BlazeHedgehog Posted May 5, 2008 Report Share Posted May 5, 2008 ************************************ July Update is here: Go here. ************************************ Rather than just drudge up my old thread for the Christmas Demo, I'll just make a general thread for this. So. TFH. Been going on a long time. If you want an extended history of the project, hit up Sonic Retro's Wiki Entry. It tracks the game's history from 1999 until present, to the best of my memory on the subject. It also contains every demo released for the project, if you want to go back in time and laugh at how awful the old demos were. Media The primary purpose of this thread is to show project updates via throwing whatever screenshots or video at you guys, since the screenshots thread is closed. I also plan on one day in the future doing sort of a beta test to see if everything I'm planning in TFH meshes well and get detailed feedback. It also goes without saying that, no, you cannot use any of the sprites on display. Current media: EARLY STUFF The further on down this list, the more recent the screenshot is. Christmas Demo - Level Tiles Christmas Demo - Building the level Christmas Demo - expanding the level Christmas Demo - adding effects Christmas Demo - In Action Christmas Demo - Almost Done! TFH Sprite Evolution Test Engine - Adding Water Test Engine - Knuckles AI Control 1 Test Engine - Knuckles AI Control 2 Test Engine - Breakable Walls Implementing text boxes. A peek at TFH's current "To Do" list (this is only a fraction of it; what's shown here is the major engine stuff, though) Videos: Early Knuckles AI Test Knuckles being smarter Effects Tomfoolery (Warning: Possibly Motion Sickness inducing) Breakable Walls and how the AI reacts to them Grinding effects (could've sworn there was more...) Link to comment Share on other sites More sharing options...
Rael0505 Posted May 5, 2008 Report Share Posted May 5, 2008 Gotta love how you sensor out like half of the to do list. Nice special effects you got goin' on. And that Sonic pixel art is superb. Any idea what new levels we can look forward to? Link to comment Share on other sites More sharing options...
BlazeHedgehog Posted May 5, 2008 Author Report Share Posted May 5, 2008 Not thinking about levels in any sort of depth until I get the engine ready. I have ideas, of course, but I don't want to nail anything down just yet. Not until everything listed in the image I posted is an X. Link to comment Share on other sites More sharing options...
Rael0505 Posted May 5, 2008 Report Share Posted May 5, 2008 Yeah, that's a good idea. There's nothing worse than being ready to design a level and then realizing you forgot to program it and losing every bit of inspiration you had. Keep us updated. Link to comment Share on other sites More sharing options...
ZFG Posted May 5, 2008 Report Share Posted May 5, 2008 This game looks awesome, loving the Sonic sprite and the new palatte Knuckles. The Sonic pixel art is realy awesome love the shading and palette. Looking forward to this game. overall: a nice looking and awesome game Link to comment Share on other sites More sharing options...
Sir Euan Posted May 5, 2008 Report Share Posted May 5, 2008 I spy tails on the todo list! Link to comment Share on other sites More sharing options...
Steven M Posted May 5, 2008 Report Share Posted May 5, 2008 Also Super Sonic. May as well just MSPaint black bars over the sensitive stuff, Blaze. Link to comment Share on other sites More sharing options...
USC Posted May 5, 2008 Report Share Posted May 5, 2008 Perhaps it's the ghost of Tails, giving Obi-Wan-like advice and support. ...Or maybe Sonic's just been hitting the sauce a bit too much and seeing things. Link to comment Share on other sites More sharing options...
shadowgoten Posted May 5, 2008 Report Share Posted May 5, 2008 w00t! This is one game I've had a bonar for since I first came to sfghq. I hope that it will come out before I die or something. Link to comment Share on other sites More sharing options...
Rael0505 Posted May 5, 2008 Report Share Posted May 5, 2008 I spy tails on the todo list![qimg]http://i83.photobucket.com/albums/j313/Sir_Euan/tailstfh.jpg[/qimg] Uh oh, the secret's been let out. Good eye! Can't wait to find out what role he plays in this. Link to comment Share on other sites More sharing options...
Tweaker Posted May 5, 2008 Report Share Posted May 5, 2008 Wow, that looks absolutely wild. I especially liked the video with the grinding test on it--lots of pretty effects and fast-paced action. I'm not usually wild about fangames, but I'm looking forward to this quite a bit. It's got a lot of unique design choices that are really catching my eye. Looking forward to future updates! Link to comment Share on other sites More sharing options...
