luksamuk Posted March 10, 2012 Report Share Posted March 10, 2012 oh well... [qimg]http://i.imgur.com/PTn2Q.png[/qimg] [qimg]http://i.imgur.com/tAvWi.png[/qimg] [qimg]http://i.imgur.com/6Cuen.png[/qimg] [qimg]http://i.imgur.com/rRUTK.png[/qimg] Haven't been talking to you in a while, but can I still say that I love you? No homo DO FUCKING WANT Link to comment Share on other sites More sharing options...
Serephim Posted March 10, 2012 Report Share Posted March 10, 2012 Haven't been talking to you in a while, but can I still say that I love you?No homo DO FUCKING WANT Lake i love you Link to comment Share on other sites More sharing options...
LakeFeperd Posted March 10, 2012 Report Share Posted March 10, 2012 @Overbound it's something like it, but the original idea of the level was to do something like i did at the first zone with the tiles and etc, but in a more epic environment @Sparks actually, for this level it probably won't lag, i was aware of this there when doing it @Serephim, LH The Hedgehog, Hobbes, Strife, XeroNazoBlaze, P3DR0 wow, thanks a lot Link to comment Share on other sites More sharing options...
Streak Thunderstorm Posted March 11, 2012 Report Share Posted March 11, 2012 Tried my best to match it up with the sprite from Sonic 3. Geographically, its pretty close, I think. Link to comment Share on other sites More sharing options...
TailsSena Posted March 11, 2012 Report Share Posted March 11, 2012 [qimg]http://dl.dropbox.com/u/54897686/AngelIslandMap.jpg[/qimg]Tried my best to match it up with the sprite from Sonic 3. Geographically, its pretty close, I think. Hydrocity should be underneath Angel Island, and Marble Garden should be just on top of both of them. Link to comment Share on other sites More sharing options...
Streak Thunderstorm Posted March 11, 2012 Report Share Posted March 11, 2012 I know. This isn't exactly Angel Island from Sonic 3. This is a fangame screenshot thread, yes? In Mecha Madness, Hydrocity is a real city now. The old S3 level is now in ruins past a hydroelectric plant at the waterfall at the end of AIZ. No, you're right. It makes more sense to change it. Link to comment Share on other sites More sharing options...
TailsSena Posted March 11, 2012 Report Share Posted March 11, 2012 I know. This isn't exactly Angel Island from Sonic 3. This is a fangame screenshot thread, yes? In Mecha Madness, Hydrocity is a real city now. The old S3 level is now in ruins past a hydroelectric plant at the waterfall at the end of AIZ.No, you're right. It makes more sense to change it. Not sure which half of that is sarcasm, but okay. I didn't catch that this was about Mecha Madness. Link to comment Share on other sites More sharing options...
Streak Thunderstorm Posted March 11, 2012 Report Share Posted March 11, 2012 No sarcasm. You made sense. I'm going to put hydrocity under marble garden. I'm also throwing in a lake in the middle of marble garden that will hold the city of hydrocity sort of like an atlantis thing. Maybe I'll name it Azure Lake so that it would make sense to fit in. Link to comment Share on other sites More sharing options...
Serephim Posted March 11, 2012 Report Share Posted March 11, 2012 Prometheus sideboss i did a while back for my fangame, Tails Adventure 2. A bit unpolished, but meh. Sorry everything is ugly, didn't spend much time on cosmetics. This is probably the last thing i'll ever do with this game...at least, using MMF2. Everything i wanted to do turned out somewhat halfway the way i intended it to. But in the engine im building with Construct, things are looking way better. I'll probably end up changing the name, and i've already got plans for including Sonic into the game as a playable character, with a fighting moveset that will actually capitalize on speed / momentum damage, but still allow for combos, unlike in Brawl. It's actually pretty exciting to do. Link to comment Share on other sites More sharing options...
Streak Thunderstorm Posted March 11, 2012 Report Share Posted March 11, 2012 Reminds me of some Mecha Madness. Link to comment Share on other sites More sharing options...
SaitoSan Posted March 11, 2012 Report Share Posted March 11, 2012 @Serephim That looks really good. I'm surprised that you're going to start over from scratch with construct. It looks like it took you a while to make all this happen..... Reminding me of the fact that i probably might make a sonic fangame after skywind that resembles mirrors edge. Link to comment Share on other sites More sharing options...
luksamuk Posted March 14, 2012 Report Share Posted March 14, 2012 Before someone tries to kill me for showing an engine level, lemme explain. So.. I was bored, and I just noticed how smooth and nice the new Sonic Phoenix Engine 2.0 was going. When playing it with Super Sonic, I tried to... well, copy some Sonic generations features this time. One of them was Super Sonic's Flying ability. Costs no rings. You just have to boost and, when you pass a slope that goes down or an edge, you'll simply start to fly for a limited time (until your Boost power goes off). I may be releasing an engine test soon, gotta get some feedback. And then... I think you won't really ignore this. Link to comment Share on other sites More sharing options...
