Jump to content
A 2021 backup has been restored. Forums are closed and work in progress. Join our Discord server for more updates! ×
SoaH City Message Board

FlashTHD

Members
  • Posts

    33
  • Joined

  • Last visited

Everything posted by FlashTHD

  1. Gamer, if the old soundtrack is gone, would you mind releasing the MP3s from the previous version? That music was so, so boss. I remember you telling me you found the tracks on modscene but i'll never find it all digging through that place
  2. Site seems to have been sacked by some downtime? Everything connected to srb2.org is out of order.
  3. And i'll give you two little reasons. Because nooooo, Retro can never be accountable for their own unstable bullshit, this is that dreaded "community" after all so it must be everybody's fault!
  4. All it takes is turning Analog Control on, then the camera buttons will work. Don't even have to set the axises for anything, or have any controller set, if you don't plan on stick movement (i'm guessing you do, so X-axis for turning and Y for movement). Not very obvious, but not difficult.
  5. A. This is prolly the nature of making a platformer in a first person shooter engine B. Set the bumpers (or triggers if you can figure out how) to Rotate Camera L and R and go run around aimlessly in Greenflower getting used to it. The manual even suggests this much. It's better than reaching for the right stick and it won't even feel like there's much of a problem. Pick out a good Reset Camera button too (if you hold it, you go into headcam mode). And don't think that you necessarily need analog control for movement either - I use a D-Pad (on another controller) and it handles pretty great. Now me, i'm having a great time with this, ignoring the fact that the horrendous choppiness and lag of Castle Eggman 2 made me want to kill somebody the longer I slogged through it. I thumbed through the SRB2 forums and found it was some sort of memory management issue, and that 2.0.2 sort of fixes it, but I can't upgrade to that because it fails to run on Windows 98 Crap.
  6. Yah, thank you. This applies that marketing rep thread too.
  7. I got the feeling I was about to be lynched by actual programmers I figured it was Worlds because it was using the same title card style/animation as two other games i've played with that engine (Nexus and one of the Worlds betas).
  8. After only 20 minutes in, it seems like at least half of its' problems are rooted in the Sonic Worlds engine. That's what it's running on right? The physics are that nasty Sonic Advance 3 flavor that just makes everything more dreadful - too much momentum when you don't need it (most any precarious jumping situation), and too little when you do (slopes, jumping over spikes directly in front of you, accelerating from a standstill). Thanks to that and some heinous old level design, Bridge zone is nothing short of painful. I like where this remake's head is, I really like the stage art (Green Hill is a little flat, though) and I want to like where this game can go from here in future updates - certainly feasible since they have a complete game to work with now - but for starters, it deserves a better engine than it's got, Stealth's perhaps. Or a lot of ironing out bugs. Speaking of which, if you game over in Bridge, the game gets stuck and you have to hit F2 to get out... And you nearly had my undying loyalty for making the default music low-weight MIDIs in consideration of slow connections. Thankyou thankyou thankyou thank you for that. I have some other problems with the layouts and object placement but that i'll get to later.
  9. Some advice guys: remember this quote the next time a Sega West marketing/PR dimwit responds to reporters with worthless information like that. And snipe any threads about it (hint hint). Contrary to popular first impression, when it comes to comments from that department, nothing of value was lost.
  10. o yea? Have fun down the rabbit hole... I lost a good chunk of faith in Retro Gamer's credibility after seeing a recent issue that (at least 1/2 of which) served as a big giddy advertisement for Mega Drive Ultimate Collection.
  11. Concerning safe havens, don't forget that there's a mostly comfortable lack of bullshit at The GHZ too. (yeah, they live, despite leaving the site in depressing neglect since the end of 07)
  12. Well, what I was thinking is, you take this blog post of his, and then try to imagine it with a bit of drunken rage.
  13. Because this guy sounds like Yoshihisa Hashimoto after a drink or two. I kid you not.
  14. Not really Well it certainly means the end of EA's involvement in NASCAR sims; there've been rumblings for a while that they were going to let their contract with EA lapse and let other publishers take a crack at the sport. Hallelujah. (they also recently threw some weight behind iRacing) Yet i'm not holding my breath for any car makes other than the drop dead hideous current one to be available. Ug. But otherwise, realtime weather changes and finally car damage? I might have to pay attention to this thing now.
  15. wait what? I actually like NASCAR, but seriously? Or some equivalent thereof?
  16. Specific: get Puyo Puyo Tsuu for Virtual Console/emulator/whatever you're comfortable playing it on. Much of it is in japanese, but nothing critical is. Nonspecific: avoid the Fever games like the black death. In any event, this is a good read. (if flawed, and desperately in need of an update, but worth reading anyway)
  17. I guess this thread is at the point where this goes without saying, but for one extreme, there's usually another. Conveniently, you can find the bulk of that other extreme at a magical land of loathing, despair, and envy called Sonic Retro. Might be me, but between the obnoxious kiddos/"newschoolers" and the attendance at Retro, the former is easy to ignore and the latter is annoying as hell. Thank you, very very much. Somewhat related, it's kinda odd where I fell in. I seldom ever touched Sonic games until '98, when I finally got started with a Genesis and 5 of the 7 games (S&K and Mean Bean missing). Up to then it had been the cartoons and the Archie comic carrying my interest. By the time Sonic Adventure hype fired up in '99 I was relatively quick to jump on that boat. So while I was "brought up" persay on the Genesis series, I was super late to the party (which I do not regret) and just in time for the next "phase", so it may as well have been both. This is an alright analogy but you got to remember, the trend for portable systems around that time was (and still is, to a lesser extent) to be able to ape the capabilites of past consoles because that was cool to pull off. Hence, the Mario Advance ports for example. It wasn't only about staying nice and tidy with what was already established.
  18. Sorry you're getting it then. Slinger was basically "no no oldschool Sonic is like (X) not (X)". Pinpoint accuracy is one thing, making something that will work well enough is another.
  19. The torso beats dami's, and you got the shoe buckles, but his still looks more attractive. @ Slinger: trying too hard to nail a specific "oldskool" (talk about amibguous) result will undoubtedly make for an awkward model. All that matters is making something that flows smoothest when you play it. To that end, y'all should try modelling a design from the current Sonic too, see which works better. Now, anyone have any idea why I wouldn't get a config.xml file with my download?
  20. You cannot be serious. Welcome to 2008. *runs*
  21. Nope, I turned hidden files on and it's a no-show.
  22. Ehh...the current one's better. The spikes look wrong, somehow. You should at least fix the arms to not bow out that much. Once again,
  23. k. Shoot me good if i'm missing anything stupidly obvious, but i'm not finding the config.xml file, nor where you're supposed to enable gamepads. What de hellz? Did I get the wrong download?
×
×
  • Create New...