BlazeHedgehog Posted May 5, 2008 Author Report Share Posted May 5, 2008 I spy tails on the todo list![qimg]http://i83.photobucket.com/albums/j313/Sir_Euan/tailstfh.jpg[/qimg] Link to comment Share on other sites More sharing options...
Sir Euan Posted May 5, 2008 Report Share Posted May 5, 2008 That smiley looks like someone is shocked as they missed picking their nose. Link to comment Share on other sites More sharing options...
Spike Posted May 5, 2008 Report Share Posted May 5, 2008 That smiley looks like someone is shocked as they missed picking their nose. XD! Anywho, awesome game. Looks like a ultra-sexyfied Chaotix. Link to comment Share on other sites More sharing options...
Blyde Posted May 5, 2008 Report Share Posted May 5, 2008 I see Super Sonic, as well. =o Great stuff, Blaze. The project's really grown up over the years, and your progress has been excellent. Really looking forward to this. Link to comment Share on other sites More sharing options...
Jamie Bailey Posted May 6, 2008 Report Share Posted May 6, 2008 Text Box Link to comment Share on other sites More sharing options...
Jamie Bailey Posted May 6, 2008 Report Share Posted May 6, 2008 I just HAD to do that again. *killed by Blaze* It's interesting playing the old demos. I remember that old Chemical Plant one was awesome back in the day, but playing it now after playing the Christmas demo, it seems rather... crappy. This game has changed a lot, and the new stuff looks great. I just hope I don't need a time machine to be around to experience the finished game. Link to comment Share on other sites More sharing options...
Aaron C-T Posted May 7, 2008 Report Share Posted May 7, 2008 Awesome stuff as always, man. I've gotta say, I had no idea the MMF2 camera could do all that shaking stuff you've got going on in that "motion sickness-inducing level." Itching to play around with that over summer.. Link to comment Share on other sites More sharing options...
Eminence Posted May 7, 2008 Report Share Posted May 7, 2008 Ooh la la I like your sekrit. It's sweet and simple. (I seriously hope other people have caught on.) Link to comment Share on other sites More sharing options...
BlazeHedgehog Posted May 8, 2008 Author Report Share Posted May 8, 2008 Ooh la la I like your sekrit.It's sweet and simple. (I seriously hope other people have caught on.) I think you're the first person to notice. Link to comment Share on other sites More sharing options...
BlazeHedgehog Posted May 8, 2008 Author Report Share Posted May 8, 2008 I won't make a habit of double posting if I can help it because that's awful, but given the nature of this thread it may be unavoidable. It seriously took like 3 hours of thinking how I was going to do this and fumbling around to get to this point. (Yes, obviously, all the names and stuff are for testing purposes, and I know, layering is borked). The main reason it took so long is because I had to figure out how it would work. Obviously because of MMF, I wanted to keep the prices for items externalized so I could easily change them if it turned out that later in the game something needed to be more/less expensive (I ended up externalizing everything; prices, names, descriptions, etc.). So I mulled over how to handle it, and then it was how to set up the menu; I wanted a clean interface. So I spent some time figuring that out. And then came writing the actual events bit, which wasn't so much hard as it was really, really, really tedious and will remain tedious for quite a while after this. Infact, most of what is left to do in TFH is the most tedious stuff. Whoopee. Link to comment Share on other sites More sharing options...
P3DR0 Posted May 8, 2008 Report Share Posted May 8, 2008 Very cool! I liked the Stupid Elf Shoes xD Link to comment Share on other sites More sharing options...
Spike Posted May 8, 2008 Report Share Posted May 8, 2008 Will you be able to see the different shoes on Sonic when you leave the shop? I can't blame you if you don't do that. That would take an assload of work. Link to comment Share on other sites More sharing options...
Serephim Posted May 8, 2008 Report Share Posted May 8, 2008 I feel you. I think the most difficult thing ive programmed in my whole game so far is the text box that appears in my tutorial that tells you what to do when you get to certian parts of the level. Menu's are a bitch. Yours looks awesome tho. Link to comment Share on other sites More sharing options...
BlazeHedgehog Posted May 9, 2008 Author Report Share Posted May 9, 2008 Hooray. Link to comment Share on other sites More sharing options...
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