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SoaH City Message Board

GCFreak

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Everything posted by GCFreak

  1. What level are you trying to load? If the next level does not have the player spawn object placed, you cannot go past without errors, unless you have error messages turned off.
  2. Wow, I don't know why that glitch is happening, but this game is awesome! Are you making this in Game Maker?
  3. That's because it's a Multimedia Fusion file.
  4. Hey, that's looks nice! The title screen is a bit plain and the resolution is too big, otherwise it's very nice!
  5. Listen I want to use Luke Software's engine because it's so smooth, but I want Dazimean's slopes in my game aswell. How do I import them? -Don't worry. I will give thanks to both of the makers.
  6. Mario Kart Double Dash - Rainbow Road Sonic Adventure DX - Open Your Heart Sonic Robo Blast 2 - Greenflower Zone 2 Sonic Adventure DX - Twinkle Park (First Part: Sonic)
  7. I know you can do that. That's how I did it. But here's a trick to make it not glitched up. You need Debug on. You need to press B BEFORE turning Super Tails on the Doomsday. It will not look glitched up. Thanks anyway!
  8. Thanks for the compliment! Rep points for you.
  9. Tails in.....The Doomsday Zone! He is really rejected! Tails: Crap, I'm done for. Tails: AHHH!!!!!!!!....... The End!
  10. Alright. Although the Title screen and stuff has only been added from the Tut, no changes to everything else. *PMs*
  11. LarkSS: Could you show me? Kain: Thanks for helping! I will try this out.
  12. Wonderful! Playing when it's released.
  13. This game is actually started to look nice. I might get it with my Wii!
  14. How am I gonna do that? Do I make an animated GIF?
  15. Yes it is. However, I've edited it to be a little different. How's this?: Oh and thanks for the fast reply!
  16. 1) Game Maker 5 + MP3 Music = Errors. Can anyone please tell me how to get it working? (I have to revert to WAV for big loading and compiling times, and a rediculously large file size.) 2) Can anyone tell me how to get Title cards working? 3) Can anyone tell me how to get Save Game working? 4) Can anyone tell me how to get the End Level Sign working and the Cards aswell? More will come when I think of it. The Tutorial I'm building off of is Luke Software's Sonic Multi-Pak tutorial. Current Progress (Game Name: Sonic the Hedgehog: Lost): Progress will be made to the levels once I know how to edit them without getting errors.
  17. Yes, DirectX 10. This is still a pretty good card, but will have no support for DirectX 10 that Windows Vista will have. This card will beat the crap out of my 6200 though.
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