot.png?w=581f9898[/qimg]

Added Armor Capsule [qimg]https://dl-web.dropbox.com/get/Public/Capsule%20Upgrade%20Screenshot.png?w=ac1c8f41[/qimg]

P.S: Yes i have added water jumping

You might want to try hosting those somewhere else, Drop Box doesn't like you hotlinking like that. Might I suggest imgur.com?

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