Sir Euan Posted June 26, 2006 Report Share Posted June 26, 2006 Hello there. Me and Mr Nitemare have been working on a little game called Sonic XG! The idea is that this game will pick up where Sonic (3) & Knuckles left off, and continue the story in lovely old skool style. Anyways, heres some pics of the title screen, and 2nd and 3rd zones (peak panic screens are mockups, But the game will look just like that)No pics of the first zone, as tis a magical surprise =O, shh! Also, after much chopping and changing on my part I've finally got the zones down to the final run through, casualties are Hydro Haven, Carnival Chaos, Magma Mountain, Secret Shrine and Super Structure. People I talk to on aim and such might recognise some of those. Anyways, heres the zone list, with the surprise and final/hidden zone all secrety! Dunno when we'll have a demo and stuff, but I guess since we're doing well on Final Fall just now, and Peak Panic is starting to shape up quite well, sometime this year isn't too unlikely =P EDIT: Was fooling around and made a brand new title screen (art adorning my signature), please check it out if you would be so kind! http://www.williamg.plus.com/SXG2005/SXG_TITLESCREENTEST2006.zip 1 Link to comment Share on other sites More sharing options...
hRook Posted June 26, 2006 Report Share Posted June 26, 2006 Why would you name the second level "Final" anything? Link to comment Share on other sites More sharing options...
Sir Euan Posted June 26, 2006 Author Report Share Posted June 26, 2006 Why would you name the second level "Final" anything? Final Fall: Set on the floating island, all seems peaceful. Then oh bugger! Here comes the death egg's ruins, crashes and explodes into the island, destroys it and sends it on it's "final fall" to the ocean below, no coming back this time. And you get to play it while it's falling apart in act 2, complete with awesome sky and island wizzing by you bacground. Link to comment Share on other sites More sharing options...
SupaChao Posted June 26, 2006 Report Share Posted June 26, 2006 Why would you name the second level "Final" anything? Simply because he can. Euan: like I said on aim; beautiful. Something about sonics jumping sprite makes it look at home too. >_> Link to comment Share on other sites More sharing options...
Nitemare Posted June 26, 2006 Report Share Posted June 26, 2006 Enginey update: Just so you know more is going on that just looking a bit sexy thanks to Euan, I thought i'd add some stuff from the current going-ons in the XG engine. Also, a video of it as I don't think many people have actually seen it running yet. Characters and the gravity change a bit suddenly as I was using debug, ignore that. ;P http://s10.photobucket.com/albums/a149/jwaters1989/?action=view¤t=SonicXGavi.flv Link to comment Share on other sites More sharing options...
FredrikTheEvil Posted June 26, 2006 Report Share Posted June 26, 2006 Incredibly sexy Link to comment Share on other sites More sharing options...
Khorney Posted June 26, 2006 Report Share Posted June 26, 2006 looks nice, but... doesn't character swapping with tails and knuckles make sonic obselete? or have completly got the wrong end of the stick and thats you just fiddling with the debug mode? Link to comment Share on other sites More sharing options...
hRook Posted June 26, 2006 Report Share Posted June 26, 2006 Simply because he can. Just because you can do something doesn't mean you should. It could be something like Frantic Fall, French Fall, Frosty Fall, Fat Fall... Link to comment Share on other sites More sharing options...
Damizean Posted June 26, 2006 Report Share Posted June 26, 2006 Just because you can do something doesn't mean you should. It could be something like Frantic Fall, French Fall, Frosty Fall, Fat Fall... Or Fall Fall. It's probably named "Final Fall" because of: a) The Death Egg getting finally destroyed The Angel Island falling and won't be able to fly again Link to comment Share on other sites More sharing options...
Serephim Posted June 26, 2006 Report Share Posted June 26, 2006 Your team has owned Sonic Team so hard up the ass it isnt even funny. Well, actully it kinda is. Link to comment Share on other sites More sharing options...
Xoram Posted June 26, 2006 Report Share Posted June 26, 2006 I like Fat Fall, fits Eggman somewhat, does it not? Forgive me SupaChao, but I have to borrow your way of saying for this post, hope you don't mind. INCREDIBLY SMEXY Hrm, there you go. Link to comment Share on other sites More sharing options...
