Delta Hedgehog Posted March 4, 2012 Report Share Posted March 4, 2012 @Strife, I like the concept of the treehouse thing. It's really cool. @Overbound, at first I didn't think the sprite matched the Genesis styled graphics, but looking at that screen changed my mind. Link to comment Share on other sites More sharing options...
USC Posted March 4, 2012 Report Share Posted March 4, 2012 @Strife: That's some spiffy stuff there. From the other picture with the inside of the treehouse, are the levels going to have multiple rooms you can go in and out of (a la Donkey Kong County)? @Overbound: Haha, nice. Got any plans to use it in a game, or is it just something you wanted to try making? ------------------- @Sparks: More of an Ernest fan myself, but the name's just a joke on the waterfall being the coolest thing I've made so far in the level. @Hybrid35: Glad to hear it; I'll try not to disappoint then. @Saito: Nah, no Flicky rescues here. I'm trying to make a isometric platformer, which has been challenging - mostly due to perspective changes and making sure it's easy enough to do things like this... ...the coding was fairly simple, but making it so Sonic doesn't have to be perfectly aligned to connect with Tails, well that's another story. Link to comment Share on other sites More sharing options...
Strife Posted March 4, 2012 Report Share Posted March 4, 2012 Thanks guys! USC - Only in the adventure fields, I would imagine. There will be some outdoor-to-indoor transitions and such in some of the main levels, though. Link to comment Share on other sites More sharing options...
Delta Hedgehog Posted March 4, 2012 Report Share Posted March 4, 2012 The ground tiles are from Tidal Tempest past. Edited by me. Everything else is made by HellPé. I used this picture to see how the tiles would look by searching up Dust Hill Zone. Link to comment Share on other sites More sharing options...
Core Posted March 5, 2012 Report Share Posted March 5, 2012 I made this to test the graphics for the 2nd act. This is not an actual level, but it should give an idea of what the level will look like. I'm not sure I'm too happy with the result though. Link to comment Share on other sites More sharing options...
Streak Thunderstorm Posted March 6, 2012 Report Share Posted March 6, 2012 Angel Island in 3D Link to comment Share on other sites More sharing options...
Sslaxx Posted March 6, 2012 Report Share Posted March 6, 2012 Looks interesting there, Streak. Not Mecha Madness? Or is it related? Link to comment Share on other sites More sharing options...
Streak Thunderstorm Posted March 6, 2012 Report Share Posted March 6, 2012 Its directly for Mecha Madness. Thats the main terrain model. I'm going to build the levels on it. Link to comment Share on other sites More sharing options...
Streak Thunderstorm Posted March 6, 2012 Report Share Posted March 6, 2012 http://youtu.be/ZClpnRHkrn4 MKIII's walk cycle. Link to comment Share on other sites More sharing options...
Chaos-Fusion Posted March 6, 2012 Report Share Posted March 6, 2012 [qimg]http://i536.photobucket.com/albums/ff327/Kentilan/sonicstuff/th_z2s1.png[/qimg] [qimg]http://i536.photobucket.com/albums/ff327/Kentilan/sonicstuff/th_z2s2.png[/qimg] [qimg]http://i536.photobucket.com/albums/ff327/Kentilan/sonicstuff/th_z2s3.png[/qimg] [qimg]http://i536.photobucket.com/albums/ff327/Kentilan/sonicstuff/th_z2s4.png[/qimg] [qimg]http://i536.photobucket.com/albums/ff327/Kentilan/sonicstuff/th_z2s5.png[/qimg]I made this to test the graphics for the 2nd act. This is not an actual level, but it should give an idea of what the level will look like. I'm not sure I'm too happy with the result though. Hmm. From what I see, the screenshots don't look too bad. They just need some lighting for shadows imo. Still, this is just me Link to comment Share on other sites More sharing options...
luksamuk Posted March 6, 2012 Report Share Posted March 6, 2012 Nice job on that model, Streak. Although it is Angel Island, that bay/gulf reminded me A LOT of Never Lake. I almost thought it was, that you would even model Little Planet and put it there. http://youtu.be/ZClpnRHkrn4MKIII's walk cycle. And that's amazing, too. I just thought that it could have a more robotic walk. The visual is also amazing. Can't wait to see MM in 3D. Link to comment Share on other sites More sharing options...
