Sockman Posted February 11, 2008 Report Share Posted February 11, 2008 Damnit, Streak. That's hot. Now I really need to get some 3Ds Max sort of thing running on my computer. To BitTorrent! my local software retailer, to support the hard-working developers that make such fine 3D products! 1 Link to comment Share on other sites More sharing options...
Aaron C-T Posted February 11, 2008 Report Share Posted February 11, 2008 How are you all handling contributions to this? Link to comment Share on other sites More sharing options...
Damizean Posted February 12, 2008 Report Share Posted February 12, 2008 Pretty much as nonexistant. Not many people oferred help. Link to comment Share on other sites More sharing options...
Aerosol Posted February 12, 2008 Report Share Posted February 12, 2008 I'm helping as soon as I can Dami. Though I think Streak told you (or Mark) already. Link to comment Share on other sites More sharing options...
Streak Thunderstorm Posted February 12, 2008 Report Share Posted February 12, 2008 Lol decided to render it out. Link to comment Share on other sites More sharing options...
Aerosol Posted February 12, 2008 Report Share Posted February 12, 2008 bootiful! Link to comment Share on other sites More sharing options...
Quexinos Posted February 12, 2008 Report Share Posted February 12, 2008 Pretty much as nonexistant. Not many people oferred help. i offered... what do you need me to do? Link to comment Share on other sites More sharing options...
DimensionWarped Posted February 12, 2008 Author Report Share Posted February 12, 2008 If you don't know what you need to do, you probably aren't useful in the first place... no offense. Link to comment Share on other sites More sharing options...
Vexus Posted February 12, 2008 Report Share Posted February 12, 2008 The latest render of Green Hill looks amazing. I can see alot of freedom in what I could do because the level design just looks that expansive. The textures really fit too (minus the bridge of course). I can't wait to get my hands on this. Link to comment Share on other sites More sharing options...
Aerosol Posted February 12, 2008 Report Share Posted February 12, 2008 there sure is alot to do dude. You'll like it, I know you will. Link to comment Share on other sites More sharing options...
Boss Posted February 12, 2008 Report Share Posted February 12, 2008 Everytime I attempt to run the game, it just shows a black screen, and then closes. I dont know if's something to do with my system (Vista, 1GB RAM, etc...) If someone could help me here I would be grateful Link to comment Share on other sites More sharing options...
Guest Shadix Posted February 12, 2008 Report Share Posted February 12, 2008 If you don't know what you need to do, you probably aren't useful in the first place... no offense. BUT I CAN LEARN! [/DW'd] Link to comment Share on other sites More sharing options...
Serephim Posted February 12, 2008 Report Share Posted February 12, 2008 Im guessing that stage will have invisible walls on the outtermost parts of the stage? Link to comment Share on other sites More sharing options...
Keoro Posted February 12, 2008 Report Share Posted February 12, 2008 Umm... Is it possible for a large level to break the collision detection, if, say, the system is low on memory? Link to comment Share on other sites More sharing options...
Guest Shadix Posted February 12, 2008 Report Share Posted February 12, 2008 Well, I think the main performance factor with geometry is polycount. I don't think the scale of the level effects performance. Link to comment Share on other sites More sharing options...
Quexinos Posted February 13, 2008 Report Share Posted February 13, 2008 If you don't know what you need to do, you probably aren't useful in the first place... no offense. I can lear... oh wait someone all ready said that. Link to comment Share on other sites More sharing options...
DimensionWarped Posted February 13, 2008 Author Report Share Posted February 13, 2008 Umm... Is it possible for a large level to break the collision detection, if, say, the system is low on memory? I'm going to say no. More likely your framerates would just become absolutely unplayable. As for Vista, runs perfectly fine for me on Vista. I'm using Home Premium 64 bit edition with a Geforce 8800GT and an Intel q6600 currently running at the stock speed of 2.4ghz per core with all the latest drivers generally speaking. I'm not sure it will work without a graphics card though. Link to comment Share on other sites More sharing options...
BlazeHedgehog Posted February 13, 2008 Report Share Posted February 13, 2008 Well, I think the main performance factor with geometry is polycount. I don't think the scale of the level effects performance. I dunno about that. I understand it's a different engine, but in the Source Engine they build their 3D Skyboxes at 1/16th scale in order to use less resources. Link to comment Share on other sites More sharing options...
Aaron C-T Posted February 13, 2008 Report Share Posted February 13, 2008 Well, I'd love to try and contribute to texturing or something if that'd help somewhat. Granted, I wouldn't be able to pump out much until maybe Spring Break/Summer but I can do a tad bit here and there. Link to comment Share on other sites More sharing options...
bubblesnout Posted February 14, 2008 Report Share Posted February 14, 2008 I dunno about that. I understand it's a different engine, but in the Source Engine they build their 3D Skyboxes at 1/16th scale in order to use less resources. The only part that will affect performance is the texture. The geometry itself is just a series of vertices connected to form a mesh, so no matter what scale is applied to it, it shouldn't affect performance whatsoever. If the texture is a very large texture file, and there's plenty of them on screen, you'll probably notice significant slowdown. Link to comment Share on other sites More sharing options...
FlashTHD Posted February 14, 2008 Report Share Posted February 14, 2008 k. Shoot me good if i'm missing anything stupidly obvious, but i'm not finding the config.xml file, nor where you're supposed to enable gamepads. What de hellz? Did I get the wrong download? Link to comment Share on other sites More sharing options...
DimensionWarped Posted February 14, 2008 Author Report Share Posted February 14, 2008 I'm not entirely sure about that. Afterall, you could map the same texture to a much larger skybox and get the exact same visual appearance with pretty much the same resolution. I think what Blaze is trying to assert is that they gained performance though the use entirely of smaller geometry rather than a difference in texture sizes. I think thats plausible, but since I really don't understand the whole 3D rendering process, I'm reluctant to form a solid opinion on it. Link to comment Share on other sites More sharing options...
The Taxman Posted February 14, 2008 Report Share Posted February 14, 2008 well, considering the vertices are transformed to 2D screen space via the projection matrix before a triangle is rendered, I don't think having a large scale skybox would make any difference. The 2D screen space point will end up being the same. Where it might make a difference though is with z buffering. Play the pc version of SA: DX and notice the horrible inaccuracy with zbuffering the skydome and water surface in Emerald Coast. Since the skydome is huge, the large floating point values end up losing accuracy. You could change the range of the zbuffer to accommodate this, but then you'd lose accuracy with polygons that are close together. Increasing the bitdepth of the zbuffer gives you more accuracy but not all cards support higher depths. The dreamcast version doesn't have this problem because it uses a completely different depth checking method to z-buffering. Usually though, skyboxes aren't even rendered with the z-buffer enabled, since it's the first thing to be drawn. Link to comment Share on other sites More sharing options...
The Taxman Posted February 14, 2008 Report Share Posted February 14, 2008 Oh, and I've just finished working on a new Sonic model... comments? I still need to animate it, but the rigging is there. Link to comment Share on other sites More sharing options...
Aaron C-T Posted February 14, 2008 Report Share Posted February 14, 2008 Looking snazzy as always. I still think the shading on Sonic could match the level's a bit more or vice versa. Link to comment Share on other sites More sharing options...
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