Clouder Posted September 16, 2013 Report Share Posted September 16, 2013 @Highwire Well, I'm using Worlds 1.3.1, which has a first time thing where you choose what keys you want to use, so you shouldn't have that problem in-game! And yes, that is a ring energy bar. If only I can make the boost actually work... Link to comment Share on other sites More sharing options...
Apricity Posted September 16, 2013 Report Share Posted September 16, 2013 You should probably remake your title graphic or save it in a different format, compared to the crisp background graphics and the sharp "fire 1", the anti-aliasing doesn't look great. Link to comment Share on other sites More sharing options...
Mr. Potatobadger Posted September 16, 2013 Report Share Posted September 16, 2013 @Highwire Well, I'm using Worlds 1.3.1, which has a first time thing where you choose what keys you want to use, so you shouldn't have that problem in-game! And yes, that is a ring energy bar. If only I can make the boost actually work... Simple, would you like help? Link to comment Share on other sites More sharing options...
GamerZ1 Posted September 17, 2013 Report Share Posted September 17, 2013 @Serephim hahahaha! XD that's why the size >50 MB! XD @Potatobadger can you reupload it, i guess? :v the option menu?i wanna see the changes of file size =D Link to comment Share on other sites More sharing options...
Kessler12 Posted September 17, 2013 Report Share Posted September 17, 2013 Before & After How does it look now? Link to comment Share on other sites More sharing options...
Highwire4 Posted September 17, 2013 Report Share Posted September 17, 2013 @Kessler: It looks better but I think more needs to change. Because its monochrome I think you need to make the difference between the white text and the kinda white background more evident. Try out a black outline on the text. You're goin in the right direction with this, it just needs more push. Link to comment Share on other sites More sharing options...
Clouder Posted September 17, 2013 Report Share Posted September 17, 2013 @Potato Why sure! @Kessler I want something like that in my fangame. SO BAD. Link to comment Share on other sites More sharing options...
Highwire4 Posted September 17, 2013 Report Share Posted September 17, 2013 I've received a few comments regarding the gate sprites so I've been working on them to give them more depth. UPDATE: -Changed pallet of gate pillar and altered shading on sphere and gate -added 2 new brick wall tiles -added single door and double door w/animations -added brick double door framing -added 2 new alternate grass platforms -added specular highlights to tree/shrub Thoughts? Link to comment Share on other sites More sharing options...
GamerZ1 Posted September 17, 2013 Report Share Posted September 17, 2013 HighWire! i can't make thoughts on this thing :v well, at least i like your art "style" yeah, i'm surprised at this one, how you make that good art? cause, of course.... Paint won't do that! :v Link to comment Share on other sites More sharing options...
SonicFan2010 Posted September 18, 2013 Report Share Posted September 18, 2013 Before & After[qimg]http://i582.photobucket.com/albums/ss262/segasonicfan4life/Sonic%20level%20collab/Untitled-2_zps3ec534da.png[/qimg][qimg]http://i582.photobucket.com/albums/ss262/segasonicfan4life/Untitled-3_zpsd5e51a9f.png[/qimg] How does it look now? Honestly, I don't see the difference. Link to comment Share on other sites More sharing options...
Guest Mr Lange Posted September 18, 2013 Report Share Posted September 18, 2013 Honestly, I don't see the difference. The black zigzag pattern has been slightly colorized and aligned with the character select frame. Translucent horizontal bars now cover the background. Link to comment Share on other sites More sharing options...
GamerZ1 Posted September 18, 2013 Report Share Posted September 18, 2013 i never think such like that!XD Link to comment Share on other sites More sharing options...
Highwire4 Posted September 18, 2013 Report Share Posted September 18, 2013 @GamerZ1: ahaha thanks a lot! I'm honestly not sure how I'm making good pixel art since I'm a massive noob to it. I've really only been doing it for the past 3 weeks. And believe it or not I do make these in MS Paint xD UPDATE: -Altered the yellow brick pattern to repeat less noticably (did this for all brick tiles except for double door frame) -Added a yellow brick exterior window -Got rid of the yellow brick red carpet platform -Altered the shading on top of lamp posts to match direction of light source in the rest of the sheet -Altered bush 1 a little bit -Got rid of the first grass platform. These two new ones will replace it -Made both bush 2 sprites match -Got rid of the banding on the gate sprite and implemented new shading -Changed curvature of the gate door -Added 2 new cobblestone platform tiles. Both have 2 variations. 1 is a flat stone face, 2 is a cobbled look similar to the ground tiles. These may be subject to massive change at any time. -Changed some of the color variation in ground bricks in the cobblestone platforms Gotten comments about banding on the gate. Super not sure what to do about it since any shading except banding seems to fuck up the curvature and make it look wonky. Thoughts? Link to comment Share on other sites More sharing options...