Core Posted March 7, 2012 Report Share Posted March 7, 2012 Hmm. From what I see, the screenshots don't look too bad. They just need some lighting for shadows imo. Still, this is just me Thanks for your comment. I don't think I'm able to add shadows though. Angel Island in 3D It looks great. How big is it compared to Sonic? Link to comment Share on other sites More sharing options...
BlazefireLP Posted March 7, 2012 Report Share Posted March 7, 2012 The ground tiles are from Tidal Tempest past. Edited by me. Everything else is made by HellPé. I used this picture to see how the tiles would look by searching up Dust Hill Zone.[qimg]http://i836.photobucket.com/albums/zz281/darkspikes598/dusthillzone.png[/qimg] Dat pallet...It's awesome! Link to comment Share on other sites More sharing options...
OverbounD Posted March 7, 2012 Report Share Posted March 7, 2012 Yeah I agree with BlazefireLP. I also think that I've never seen a better use of those rocks. As for my little bad guy. I just did him for fun not anything in particular. Link to comment Share on other sites More sharing options...
Streak Thunderstorm Posted March 7, 2012 Report Share Posted March 7, 2012 It looks great. How big is it compared to Sonic? As big as the real island would be. I scaled it up to about 100km. Don't know how big the original angel island was but running around on the terrain in cryengine felt like a very long time. Link to comment Share on other sites More sharing options...
snow toilet Posted March 7, 2012 Report Share Posted March 7, 2012 I agree it look like its from AoStH Strife. But in case you didn't notice its a recreation of this guy:[qimg]http://i56.tinypic.com/98f4p0.jpg[/qimg] I didn't say before but that treehouse is wicked cool. Making it a robot like enemy would be tits. Link to comment Share on other sites More sharing options...
HoMax_ Posted March 10, 2012 Report Share Posted March 10, 2012 unfinished Future Launch Base and unfinished Past Launch Base Link to comment Share on other sites More sharing options...
LakeFeperd Posted March 10, 2012 Report Share Posted March 10, 2012 oh well... Link to comment Share on other sites More sharing options...
Delta Hedgehog Posted March 10, 2012 Report Share Posted March 10, 2012 OH MAI GOD. Link to comment Share on other sites More sharing options...
Strife Posted March 10, 2012 Report Share Posted March 10, 2012 OH MAI GOD. THIS WAS MY EXACT REACTION. Sweet Jesus, Lake. @__@ It feels like you could just jump into the background and there'd be a completely new level to explore. Link to comment Share on other sites More sharing options...
P3DR0 Posted March 10, 2012 Report Share Posted March 10, 2012 Looks gay, the grass is too green. Just kidding... Fuck you Lake, fuck you for making me want ATS so badly Link to comment Share on other sites More sharing options...
XeroNazoBlaze Posted March 10, 2012 Report Share Posted March 10, 2012 Wow Lake, that looks impressive! Link to comment Share on other sites More sharing options...
OverbounD Posted March 10, 2012 Report Share Posted March 10, 2012 It's planet wisp isn't it? Link to comment Share on other sites More sharing options...
Sparks Posted March 10, 2012 Report Share Posted March 10, 2012 The only sad thing is I can bet all that crazy parallax stuff is going to lag the game on my computer. I'm always impressed by your work ethic though! Link to comment Share on other sites More sharing options...
Hobbes Posted March 10, 2012 Report Share Posted March 10, 2012 ...WANT. SO BAD. @HoMax: Really liking those tiles and BGs so far. :3 Link to comment Share on other sites More sharing options...
Recommended Posts