Dobermann Posted August 30, 2006 Report Share Posted August 30, 2006 First fo all, i need to say that i cancelled the game sonic 3d remix (remember the 360° 3D engine) because it has too many lag probs... So i'm back on sonic xtreme remix(remember my 2D game) but this time it will be in full 3D: As you can see it's the Saturn version of Sonic Xteme that i'm making! Stay tuned for more Link to comment Share on other sites More sharing options...
Damizean Posted August 30, 2006 Report Share Posted August 30, 2006 First fo all, i need to say that i cancelled the game sonic 3d remix (remember the 360° 3D engine) because it has too many lag probs...So i'm back on sonic xtreme remix(remember my 2D game) but this time it will be in full 3D: [qimg]http://img170.imageshack.us/img170/681/xtreme02gp8.png[/qimg] As you can see it's the Saturn version of Sonic Xteme that i'm making! Stay tuned for more Isn't it like... the same? Link to comment Share on other sites More sharing options...
Dobermann Posted August 30, 2006 Author Report Share Posted August 30, 2006 Nop, this is the old Xtreme game i'm speaking about: In this game you can't move on the Z axis... And in the new version i'm working on, you can Link to comment Share on other sites More sharing options...
Damizean Posted August 30, 2006 Report Share Posted August 30, 2006 I mean, the sonic 3d remix one, it looks like a lot the same. Link to comment Share on other sites More sharing options...
Dobermann Posted August 31, 2006 Author Report Share Posted August 31, 2006 Well not really as i'm totally remaking the negine basing on the experience i got by making the 360 3d engine! Link to comment Share on other sites More sharing options...
Dobermann Posted September 20, 2006 Author Report Share Posted September 20, 2006 Whoo... we lost a lot of conversation here! So i need a designer to help me making some little decoration sprites to repalce the tree and the rock of jade gully for the metal blade zone, the red sands zone and the death egg zone! I need levels designers too, if somoeone want to help in this project, he is welcome Link to comment Share on other sites More sharing options...
Khorney Posted September 20, 2006 Report Share Posted September 20, 2006 i may be able to help with spriting, could you be more specific about what you need done? Link to comment Share on other sites More sharing options...
Dobermann Posted September 20, 2006 Author Report Share Posted September 20, 2006 Well i don't know, i jsut need some object for this 3 zones, what can replace a tree in the red sands zone for you? All my levels have two kind of textures and two solid sprites. one big of 64*128 (the tree) and one little of 64*64 (the rock) But i can't put a tree in red sands or in metal blade and death egg... so i need some one to find hwta can match with the level design! Link to comment Share on other sites More sharing options...
Dobermann Posted September 26, 2006 Author Report Share Posted September 26, 2006 The Demo is now available on www.dobermannsoftware.com It has a small act and one sepcial stage. The full game will come soon with biggest maps, all i need is good level designers Enjoy! Here a direct link: http://dobermann47.free.fr/files/xtreme_demo.zip Link to comment Share on other sites More sharing options...
Dobermann Posted September 27, 2006 Author Report Share Posted September 27, 2006 Arggg... Too bad... What's hapening to the sfghq community? It's teh first time i see them downloading a demo and don't put any feedback on the forums Maybe i was hoping too much from them... Link to comment Share on other sites More sharing options...
kaos Posted September 27, 2006 Report Share Posted September 27, 2006 Its pretty good, but there are some minor problems: 1. run(on flat ground) and jump towards a slope, and sonic will start to go through it, but not all the way. 2. Accel and decel on slope. 3. there NEEDS to be diagonal movement. 4. (in special stage) jump on the flat part and move towards the slope, sonic will start rising more than the jump would normally make him. But, those aside, its awesome! keep up the great work. Link to comment Share on other sites More sharing options...
djtjj Posted September 28, 2006 Report Share Posted September 28, 2006 cool, demo, wish you would of added a boss though, Oh and Dobermann, would you mind if I wrote an article about this for the Up and coming newsletter "The fan gamers news"? Link to comment Share on other sites More sharing options...
Rael0505 Posted September 28, 2006 Report Share Posted September 28, 2006 I don't like how the trees are solid obstacles. It gets annoying when you place them right in the way. You should put some kind of interactive objects to make the level less linear instead. Of course, this is just a demo, so I'm sure you've already thought of implementing things to make the gameplay more enjoyable. Pressed against a wall and fell through it and died... I get the feeling it's not intentional. The acceleration is insane. Sonic moves slowly at first, then suddenly bursts into speed. Have the speed increase more gradually so it's easier to control. Special stage is very well done. When Sonic gets hurt in it, you should actually show him dropping rings. And you should have Sonic's speed gradually increase like in Sonic 2. Other than that, great job. Is there any way to see behind Sonic? I'm always afraid to move backwards because I can't see what's behind me. Is there anything you can do about that? Maybe when Sonic is moving backwards, you can have the camera shift backwards a little bit. That's it for my comments on a first play. Great job as usual, looking forward to more. Edit: And like Kaos said, add diagonal movement. A new animation isn't needed, so I'm sure it wouldn't be hard to do. Link to comment Share on other sites More sharing options...
