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SoaH City Message Board

kaos

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Everything posted by kaos

  1. Heh, I just lurk mostly, but yeah, I miss a lot of the old guys that used to be around. The place has really changed over the years...
  2. Yup, I saw this from a friend a while back. For those creating new steam accounts, this game truly is a deal as it gives you access to the Steam Community (Which you would normally have had to pay for a game first). But yeah, it was a bit of a bummer that the Source SDK wasn't included. I actually BOUGHT a (useless) copy of GMOD on the assumption that it would work. FFFFFFUUUUUUUUUUUUU-
  3. Seconded But, I did wish sonic would win ( yes, being here kinda makes me a sonic fan ), but since he lost, Im glad it was to such worthy competitors. I wonder how far they'll get?
  4. Wow, I read the thread, check the results, to see that Bob and Bub won! Freakin EPIC! Take THAT, fanboys...
  5. Hmm... I believe I have that engine. I got bored one day and designed a (kickass) level for it. Still, I prefer worlds, although its true that there isnt much left up to the user to really add. At least, not easily.
  6. So.... they're "Returning to Sonic's roots" yet again? As much as I would love to see this work out right, I simply can't put it past them to screw it up again.
  7. Heh, that IS true. I remember when i was younger, I would always just mess around, never really playing the game just to finish it. As I grew older, I gradually just started going for the goal more and more. Although, I wont lie, I kinda liked the unleashed engine, and i spent more than my share of time running on water and slopes in cool edge, lol.
  8. Credit is given, check first post.(I forgot his name, thanks for reminding, spiderbyte.) Yeah, as for the engine, I'm not spending too much time on it at the moment, but is is NOT a dropped project. And as I've said before, I'm still learning Blitz3D and this engine is a test of what I can do so far. I'm learning as I go. Hopefully, I'll get these problems sorted out in the future.
  9. Yeah, i know, but close enough, lol. ----As for speed... I just don't know why it doesn't run on vista. So far its been tested on 4 computers (including yours). Maybe I'll try to implement delta time...
  10. Yeah, this is my main problem. If nothing else, most of my time goes to fixing this. I believe I need a vector for alignment as well as one for speed, but I don't quite know how to implement that just yet. Remember, I'm learning this as I go... My latest build has this fixed, I just don't have it on me at the moment...I'll release it if I get the chance. Another problem in this build is if you stand still upside down, you will just slide and not fall. As for the ready made folder, I'll see what I can do about that. The tank controls...I hate it too, I'm also trying to fix that. But yeah, thanks for the comment, and I'll fix what I can. BTW, Does it run full speed for you?
  11. I have recently been learning Blitz3D and I wanted to see what I could come up with. After about a week and a half, I came up with a basic 3D sonic engine. Although far from perfect, It gave me a chance to further increase my knowledge of Blitz3D. The release I am posting here is actually not my latest one(I dont have it on me at the moment)but it should give people an idea of my project. I call it KAPE - KAos Platform Engine.(And not because of "ego", I have been going by the name Kuroi as of late). Credits - The model is from a model swap of the Dami/Mark engine (Credit to Bagjac) The level is mine(not texture) The engine is mine The skybox is from...I forgot. Ill post if I remember. I am posting this because, Chances are I wont be working on this much more.(Of course, that could change.) Problems - It seems to run really slow, not to mention just wierd, on Vista, but fine on XP. Running up a 90 degree slope isnt a problem =P And a whole slew of other things ToDo List - (if i get around to it) Converting airspeed to groundspeed Making slopes more precise. Fix the yaw rotation on the jump(if you jump from a slope and turn...) Move in more than one direction.(ie. not having Up for forward and L/R to turn.) Cleaning up my code... Controls - Shift = Jump Up = Forward Left/Right = Turning Back = Brake W/S = Camera Zoom A/D = Camera Height F1 = Reset Position =P ESC = Quit Last minute note: It runs in fullscreen(640x480) with 32bit color. Sorry no screenshots(maybe someone will put some up?) KAPE - KAos Platform Engine.rar
  12. "Seven grails in Hand!~~" Anyway, I kinda think its crazy that there's not one, two, but three different sonic games in the making. I believe in the saying, "Quality, not quantity".
  13. The main problem I have with it is that the level is just too linear. Adding alternate routes and such will really spice it up.
  14. I dunno, it MIGHT end up being ok...but knowing SEGA lately... Either way, ill probably still end up playing it.
  15. Its lookin to be a great turnout this year. Makes me wish I had something polished enough to enter.
  16. I sold my black NDSL a while back, and i seriously regret it. I used M3 with a 2 gb micro SD. Also, For all of your psp hacking and homebrew needs, the psp section of QJ.net is THE best place for homebrew, news, and general info. BTW, im posting this from a PSP...
  17. I just watched it, and I gotta say thats pretty good, especially the solo. Maybe you could give rail canyon (SH) a shot next.
  18. Lookin' Nice! Only problem, all the aliens are standing in the same exact pose. Change the standing poses/anims/whatever and it'll look better.
  19. I had it at some point too, but my computer went under as well, so I cant help ya. You might find it posted elsewhere on the internet, though. You could try Google...
  20. I might take a stab at it. Send me a couple of sheets and i'll see what I can do. Also, is there particular time you want this done by, because i'll be busy this weekend.
  21. Kinda off-topic, but thanks for posting that link Dami. Twas very informative.
  22. It looks pretty cool. The sky does look a bit out of place, though...
  23. Im gonna make one of those one day...
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