Svyat Posted April 12, 2009 Report Share Posted April 12, 2009 Hi, slow. The game have two views. Now you've got it? Раньше? Две точки обзора? Я предыдущие страницы не успел прочитать, и не понял о чём речь, мог бы и в ICQ обьяснить, что ли... Mmmkay, sorry. Link to comment Share on other sites More sharing options...
Cstyler Posted April 12, 2009 Author Report Share Posted April 12, 2009 I've decided to use cut scenes in a garrys mod comics' style. Here's an example: http://shth2.ucoz.ru/cutscene.rar What you think guys? Link to comment Share on other sites More sharing options...
Rael0505 Posted April 12, 2009 Report Share Posted April 12, 2009 The problem with that is you'll have to rely on screens and sounds from the official games to make your cutscenes... I would think you'd limit yourself a little bit that way. It doesn't look bad, though. Link to comment Share on other sites More sharing options...
Cstyler Posted April 12, 2009 Author Report Share Posted April 12, 2009 The problem with that is you'll have to rely on screens and sounds from the official games to make your cutscenes... I would think you'd limit yourself a little bit that way.It doesn't look bad, though. I'm using Garrys mod sandbox. So I can make any pose. Link to comment Share on other sites More sharing options...
Zenor Posted April 13, 2009 Report Share Posted April 13, 2009 As I told earlier, the game have two sceneries. Then you could do some sort of transition between them. It's a bit weird right now. Link to comment Share on other sites More sharing options...
Shockey Rai Posted April 14, 2009 Report Share Posted April 14, 2009 I'm using Garrys mod sandbox. So I can make any pose. Excuse me for asking, But what the hell is Garry's mod? Link to comment Share on other sites More sharing options...
Cstyler Posted April 14, 2009 Author Report Share Posted April 14, 2009 Then you could do some sort of transition between them. It's a bit weird right now. I have no idea how to do it. At the moment I'm using this way of transition for Colony Ark level: I think when player will speed up he won't notice the transition. Excuse me for asking, But what the hell is Garry's mod? http://en.wikipedia.org/wiki/Garry%27s_Mod Link to comment Share on other sites More sharing options...
Sslaxx Posted April 14, 2009 Report Share Posted April 14, 2009 Sounds interesting as a way of doing it. It'd be interesting to see the transition in action, too. Link to comment Share on other sites More sharing options...
Felik Posted April 14, 2009 Report Share Posted April 14, 2009 Isn't there any better Shadow model in the internet? This one looks outdated. Link to comment Share on other sites More sharing options...
Cstyler Posted April 14, 2009 Author Report Share Posted April 14, 2009 Isn't there any better Shadow model in the internet? This one looks outdated. I haven't found better. I think this one is okay, it is from Sonic Heroes/Shadow The Hedgehog. Link to comment Share on other sites More sharing options...
Cstyler Posted June 6, 2009 Author Report Share Posted June 6, 2009 I started creating Circus Park Zone. It looks linear for the present, but I'm working on its nonlinearity. Link to comment Share on other sites More sharing options...
Daniel Posted June 6, 2009 Report Share Posted June 6, 2009 [qimg]http://shth2.ucoz.ru/circus_park.png[/qimg]I started creating Circus Park Zone. It looks linear for the present, but I'm working on its nonlinearity. All I have to say is: O_O Link to comment Share on other sites More sharing options...
Cstyler Posted June 7, 2009 Author Report Share Posted June 7, 2009 Eh what do you mean? o_O Link to comment Share on other sites More sharing options...
Zenor Posted June 7, 2009 Report Share Posted June 7, 2009 Looks okay. I'd just suggest to put some circus-like elements in the background. Eh what do you mean? o_O .. He meant by "O_O" that he was impressed. Link to comment Share on other sites More sharing options...
Vexus Posted June 7, 2009 Report Share Posted June 7, 2009 I have to say that screenshot does look very good. I would make the mountains more blue so it blends with the background a better. Can't wait to see it moving, especially with those flame effects bringing the stage to life. Link to comment Share on other sites More sharing options...
Daniel Posted June 7, 2009 Report Share Posted June 7, 2009 What I mean by O_O is that the destructive look is eye candy... Mmmm.... eye candy. Link to comment Share on other sites More sharing options...
Cstyler Posted June 29, 2009 Author Report Share Posted June 29, 2009 Link to comment Share on other sites More sharing options...
Daniel Posted June 29, 2009 Report Share Posted June 29, 2009 Fantastic work with Gmod, Cstyler... Link to comment Share on other sites More sharing options...
Realm0D Posted June 29, 2009 Report Share Posted June 29, 2009 Looks nice, Will THIS be at this years S.A.G.E? Link to comment Share on other sites More sharing options...
Cstyler Posted June 29, 2009 Author Report Share Posted June 29, 2009 Don't know, likely no. Link to comment Share on other sites More sharing options...
Realm0D Posted June 29, 2009 Report Share Posted June 29, 2009 Don't know, likely no. When is a demo going to be ready? Roughly speaking. Link to comment Share on other sites More sharing options...
Cstyler Posted July 25, 2009 Author Report Share Posted July 25, 2009 Yay! Download it here! Link to comment Share on other sites More sharing options...
Realm0D Posted July 25, 2009 Report Share Posted July 25, 2009 Yay! [qimg]http://i046.radikal.ru/0907/f4/b42207f15056.jpg[/qimg] Download it here! I LOVE YOU! That's all their is to it. Link to comment Share on other sites More sharing options...
Sslaxx Posted July 25, 2009 Report Share Posted July 25, 2009 The demo was very pretty looking, but I found most the level I didn't even have to touch the keyboard. Springs, boosters etc. meant Shadow cleared the level almost entirely without me having to control him. It felt to be very on rails. Link to comment Share on other sites More sharing options...
sonicyoda Posted July 27, 2009 Report Share Posted July 27, 2009 I loved this demo. Yes, it was suffering from a case of the 'push right' disorder but if you stopped to play about a bit, I realised the engine was really solid with a great homing attack (that actually worked for once, yay) and an awesome visual style. Love the weather effects like the lightning striking poles as you grinded past them. Link to comment Share on other sites More sharing options...
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