Metal-Geo Posted June 27, 2006 Report Share Posted June 27, 2006 Wait, hang on. Fang is in this? *just noticed the signature* HELL YEZ. Link to comment Share on other sites More sharing options...
Terid Kane Posted June 27, 2006 Report Share Posted June 27, 2006 Such a great looking game you have there :0 Link to comment Share on other sites More sharing options...
tentril Posted June 27, 2006 Report Share Posted June 27, 2006 Man Wood Works looks awesome. Also, inverted gravity roXx0rz! Link to comment Share on other sites More sharing options...
Rael0505 Posted June 27, 2006 Report Share Posted June 27, 2006 I'm still pissed that you canned Hydro Haven. Link to comment Share on other sites More sharing options...
Asuma Posted June 27, 2006 Report Share Posted June 27, 2006 360 Tubes.Corkscrews SADV3-Esque Rotating Platforms Inverted Gravity I think you need to start posting tutorials you multi-talented man you - http://s10.photobucket.com/albums/a149/jwaters1989/?action=view¤t=SonicXGavi.flv Watch me totally copy you and release an engine test behind your back I agree. I wish to know to do Anti-Gravity. The screenshots are sexy. Link to comment Share on other sites More sharing options...
GamerGuy Posted June 27, 2006 Report Share Posted June 27, 2006 Wow, this game is truly awesome! Beautiful sprites, and a well-crafted engine. You guys are something else! Demo please. The game doesn't slow down down even for a second, anyone who has played the SA:R demo will see that despite the game kicking ass there is some major slowdown. I'm guessing MMF doesn't suffer from this. That's not GM's fault. My poor memory management skills are actually to blame. But I've fixed that. Link to comment Share on other sites More sharing options...
GCFreak Posted June 27, 2006 Report Share Posted June 27, 2006 Uber sexy :3. Link to comment Share on other sites More sharing options...
Zal Posted June 27, 2006 Report Share Posted June 27, 2006 If your MSN quotes that I've added you to my buddy list, don't be afraid, I'm just going to tell you how awesome this project is and if I can have some sort of portion of your awesomeness. Ya know, incase I ever get around to using it. Link to comment Share on other sites More sharing options...
Eraysor Posted June 27, 2006 Report Share Posted June 27, 2006 *explodes* Link to comment Share on other sites More sharing options...
Aaron C-T Posted June 27, 2006 Report Share Posted June 27, 2006 Looks awesome as always. Link to comment Share on other sites More sharing options...
Mark the Echidna Posted June 27, 2006 Report Share Posted June 27, 2006 There's no great technical difficulties into inverse gravity. But it's boring to code. You just need to recreate the events related to the vertical movement again, but reversed. It's like having two engines into one, and switching between them. With a specially designed 360 engine, however... It may be even easier. (Yet still boring). For me, what's really good with this engine is how everything works together. Link to comment Share on other sites More sharing options...
Guest SuperCragus Posted June 27, 2006 Report Share Posted June 27, 2006 Sonic XG looks realy impressive, i'm looking forward to playing it when its done! Suggestion (feel free to ignor me though): The right hand side status bar that shows the power-ups, could that be moved to the top or bottom? I don't know about you but i prefer to see where i'm going more clearly rather than which power-up i have. Link to comment Share on other sites More sharing options...
Rael0505 Posted June 27, 2006 Report Share Posted June 27, 2006 I think it looks good on the side. Link to comment Share on other sites More sharing options...
LarkSS Posted June 27, 2006 Report Share Posted June 27, 2006 There's no great technical difficulties into inverse gravity. But it's boring to code. You just need to recreate the events related to the vertical movement again, but reversed. It's like having two engines into one, and switching between them. That depends purely on how you do it. If you design the engine in a certain way, it can be as easy as making a value negative. Link to comment Share on other sites More sharing options...
MidimanNull Posted June 28, 2006 Report Share Posted June 28, 2006 Speaking of which. Maybe you can just add a " Sensor.Angle.Addition " value to modify the positions and even tweak gravity to add to an predifined angle. Link to comment Share on other sites More sharing options...
LarkSS Posted June 28, 2006 Report Share Posted June 28, 2006 Speaking of which.Maybe you can just add a " Sensor.Angle.Addition " value to modify the positions and even tweak gravity to add to an predifined angle. Whoa, you're revealing ideas of my project. =o Link to comment Share on other sites More sharing options...
pourcelaine Posted June 28, 2006 Report Share Posted June 28, 2006 This game is disgustingly beautiful. Link to comment Share on other sites More sharing options...
JJames19119 Posted June 28, 2006 Report Share Posted June 28, 2006 Stop making Sonic Team look bad, it's impolite. Link to comment Share on other sites More sharing options...
Nitemare Posted June 28, 2006 Report Share Posted June 28, 2006 Speaking of which.Maybe you can just add a " Sensor.Angle.Addition " value to modify the positions and even tweak gravity to add to an predifined angle. That hit the nail on the head. The engine can modify gravity to any angle, however, due to the nature of gravity effecting the majority of zone objects, only 0 and 180 degrees are ever going to be used in-game. And it is being made in MMF so I may release some tutorials at some point, I don't think it will be for a while though, it's nice to have a certain enigma surrounding it. Thanks for all the comments anyway, glad to know you all like what we're doing with it. Edit: For anyone who read the post before editing, forget what I said. I shall release detailed guides on how to create certain features upon request after XG has been released for a bit. After much consideraton I would rather keep my methods quiet for now. ;P Link to comment Share on other sites More sharing options...
Sir Euan Posted June 28, 2006 Author Report Share Posted June 28, 2006 Thanks for all the comments anyway, glad to know you all like what we're doing with it. And we're only charging $25 for the demo! Link to comment Share on other sites More sharing options...
Rael0505 Posted June 28, 2006 Report Share Posted June 28, 2006 I'd rather pay for this than an official Sonic game anyway. Link to comment Share on other sites More sharing options...
SupaChao Posted June 28, 2006 Report Share Posted June 28, 2006 "And we're only charging $25 for the demo!" I'd like to see you make me pay ;D ... <.< despite the fact I would Link to comment Share on other sites More sharing options...
Mark the Echidna Posted June 28, 2006 Report Share Posted June 28, 2006 Ditto. (10 chars of evil) Link to comment Share on other sites More sharing options...
Zal Posted June 29, 2006 Report Share Posted June 29, 2006 I'd pay for this in a heartbeat. It was good talking with you Euan. I'm lovin' how this project is going. Keep up the excellent work. Link to comment Share on other sites More sharing options...
MidimanNull Posted June 29, 2006 Report Share Posted June 29, 2006 I agree, Id pay for this. 5 dollars + 2 for each level <3 Link to comment Share on other sites More sharing options...
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