Jump to content
A 2021 backup has been restored. Forums are closed and work in progress. Join our Discord server for more updates! ×
SoaH City Message Board

woflcub

Members
  • Posts

    34
  • Joined

  • Last visited

About woflcub

  • Birthday 09/04/1990

Contact Methods

Profile Information

  • Location
    In the clouds
  • Fan Gaming Specialty
    MMF2 Worker/Coder, and Game Maker Worker/Coder
  • Current Project
    Sonic Adventure 2 Advance

woflcub's Achievements

Newbie

Newbie (1/14)

1

Reputation

  1. Thanks BlazeHedgehog i reuploaded the pictures to the website u suggested.
  2. Megaman X Fallen Reploids. A Fangame im working on. Once there are major upgrades i will make a video of it. Added Water Added Punching Ride Armor Added Ride Bike Added Armor Capsule P.S: Yes i have added water jumping
  3. U might not know me but who says u can't say happy birthday to a preety cool guy. Happy Birthday
  4. Only thing he is doing in the create is creating the object and parent of course then in the step of the parent hes making the background scroll back, and forth with different sprites on a grid set using path's to configure it, and in the drawing of the parent the top is him putting shortcuts for all the coding he did the middle is making the backgrounds have a certain position to where it started and will finish, and the bottom is preety much what it says. (It's drawing the background in 3 different styles for each part tiled, vertical, and horizontal.
  5. Well from your post at the very top it says he only goes towards the invisible objects x position why not calculate when sonic is going to hit the spring and adjust the yspeed till it hits the spring ure aiming for, or you can just set the value to make sonic's y position go upward to the springs. Example: I hope u know what i mean by this haven't used gamemaker since version 8.... yspeed= player.y + spring.y although it may be different in gamemaker......
  6. Btw the problem you're facing. Is the problem that sonic only goes towards the invisible objects created and not towards the spring or is he reaching the invisible object and just staying there in the air?
  7. So my theory with sonic moving towards a specific object was right except the part with him landing on the spring? I guess since game maker has a different type of collision then MMF2 he couldn't just hit the spring after the moving towards object choice. He had to make a different type of object for the collision to actually work and not let sonic phase through...... Sorry for me not telling u about that error its my mistake.
  8. In gamemaker functions u will have to make an angle variable for his animations in order to make sonic face a certain way just like how he put in his code but change the angle of the animation when in that specific action. I think the full engine shows something like that.
  9. A 45 degree angle.... hmmmm...... maybe u can try to make sonic go to a specific point by making him aim at the coordinate of the spring you're going for. Like for example his homing attack sonic goes toward the enemies but he will keep trying to hit the target instead of destroying them if the code is not set for him to do so, but i'm pretty sure if sonic collides with that spring he will go the the selected action which is bouncing in the direction of the xspeed, and yspeed set. In the end when sonic hits the spring you will have to make a step of the event where he will stop the action of him going towards the spring to him bouncing of the desired object. Too much? I can try to make it easier if it is.
  10. Woow that's a pretty good looking website nice job, and when u say u want sonic to do this (picture above this reply). Do u want him to 90 degree angle launch to the next spring or is there some kind of curve you're aiming for?
  11. Yep, and it is sad that this is the only tutorial on youtube that's legit. I could make u one, but right now im working on my sin and punishment engine.... yea it looks like he's not really interested in making this tutorial but what can u expect from him he's only worked on a shooting platformer game that's actually preety cool.
  12. Sorry for the mistake in me saying the game had nothing to do with 3d that was stupid to say, but it seems like u had it together. Now the boss making problem u will have to refer to the theguyoverthere's tutorial for a start. Link:
  13. You might think that i don't know what im talking about, but don't use crappy 3d arena's for boss battles. Thats not how sonic adventure is period. The only thing u barely need a 3d kind of thing is the (of course) adventure field. Add: By the way i've seen games have an adventure field thats 2d (Sonic FGX 2) so u can probably try something like that. Add 2: Ask Deoldrick at the fgx insider of any kind of help including the 2d adventure field he might be willing to help.
  14. I found the boost and everything all i need now is just the stage layout so i guess this topic can be closed
×
×
  • Create New...