Based LiBi (JoeyD) Posted September 18, 2013 Report Share Posted September 18, 2013 Everyone keep in mind, in regards to Kessler12's screens, $5 says the background moves, so in that regard the text should be easier to read. @Highwire I'm liking the doors a lot, but it would be cool to see different styles of doors. (dunno if you already had that in mind) Link to comment Share on other sites More sharing options...
Serephim Posted September 18, 2013 Report Share Posted September 18, 2013 @Highwire -- The gate always looked fine to me, i dont think you really need to bother with it anymore. The cobblestone doesn't look awkward anymore either. Everything's lookin' nice dood Working on an enemy i can test AI and combat on, i figure a typical slime should be good. Link to comment Share on other sites More sharing options...
Betaman Posted September 18, 2013 Report Share Posted September 18, 2013 That enemy character is, in fact, one of the cutest things I have ever seen. Incidentally, I love the artwork you're doing for this project of yours, Highwire. Link to comment Share on other sites More sharing options...
OverbounD Posted September 18, 2013 Report Share Posted September 18, 2013 Just working on Drifting Dynamo's Past a bit. Link to comment Share on other sites More sharing options...
Kessler12 Posted September 18, 2013 Report Share Posted September 18, 2013 @LiBiYKWIM: Yea it does. If I had the flash exporter I would have shown it in flash. @Highwire4: Like what your doing here and I would love to see it when its all put together. @Serephim: It looks to cute to beat up D: @Overbound: There's something about those flowers I like... :3 @DaHog: Dude menus don't take that long to make how about I just make it for you. Link to comment Share on other sites More sharing options...
Mr. Potatobadger Posted September 18, 2013 Report Share Posted September 18, 2013 Dude menus don't take that long to make how about I just make it for you. Don't do that, revamping his fangame to give him some pointers, and that will include a menu Link to comment Share on other sites More sharing options...
Kessler12 Posted September 18, 2013 Report Share Posted September 18, 2013 Don't do that, revamping his fangame to give him some pointers, and that will include a menu Ok I'll let him. Link to comment Share on other sites More sharing options...
OverbounD Posted September 18, 2013 Report Share Posted September 18, 2013 Thanks guys, your new effect on the save screen is an improvement Kessler. Link to comment Share on other sites More sharing options...
Highwire4 Posted September 19, 2013 Report Share Posted September 19, 2013 Thanks a lot guys you're the best <3 @Libi: There will at some point but I just don't know what to do with doors right now. Their orientation is super important to the gameplay and I'm still figuring that out. @Serephim: omgod its so squishy <3 @overbound: Woah thats looking crazy cool. I'm not sure if the color of the flower really fits with the rest of the pallet though. Maybe moving their pallet more towards the blue spectrum a teensy bit? Or maybe a bit more orange to compliment that orange container thing? Also I'm messing around with pallets. Not sure what to go with, thoughts? Backgrounds are mockup temporaries btw: Golden brick pallet Gray brick pallet Link to comment Share on other sites More sharing options...
Rawr Posted September 19, 2013 Report Share Posted September 19, 2013 A lot of good stuff in here guys. I've really digging what you've been showing off Overbound, Time Twisted looks as cool as ever. That slime looks great too Sereph! Also Highwire I like the direction of the graphics you got going on there. Link to comment Share on other sites More sharing options...
OverbounD Posted September 19, 2013 Report Share Posted September 19, 2013 That looks epic Highwire. Thank you for your kind words Rawr! I updated the art to be blue and orange rather than pink. Link to comment Share on other sites More sharing options...
GamerZ1 Posted September 20, 2013 Report Share Posted September 20, 2013 @Highwire4 whatta? paint....? teach me,master.... ='D i always use Paint for my Project's art! :v Link to comment Share on other sites More sharing options...
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