And I guess walking into this topic was asinine if i expected to actually be surprised by any easter eggs or secrets in the game.
i really disagree with this. the levels are well built enough to keep things interesting most of the time. personally my only gripe with this game is that there isn't an increase of challenge in progression. the ending hence feels not too demanding. especially the bosses
i havent played the release version yet so i dont know if theres any difference in the bosses
anyway other than that, i thought the level design was brilliant tbh. when u think about it, most of sonic 2 is actually really plain by comparison. very simple in that most stages exist mostly of a structure, and hazards. apart from aesthetics, stages feel the same often. save for the "gimmicky" zones like casino night. which shows why lake's use of gimmicks to make a zone, or even act, feel unique.
suger splash is just pure brilliance through and through.