Jassbec Posted September 10, 2013 Report Share Posted September 10, 2013 That's coming along pretty well! Link to comment Share on other sites More sharing options...
Kessler12 Posted September 10, 2013 Report Share Posted September 10, 2013 Help! http://www.sonicfangameshq.com/forum/showthread.php?p=162594#post162594 Also, suggestions to make it look better would be nice! Link to comment Share on other sites More sharing options...
Guest Mr Lange Posted September 11, 2013 Report Share Posted September 11, 2013 The black zigzag pattern should be moved slightly to the right, so it aligns with the box in the same way the grey zigzag pattern aligns with the other box. See what I'm saying? Link to comment Share on other sites More sharing options...
Highwire4 Posted September 11, 2013 Report Share Posted September 11, 2013 Perhaps it would also be beneficial to change the color of the text to something other than white since the background is pretty white itself. I mean I can read it, but some people who have like, dyslexia for example, would probably have a really tough time with this. Nice organization on it though. Link to comment Share on other sites More sharing options...
Kessler12 Posted September 12, 2013 Report Share Posted September 12, 2013 @Mr Lange: Done @Highwire4: I don't know what other color to change it Link to comment Share on other sites More sharing options...
Based LiBi (JoeyD) Posted September 12, 2013 Report Share Posted September 12, 2013 I can't think of a good color to use either. But you could try increasing the drop-shadow to help define the letters a bit more. Link to comment Share on other sites More sharing options...
Mr. Potatobadger Posted September 12, 2013 Report Share Posted September 12, 2013 Perhaps it would also be beneficial to change the color of the text to something other than white since the background is pretty white itself. I mean I can read it, but some people who have like, dyslexia for example, would probably have a really tough time with this. Nice organization on it though. Thank you for mentioning that I was afraid to. I'm colorblind and it's pretty difficult to read. @Kess What if you darkened the white text to grey so there is more contrast? Link to comment Share on other sites More sharing options...
Highwire4 Posted September 12, 2013 Report Share Posted September 12, 2013 One thing you could do is put an outline of some kind around the text. You'd have to do it for the rest of the text as well but I can't think of anything else that doesn't break what you have going on already. Link to comment Share on other sites More sharing options...
Serephim Posted September 13, 2013 Report Share Posted September 13, 2013 Trying to get this one playable for SAGE... Link to comment Share on other sites More sharing options...
Mr. Potatobadger Posted September 13, 2013 Report Share Posted September 13, 2013 Trying to get this one playable for SAGE...[qimg]https://dl.dropboxusercontent.com/u/128864167/Screenshots/Screenshot1.png[/qimg] [qimg]https://dl.dropboxusercontent.com/u/128864167/Screenshots/Screenshot2.png[/qimg] [qimg]https://dl.dropboxusercontent.com/u/128864167/Screenshots/Screenshot3.png[/qimg] Oh hey, you make games. Looks good. Link to comment Share on other sites More sharing options...
Jassbec Posted September 13, 2013 Report Share Posted September 13, 2013 So this is what you've been working on. Looks really impressive man! Link to comment Share on other sites More sharing options...
ZigZaX Posted September 13, 2013 Report Share Posted September 13, 2013 The idle sprite seems off, especially in the waist area. The tiles and background are amazing tough. Link to comment Share on other sites More sharing options...
Highwire4 Posted September 14, 2013 Report Share Posted September 14, 2013 Wow Serephim. Thats looking way better than what I've been working on. Really hope you can get something ready for SAGE! Screeny from ESTATE The new gate WILL have a background parallax wall at some point. Just have to make it first xD Link to comment Share on other sites More sharing options...
Mr. Potatobadger Posted September 14, 2013 Report Share Posted September 14, 2013 Lookin' good highwire, it has a very distinct style that I really like. Link to comment Share on other sites More sharing options...
Jassbec Posted September 14, 2013 Report Share Posted September 14, 2013 Does the character have a moving animation or is it just static standing? Link to comment Share on other sites More sharing options...
Highwire4 Posted September 14, 2013 Report Share Posted September 14, 2013 @Potato: wow thanks man! @Jass: its just a placeholder. i havent even started sketches of the character yet Link to comment Share on other sites More sharing options...
Jassbec Posted September 15, 2013 Report Share Posted September 15, 2013 That explains... Anyway, I'm loving everything so far, the art style is lovely :3 Link to comment Share on other sites More sharing options...
Mr. Potatobadger Posted September 16, 2013 Report Share Posted September 16, 2013 The options menu for my game: http://www.mediafire.com/?wlj7006dlpf9svs Tell me what you think. Questions, criticism, suggestions for changes, and suggestions for other options would be nice. Link to comment Share on other sites More sharing options...
GamerZ1 Posted September 16, 2013 Report Share Posted September 16, 2013 The options menu for my game:http://www.mediafire.com/?wlj7006dlpf9svs Tell me what you think. Questions, criticism, suggestions for changes, and suggestions for other options would be nice. hey, that's cool dude! =D but it just too much size for option menu only, >50MB?!?!?! but i download it anyway :v well, Sonic CD's Spindash was look odd for me, the "dust"! it will be planned for your game? if yes, the sonic CD's spindash option will be original as it's game, or it will be same as Sonic 2 spindash physic? Link to comment Share on other sites More sharing options...
Highwire4 Posted September 16, 2013 Report Share Posted September 16, 2013 EDIT: derp I'm a moron just keep scrolling. Link to comment Share on other sites More sharing options...
Mr. Potatobadger Posted September 16, 2013 Report Share Posted September 16, 2013 @GamerZ1 It's 50MB? Wow thats weird, I don't see how it could be that's a lot. Holy cow it's actually 68MB. Here's the .MFA file if anyone wants to tell me why it's friggin 68MB I don't know why. http://www.mediafire.com/?sg2m1cc8vm6mp4q What's weird is that this one is 71MB, and it became that way after I added 2 comments. Do comment take up a lot of space or something? @Highwire wut? Link to comment Share on other sites More sharing options...
Serephim Posted September 16, 2013 Report Share Posted September 16, 2013 @Potatobadger - I attempt to do more than troll, yes. Thanks @ZigZaX - Thanks, I'll look into it. It probably looks different in animation, but i'm planning on maybe revising them later anyway. @Highwire - I wouldn't go that far, but thanks lol. Everything you've posted is looking good so far. @Potatobadger again There is a file in your MFA (the menu music) that is 71 MBs...I'm guessing because it's a .WAV and is 6 minutes long. The original sound clip can't be more than 5-6 seconds long with a loop. MMF2 doesn't let you delete Data Elements for some reason, so you'll have to delete all events referencing the music file, save and then reload the MFA to have it removed from the filesize. Link to comment Share on other sites More sharing options...
Mr. Potatobadger Posted September 16, 2013 Report Share Posted September 16, 2013 @serephim Holy cow i just realised I used the full song I downloaded rather than the loop I edited thanks for pointing that out Link to comment Share on other sites More sharing options...
Clouder Posted September 16, 2013 Report Share Posted September 16, 2013 COMING SOON... Link to comment Share on other sites More sharing options...
Highwire4 Posted September 16, 2013 Report Share Posted September 16, 2013 @DaHog: Looks good but could you change the prompt from "Press Fire1" to an actual key? One thing that really annoys me is when a game tells you to press something but is beyond vague about it and you end up just mashing all of the keys for 5 minutes trying to figure out what Fire 1 is. Is that a ring energy bar I spy in the corner? Link to comment Share on other sites More sharing options...
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