Ironrind Posted June 4, 2008 Report Share Posted June 4, 2008 Only took me about 3 days to put both of these together. There is a chance that this game could be done in no time, but the last thing I want to do is rush Nimbus Island http://www.youtube.com/watch?v=HffXedGMZGs Metro-Prison http://www.youtube.com/watch?v=N9odE29W4m4 Link to comment Share on other sites More sharing options...
Khorney Posted June 4, 2008 Report Share Posted June 4, 2008 that camera is crazy, i think i'm going to be sick while playing, but i love it! Link to comment Share on other sites More sharing options...
Ironrind Posted July 15, 2008 Author Report Share Posted July 15, 2008 Thanks Khorney, I was sick for days on end while trying to design that hehe.. http://www.youtube.com/watch?v=Wvfvie4x7ZY New vid showing some stuff that'll be featured in version 3. New characters, more levels, polished sprites, multiplayer(test phase).. Two new bosses(one being the final boss from sonic2 and new abilities for each a number of characters.. (eg. Espio uses the whole Yoshi tounge bit) It should be posted in september.. Link to comment Share on other sites More sharing options...
ssbfalcon Posted July 15, 2008 Report Share Posted July 15, 2008 All I'm going to say is I still love this... unique style... Link to comment Share on other sites More sharing options...
OverbounD Posted July 15, 2008 Report Share Posted July 15, 2008 That style is sick back it up with some great game play and this will be a winner. One thing is for sure I'm keeping my eye on this. Link to comment Share on other sites More sharing options...
tentril Posted July 15, 2008 Report Share Posted July 15, 2008 Please tell me you can use a sword as Antoine. If not, please tell me you're adding it. Antoine makes me very excited for this game. Link to comment Share on other sites More sharing options...
Ironrind Posted July 15, 2008 Author Report Share Posted July 15, 2008 I've been racking my brain as to what gimmicks to add into each stage to spice up the gameplay & the physics still need further tweaking. So I Will be sure to spit shine these areas before I release this version. Please tell me you can use a sword as Antoine. If not, please tell me you're adding it. Antoine makes me very excited for this game. Oh yes, of course^^ Link to comment Share on other sites More sharing options...
LarkSS Posted July 15, 2008 Report Share Posted July 15, 2008 I love this game more and more as you release additional updates. I'd be looking forward to it above any other game at sfghq due to its own uniqueness if it weren't for the fact that you're using game maker which can't run on my machine. i-i (lark needs to find a new machine to play it on) Link to comment Share on other sites More sharing options...
The ParadoxX Posted July 15, 2008 Report Share Posted July 15, 2008 Dude, that train level rocks, can't wait to play it! Link to comment Share on other sites More sharing options...
Cstyler Posted July 16, 2008 Report Share Posted July 16, 2008 Aw, man! Gameplay is awesome! Camera is awesome! Sprites are awesome! All it makes my heart beating more often. I wish you luck! Link to comment Share on other sites More sharing options...
Ironrind Posted July 16, 2008 Author Report Share Posted July 16, 2008 I appreciate the comments^^ As of now, I just need to retouch a handfull of character & enemy sprites.. I will drop the link once I've completed that and have worked out the glitches.. btw, My beta testers are few so if anyone is interested in beta testing, feel free to send me a pm/email... Link to comment Share on other sites More sharing options...
rogueyoshi Posted July 18, 2008 Report Share Posted July 18, 2008 the hud rotating along with the camera is kind of annoying but other than that this looks terrific. Link to comment Share on other sites More sharing options...
Blue Frenzy Posted July 18, 2008 Report Share Posted July 18, 2008 Actually, i had this idea long time ago, but out of everything i could do. Actually my idea was to have the level rotatinmg arround sonic, that is in the centre. Wouldnt it look better if the rotating goes along the character's angle, instead being delayed? Rocks a lot. I wish sega could add this to 2D sonic games, it's going to be crazy going at high speeds >_<. I am glad to see my idea in action XD Link to comment Share on other sites More sharing options...
Ironrind Posted July 18, 2008 Author Report Share Posted July 18, 2008 Yeah, I haven't figured out a way to connect the hud properly to the rotated screen so I've settled for just making it disappear while in rotation.. The only exception is the energy bar that I use for my robotic characters which overheats if their abilities are "abused". I don't want to ever hide this meter due to it's importance. Originally I did have the screen angle set to the players angle which kept the rotation tight.. It felt a bit too tight & chaotic. Instead I decided to use different triggers with different rotation speeds depending on the loop & what felt best. I due plan on using the non-delayed rotation on skyskpy which is sort of an equivalent to deathegg. I will still experiment with these issues ;D Link to comment Share on other sites More sharing options...
