Epon Posted October 21, 2006 Report Share Posted October 21, 2006 Blaze, good job. Link to comment Share on other sites More sharing options...
VectorSatyr Posted October 21, 2006 Report Share Posted October 21, 2006 If not, one feature I would add is wall jumping ... As soon as you said that I, I died a little. T_T Link to comment Share on other sites More sharing options...
Asuma Posted October 22, 2006 Report Share Posted October 22, 2006 What's wrong with wall jumping? Link to comment Share on other sites More sharing options...
Aaron C-T Posted October 22, 2006 Report Share Posted October 22, 2006 For real. What's so bad about it? Link to comment Share on other sites More sharing options...
Rael0505 Posted October 22, 2006 Report Share Posted October 22, 2006 Anything that would make it a little less monotonous. Link to comment Share on other sites More sharing options...
TyphoonChaos Posted October 23, 2006 Report Share Posted October 23, 2006 If anything, Wall jumping improves gameplay by bringing a tad more variety to the game. Link to comment Share on other sites More sharing options...
Slingerland Posted October 23, 2006 Report Share Posted October 23, 2006 Looks like somebody doesn't know about our disliking for Wall Jumping... DW? Care to enlighten the lad? Link to comment Share on other sites More sharing options...
BlazeHedgehog Posted October 24, 2006 Author Report Share Posted October 24, 2006 #1) The Engine is not mine to give out. First and foremost it is Damizean's engine at it's core, but it was also heavily modified by a friend of mine and then further modified by me to change/disable/add features I wanted. #2) I don't like that Silver sprite. (The quills on the back of his head are way too big) #3) Walljumping IS supported by the engine - but - I disabled it. Walljumping is NOT a major feature in Sonic 2k6; it is used in small, specific circumstances. I may be releasing a new version of this again. Kulock graciously provided me with a recording of Sonic 2k6's demo in which I can rip sound effects from the game (with no background music or anything). Jackel, one of the creators of the original engine I use for the demo, also suggested I put in a "Hard Mode" when you beat Mission Mode. I want to do these things before I post the final version of Kingdom Valley 2D on my website. But that will be after Halloween at the earliest, as I am working on my annual Halloween project right now. Link to comment Share on other sites More sharing options...
MidimanNull Posted October 24, 2006 Report Share Posted October 24, 2006 For real. What's so bad about it? It's not oldschool for this bunch, just because a newbie ( not used in an offensive manner here, look up newbie and noob before you bitch about it ) asked if it could be included in the game, and probably because he asked about the source code. 1.) A person can ASK cant they? you lot probably asked for source's back in the day too. 2.) I probably would use wall kick alot if it was included, but since its not, stop bitching about it, *You Lot* Link to comment Share on other sites More sharing options...
DimensionWarped Posted October 24, 2006 Report Share Posted October 24, 2006 Looks like somebody doesn't know about our disliking for Wall Jumping...DW? Care to enlighten the lad? Certainly. Wall Jumping is a gimicky feature that helps save the level designer some work. It was cool at first certainly, but consider that before wall jumping, Sonic games had crazy groups of springs to achieve the same effect at a much higher pace, then you see that it just isn't really nessecary. The biggest use of wall jumping is sequence breaking, and that really isn't that great a thing to have in a Sonic game. Its great for Metroid games of course. Thinking on that, wall jumping becomes a boring recycled attempt at a stage gimick that simply doesn't have variety and is recycled throughout a game. It even offers players a bypass to gimicks in many locations that could add more variety such as the spindash elevator in Lava Reef Zone. Link to comment Share on other sites More sharing options...
MidimanNull Posted October 24, 2006 Report Share Posted October 24, 2006 What if the lift broke down, or wasnt coded yet sir? Then I bet youd be wanting that damn wall kicking back, and well, its their game, if they want to be lazy and make some breaks from time to time, let them do so, I doubt youd really notice, since it would probably last only 1-3 seconds? Link to comment Share on other sites More sharing options...