VectorSatyr Posted June 26, 2006 Report Share Posted June 26, 2006 The quality in that video is bad, but I can see how well it's going to turn out. Let's not get carried away, alright? I want to see this finished! Link to comment Share on other sites More sharing options...
Sir Euan Posted June 26, 2006 Author Report Share Posted June 26, 2006 Or Fall Fall. It's probably named "Final Fall" because of:a) The Death Egg getting finally destroyed The Angel Island falling and won't be able to fly again Thankyou, you put it more simply than I did! My way with words is poor, and English is even my first language, shame on me! Sage, if you think it can be called something like fat or frantic fall you're kinda missing the whole point of the zone. Link to comment Share on other sites More sharing options...
Pheonix Gamma Posted June 26, 2006 Report Share Posted June 26, 2006 that was really cool. I think that elevator/pully thing you had there was REALLY neat. Link to comment Share on other sites More sharing options...
Professor-J Posted June 26, 2006 Report Share Posted June 26, 2006 So what is this, GameMaker? C? TGF? Link to comment Share on other sites More sharing options...
LarkSS Posted June 26, 2006 Report Share Posted June 26, 2006 Man, I love how the gravity effects the monitors too. Making it look like there's platforms in the background is a pretty sweet effect too. If you don't mind me asking, what did you use to record yourself playing? I tried several programs and experienced slow results. Link to comment Share on other sites More sharing options...
Rael0505 Posted June 26, 2006 Report Share Posted June 26, 2006 Like I've been saying on AIM, this is looking better and better. You'd better cough up a demo for SAGE. Link to comment Share on other sites More sharing options...
Metal-Geo Posted June 26, 2006 Report Share Posted June 26, 2006 This is so damn awesome looking... I think I'm gonna faint. D: Link to comment Share on other sites More sharing options...
Professor-J Posted June 26, 2006 Report Share Posted June 26, 2006 My question has still not been answered... Link to comment Share on other sites More sharing options...
Rael0505 Posted June 26, 2006 Report Share Posted June 26, 2006 MMF. (extra10char) Link to comment Share on other sites More sharing options...
Mark the Echidna Posted June 27, 2006 Report Share Posted June 27, 2006 I can't watch it. Can someone host it elsewhere, such as at Youtube? EDIT: Got it to work. AWESOME. Link to comment Share on other sites More sharing options...
Professor-J Posted June 27, 2006 Report Share Posted June 27, 2006 MMF.(extra10char) Sweet, didn't know it could pull off something like this (yay, I have MMF, I'm so using it for my next project). The game doesn't slow down down even for a second, anyone who has played the SA:R demo will see that despite the game kicking ass there is some major slowdown. I'm guessing MMF doesn't suffer from this. Link to comment Share on other sites More sharing options...
Mark the Echidna Posted June 27, 2006 Report Share Posted June 27, 2006 Well... It really depends of your computer. And the number of active objects you place on the frame. For me, there was absolutely no slowdown on SA:R. Link to comment Share on other sites More sharing options...
Professor-J Posted June 27, 2006 Report Share Posted June 27, 2006 For me, there was absolutely no slowdown on SA:R. Hmm...Perhaps it was just Sonic's slow running speed. Link to comment Share on other sites More sharing options...
MidimanNull Posted June 27, 2006 Report Share Posted June 27, 2006 [qimg]http://i10.photobucket.com/albums/a149/jwaters1989/xge1.png[/qimg] [qimg]http://i10.photobucket.com/albums/a149/jwaters1989/xge2.png[/qimg][qimg]http://i10.photobucket.com/albums/a149/jwaters1989/xge3.png[/qimg] [qimg]http://i10.photobucket.com/albums/a149/jwaters1989/xge4.png[/qimg] [qimg]http://i10.photobucket.com/albums/a149/jwaters1989/xge5.png[/qimg] 360 Tubes. Corkscrews SADV3-Esque Rotating Platforms Inverted Gravity I think you need to start posting tutorials you multi-talented man you - http://s10.photobucket.com/albums/a149/jwaters1989/?action=view¤t=SonicXGavi.flv Watch me totally copy you and release an engine test behind your back Link to comment Share on other sites More sharing options...
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