Ironrind Posted August 4, 2008 Author Report Share Posted August 4, 2008 Small update: I've added a new "Tag-Team Mode" & will also have the "Chaotix mode" working soon enough. Tag-Team basically lets you switch between your main character & the assisting character. The other player becomes controlled by AI. This way, you have more character-specific abilities available to you while using two characters instead of just one. http://www.youtube.com/watch?v=fROLcAioVKk Also I've completed my final boss.. Still I'm skipping around a bit, but the next release will be the alpha version, playable from start to finish. Link to comment Share on other sites More sharing options...
Zal Posted August 4, 2008 Report Share Posted August 4, 2008 It's like Thirdscape for the new kids. I fuggin' LOVE it. Link to comment Share on other sites More sharing options...
Ironrind Posted September 7, 2008 Author Report Share Posted September 7, 2008 It's like Thirdscape for the new kids.I fuggin' LOVE it. Lolll.. I still have to play it & will do when I get a chance This new new zone "Balloon Chase" is sort of a hybrid between Sonic 3's Balloon Park & Sky Chase. It's still not as polished as I'd like it to be. Perhapse I'll replace the springs with canons & continue to spice it up.. This is the design so far.. http://www.youtube.com/watch?v=iA4ga_mnbYU This vid is a bit grainy, but it displays the special stage with much better visuals than before http://www.youtube.com/watch?v=PcrPjOebMVA New turtle boss thing.. Lastly, Cream sicking "chao" on grasshopper Link to comment Share on other sites More sharing options...
Cyber Rat Posted September 7, 2008 Report Share Posted September 7, 2008 Lastly, Cream sicking "chao" on grasshopper [qimg]http://i274.photobucket.com/albums/jj275/Ironrind/chaoAtk.png[/qimg] Spooky shit is spooky ._. I think that, when this game is done, and (hopefully) my new not-super-dark monitor arrives, I will play it with all the lights off at midnight. I mean, screw Silent Hill, this game is on a higher 'you-shit-bricks' level... Link to comment Share on other sites More sharing options...
Perry_ Posted September 8, 2008 Report Share Posted September 8, 2008 From what I played in the demo I'd like more story elements in the game. Think you could add some cutscenes and dialouge? Also the train and balloon levels are sexy. I'll be looking out for this. Link to comment Share on other sites More sharing options...
DimensionWarped Posted September 8, 2008 Report Share Posted September 8, 2008 I hate it when people expect an explicit story and can't appreciate an implicit one. Link to comment Share on other sites More sharing options...
Perry_ Posted September 8, 2008 Report Share Posted September 8, 2008 Well there as alot of interesting story behind it. I'm not expecting it but I would like it. Link to comment Share on other sites More sharing options...
Ironrind Posted September 9, 2008 Author Report Share Posted September 9, 2008 Spooky shit is spooky ._.I think that, when this game is done, and (hopefully) my new not-super-dark monitor arrives, I will play it with all the lights off at midnight. I mean, screw Silent Hill, this game is on a higher 'you-shit-bricks' level... xD I'm still setting the tone..As yet, the element of fear has only been hinted on. Well there as alot of interesting story behind it. I'm not expecting it but I would like it. Yeah, I'll be adding more to the story element & have it develope as you progress throughout the game. With this I can better explain the characters & their backstory. The reasoning as to why Cream is holding a dead chao, Amy being more rebelious, the use of Mecha Sonic rather than Metal Sonic ect.. All this will be explained. Link to comment Share on other sites More sharing options...
Perry_ Posted September 9, 2008 Report Share Posted September 9, 2008 xD I'm still setting the tone..As yet, the element of fear has only been hinted on.Yeah, I'll be adding more to the story element & have it develope as you progress throughout the game. With this I can better explain the characters & their backstory. The reasoning as to why Cream is holding a dead chao, Amy being more rebelious, the use of Mecha Sonic rather than Metal Sonic ect.. All this will be explained. Sweeeeet Link to comment Share on other sites More sharing options...
Cyber Rat Posted September 9, 2008 Report Share Posted September 9, 2008 The reasoning as to why Cream is holding a dead chao, Amy being more rebelious, the use of Mecha Sonic rather than Metal Sonic ect.. All this will be explained. A dead chao...? YOU MONSTER! ;_; Link to comment Share on other sites More sharing options...
Ironrind Posted October 20, 2008 Author Report Share Posted October 20, 2008 It looks like these will be the final stages of Nebulous. These are geared towards the final stages of S&K. Abandoned Skyspy is the final zone while Doomsday will just be a series of boss battles on the ground & in the sky. Version 4.0 should be the final version as I'll be focusing on finishing the character roster, cleaning up bad code & trying to tackle the multiplayer modes. Abandoned Skyspy http://www.youtube.com/watch?v=pmIDXjpjKCA Doomsday Project http://www.youtube.com/watch?v=YIqfufqtu24 A dead chao...? YOU MONSTER! ;_; No worries..haha Yes, it's a dark game but there's always the happy ending. Link to comment Share on other sites More sharing options...
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