DimensionWarped Posted October 24, 2006 Report Share Posted October 24, 2006 What if the lift wasn't coded yet or broke down? Is that a legitimate issue? Link to comment Share on other sites More sharing options...
Asuma Posted October 24, 2006 Report Share Posted October 24, 2006 Wall jumping pwns. *stoned* Link to comment Share on other sites More sharing options...
tentril Posted October 24, 2006 Report Share Posted October 24, 2006 DW: Just because wall jumping was bad in the past doesn't mean it can't be good. Implemented correctly, it could be very fast. Link to comment Share on other sites More sharing options...
DimensionWarped Posted October 24, 2006 Report Share Posted October 24, 2006 You are missing what I'm saying. It isn't that it is executed poorly, its that its completely unnesscary and only serves to make a universal method to transcend a large number of obstacles. Link to comment Share on other sites More sharing options...
tentril Posted October 24, 2006 Report Share Posted October 24, 2006 You could just make some obstacles unavoidable by making the walls ice, fire, electric, wet, etc. Therefore, it is the execution of wall jumping that is bad, not wall jumping itself. Link to comment Share on other sites More sharing options...
DimensionWarped Posted October 24, 2006 Report Share Posted October 24, 2006 Those methods are all so incredibly blatant. Link to comment Share on other sites More sharing options...
tentril Posted October 24, 2006 Report Share Posted October 24, 2006 I don't see how that matters really. Anyway you were saying that wall jumping was just a lazy way to allow people to avoid obstacle. Springs can do that too. Its all in how you use them. Link to comment Share on other sites More sharing options...
DimensionWarped Posted October 24, 2006 Report Share Posted October 24, 2006 And I've never once seen it used right in a Sonic game. Professional or otherwise. And I highly doubt I ever will. Link to comment Share on other sites More sharing options...
Khorney Posted October 24, 2006 Report Share Posted October 24, 2006 yeah, in heroes and shadow it was just annoying, as you tended to fall off alot. the wall running was cool though, especially when you could do it for unlimited amounts of time with a action replay, however, that is irrelevant in the 2d game as you do that and running on the ceiling already. and springs go boing, which is nice Link to comment Share on other sites More sharing options...
tentril Posted October 24, 2006 Report Share Posted October 24, 2006 I'm just saying that wether or not it has been done right in the past, it could be. Link to comment Share on other sites More sharing options...
MidimanNull Posted October 24, 2006 Report Share Posted October 24, 2006 You are missing what I'm saying. It isn't that it is executed poorly, its that its completely unnesscary and only serves to make a universal method to transcend a large number of obstacles. So are these: - Jumping - Skidding - Spindashing - Rolling - Springing - Swimming ( Knuckles/Tails, Sadv3 ) - Climbing - Flying Link to comment Share on other sites More sharing options...
DimensionWarped Posted October 24, 2006 Report Share Posted October 24, 2006 Not even close. Climbing and flying were pretty much useless in the areas that weren't specifically designed for them in S3K. More over, Sonic doesn't have these skills. Sonic is supposed to get through the level with basic skills rather than cheesy gimicky things like wall jumping and flying. And also, those answers sound like they were made while you were out of your mind. I don't see how skidding ever helped anyone transcend an obstacle. And spindashing and rolling... those are the utmost basic gameplay features. Seriously though, saying skidding automatically makes that post retarded. Link to comment Share on other sites More sharing options...
Khorney Posted October 24, 2006 Report Share Posted October 24, 2006 skid marx for teh win! but everyone loves climbing. it was made necessary by the fact knuckles could jump as high, which i thought was quite clever, and also means you could be more creative with bosses. more knux plzthx =D Link to comment Share on other sites More sharing options...
Asuma Posted October 24, 2006 Report Share Posted October 24, 2006 So...basically, you're saying wall jumping sucks? Link to comment Share on other sites More sharing options...
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