Slingerland Posted September 28, 2006 Report Share Posted September 28, 2006 Very good. Here, fix these: 1) Don't put enemies in the path of running. I felt very cautious while moving ALL the time and that's not fun. 2) Acceleration. Do what everybody else said. 3) Suggestion: maybe make the background less static. Some paralax activity would be cool 4) Special Stage = SLOW. Speed it up a little bit 5) Solid trees = annoying Overall, it was well-made demo. It just didn't feel like a Sonic game. The trademark speed was absent altogether. I await your next post so you can debunk all my suggestions, like everybody else that gets their fangame criticized. Link to comment Share on other sites More sharing options...
Felik Posted September 28, 2006 Report Share Posted September 28, 2006 It's pretty good that you want do make a X-treme remix, but Chris Senn is going to do it too, look at this http://en.wikipedia.org/wiki/Project_S_(game) Link to comment Share on other sites More sharing options...
Dobermann Posted September 28, 2006 Author Report Share Posted September 28, 2006 Ahh fine feedbaks ^^ Well for the direction thing, i made it as the saturn game, it's a choice, i'm sorry but i don't plane to change that... For the speed, i'll try to fix it, but you know it's really ahrd to make the perfect speed using 3D movement as the speed counter go from 0 to 4... I should make the speed event to add 0.5 instead of 1. The maps when you want speed.. yeah i'll do that, this was jsut a little act t try the engine, but it's pretty hard to make a map in 3D :/ The movements on the slopes are more slow that a normal wall, it's normal because if not sonic run it really fast and it don't have a good feeling :S Pressed against a wall and fell through it and died... I get the feeling it's not intentional. Can you explain me this more in details please? i understand it's a bug but uh.. where' date=' how, why? (in special stage) jump on the flat part and move towards the slope, sonic will start rising more than the jump would normally make him. I dont' understand what you mean :S For the special stage, i'll do what you said rael0505, thank you I'll not move the camera, eh! it's sonic xtreme! The speed of special stage will be speeded up a bit. Parallax on background? well no, sorry but i did a fixed little background to improve the framerate You want me to make the trees and rock non sloid objects? but... how to say... you will pass other them :S it's not reallistic! For the badniks on the path of running, if i remember i placed a rock or a tree each time it will have a badnik in front of you so you never get hurt when you try to run fast! Well other suggestions/ideas? PS: yes it will have boss, but it's a demo! Link to comment Share on other sites More sharing options...
Felik Posted September 28, 2006 Report Share Posted September 28, 2006 Are you going to make playable Tailz, knucks and... TIARA? And are you going to include Metall sonic and Nack the weasel as bosses or as episodic characters? Link to comment Share on other sites More sharing options...
Dobermann Posted September 28, 2006 Author Report Share Posted September 28, 2006 uh uh uh!! only sonic as playable, i don't have sprits for others. Normally i should put metal sonic and nack as boss [edit] I'm sorry but i can't change the speed, i can't sue decimal, when i try to use them the speed is all ____ed up :S Link to comment Share on other sites More sharing options...
Rael0505 Posted September 28, 2006 Report Share Posted September 28, 2006 ... TIARA? ...who? Link to comment Share on other sites More sharing options...
Andrew Posted September 28, 2006 Report Share Posted September 28, 2006 http://en.wikipedia.org/wiki/Minor_characters_in_Sonic_the_Hedgehog#Tiara_Boobowski Link to comment Share on other sites More sharing options...
Dobermann Posted September 28, 2006 Author Report Share Posted September 28, 2006 Tiara was a character created specialy for sonic x treme. Link to comment Share on other sites More sharing options...
Godmaster Posted September 28, 2006 Report Share Posted September 28, 2006 I saw some Knuckles test animated sprites on senntient forums, but their quality isn't good, and are so small next to the Sonic ones. Link to comment Share on other sites More sharing options...
Dobermann Posted September 28, 2006 Author Report Share Posted September 28, 2006 And there are only 1 animation: run... Ok, i tried what you said both rael0505 and sing, but i failed, as the movement of the ground depends of the movement of actives objects, when i want to change the speed the walls aren't place as they must be, yoiu can see some black line betweeneach of them... So i can't make the lost speed thing when you get hurt. And for the acceleration, i can only pass from 4 to 8, so it's two times more fast :S However i added the ring loss to the special stage, as in sonic 2, two little rings fall behind sonic. What do you think it's better? Link to comment Share on other sites More sharing options...
Felik Posted September 28, 2006 Report Share Posted September 28, 2006 What program do you use to make your game? I can't believe that it is MMF... is it MMF? Link to comment Share on other sites More sharing options...
Dobermann Posted September 28, 2006 Author Report Share Posted September 28, 2006 Yes it's mmf with the opengl extension Link to comment Share on other sites More sharing options...
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