Serephim Posted March 15, 2012 Report Share Posted March 15, 2012 That looks really good. I'm surprised that you're going to start over from scratch with construct. It looks like it took you a while to make all this happen..... Makes me feel like an idiot too, especially since the reason i havent gotten anywhere past "engine test" or even defined the combat system yet (most everything is debug key mapped) is because of me feeling like im wasting my time on a Fangame. I've got files from builds of this game that date all the way back to 2006 i think. It's gotten to a point where the stuff i want to do just isn't working out on MMF2 though. I've had to compensate for too much engine wise. But it's okay, because my whole point for staying with the engine is that i'd be able to use its framework for other original games in the future. Construct handles instances exponentially better than MMF2 does, which is where 80% of my hatred for the MMF2 engine comes from. Nothing feels solid enough for me to work on it without wanting to change stuff. I could redo things in MMF2, but it's better to just redo everything from scratch with the added hindsight of the MMF2 screwups in mind. But at the moment, just nothing is solid enough for me to continue making the kind of game i wanted with this program. Reminds me of some Mecha Madness. Speaking of Mecha Madness, Sonic is probably going to end up in this game too. Tails has all the elemental gimmicks in this one, so Sonic is basically going to be strictly speed. I had a stroke of genius in a potential playstyle for him that nobody's really done. Basically a Sonic version of this: Which i think would look awesome, since i see no fun way of the usual Homing Attack stuff. Embracing the fact that the Homing Attack AND Boost is apparently a very real, canon abiity of Sonic now, i think i can use both of those in a pretty fun way. Link to comment Share on other sites More sharing options...
Hez Posted March 15, 2012 Report Share Posted March 15, 2012 Probably last preview for a while. Link to comment Share on other sites More sharing options...
Djawed Posted March 15, 2012 Report Share Posted March 15, 2012 Hez, you are to me one of the greatest fangame(or perhaps general games if you will) makers out there together withe lakefepard to me. I love how you guys make "engaging" yet the same time fair sonic games. It's as if you guys put much thought into those kind of things during the process. Albeit alittle slow, neat video. Nice shields there but I hope changing shields doesnt have to stop the flow each time. Well its optional anyway heh. Cant wait and as much I loved sonic classic 1, I do hope this one will be less glitchy lol *major thumbs up Edit: Lol well, I hope that song for labyrinth zone gets replaced in the final build. Also nice tease at the end heh Link to comment Share on other sites More sharing options...
Hez Posted March 16, 2012 Report Share Posted March 16, 2012 Frame rate issue is my computer and its inability to record while playing. It's completely fine otherwise. And yes, it will be much less glitchy, as I am not setting any sort of release date until its like 99 percent done. I made the mistake before, not doing it again. I do apologize to everyone for rushing Classic 1, I just wanted it to be done. And at the time, I thought I was done forever. Link to comment Share on other sites More sharing options...
Strife Posted March 16, 2012 Report Share Posted March 16, 2012 Hez, that game is rockin! I'm a huge fan of the interface there. The graphics are also really vibrant and colorful, just how a Sonic game should be. The millisecond counter on the HUD kinda bothers me since it only goes up to 60 and doesn't seem connected to the seconds counter at all. But, that can be forgiven. xD; FP screenies ahoy: Stage select screen for Time Attack mode. I'll probably use a different method of selection for Adventure mode. I don't think this miniboss's weakness is intuitive enough... I'll probably make it vulnerable to normal attacks as well, with the weakness being more a of a time-saver. Link to comment Share on other sites More sharing options...
LakeFeperd Posted March 17, 2012 Report Share Posted March 17, 2012 Releasing a fan game is one of the hardest things in the development, simply because there will be always something wrong with it, no matter what. btw, Level Map time! TTZ act 3:http://i.imgur.com/5MqQq.png AAZ act 1:http://i.imgur.com/odBJ7.jpg i only did those because there is something kinda big coming up, i'm not going to reveal it this early but it's something you will not expect Link to comment Share on other sites More sharing options...
Cleberson Posted March 17, 2012 Report Share Posted March 17, 2012 After 500 years, i back with a only new screen (but, you know WHAT's new there?) Hint: Super Sonic, and an Sonic 4: Episode 2 mod (3D-Spring). Link to comment Share on other sites More sharing options...
Serephim Posted March 17, 2012 Report Share Posted March 17, 2012 Probably last preview for a while. f--- that is gorgeous Link to comment Share on other sites More sharing options...
Core Posted March 17, 2012 Report Share Posted March 17, 2012 @Strife: gorgeous as usual. I can't believe how pretty the big blue crystals are on the first screen. @LakeFeperd: can't see much at that zoom level, but they look like large acts with a nice level design. @Cleberson: nice, I like the background here. The colors are pretty. Link to comment Share on other sites More sharing options...
Delta Hedgehog Posted March 18, 2012 Report Share Posted March 18, 2012 Mockup of the loop piece and the new grass. I wanted to explore different shapes a loop could take. Link to comment Share on other sites More sharing options...
erbuka85 Posted March 18, 2012 Report Share Posted March 18, 2012 I think I'm almost there with the sky http://www.bluespheresforever.com/images/ex1.jpg http://www.bluespheresforever.com/images/ex2.jpg http://www.bluespheresforever.com/images/ex3.jpg (Yes I played a little with the floor ) Link to comment Share on other sites More sharing options...
Core Posted March 18, 2012 Report Share Posted March 18, 2012 The game looks pretty. I'm not sure the lack of grid on the floor is a good idea, but on the third screenshot it looks nice. Link to comment Share on other sites More sharing options...
erbuka85 Posted March 18, 2012 Report Share Posted March 18, 2012 The game looks pretty. I'm not sure the lack of grid on the floor is a good idea, but on the third screenshot it looks nice. Of course the game will not come with that textures http://www.bluespheresforever.com/images/screenshots/bsf%202012-03-16%2012-31-50-63.jpg Link to comment Share on other sites More sharing options...
Recommended Posts