Candescence Posted July 9, 2014 Report Share Posted July 9, 2014 (edited) Finally gotten back to working on Heroic Battle Spirit, and before I work on my new level, I finally decided to properly fix the map system and overhaul it so I can be much more flexible with the level design. Most Metroidvania designs tend to be rigidly structured into specific rooms, considering what I'm going for with this game, I wanted to be able to make layouts that could look much less artificial, as well as dynamically display things such as items, enemies and obstacles, and provide players with other means of being able to plan their route, such as displaying jump-thru platforms. Edited July 9, 2014 by Candescence 2 Link to comment Share on other sites More sharing options...
Sir Spacebar Posted July 9, 2014 Report Share Posted July 9, 2014 Title screen for ya. Also I am aware of the "Press Start" being in a layer behind the characters themselves. I will attempt to post a gif of the title screen in motion. (also does anybody have sheets of the splash effect from the beginning of sonic 3 when super sonic flies over the water, cuz the waterrun particle is a placeholder until I can find it.) Link to comment Share on other sites More sharing options...
Highwire4 Posted July 10, 2014 Report Share Posted July 10, 2014 (edited) So I figured out how to create 3D stereoscopic images that are compatible with a 3DS. I can basically make a picture have depth on a 3DS. So I went and made a few of Havok Harbor and Blackshore Meltdown. You can download both here and here YOU MUST HAVE A 3DS AND AN SD CARD TO MAKE THIS WORK -Unzip the .rar file and plug an SD card into your computer. -Open up the SD Card in explorer and copy paste the files from the .rar into F:// DCIM/101NIN03 -Make sure that the files you are putting on the SD card are not already taken. If they are, then change the name of the files in the .rar to a different value like so- HNI_0039 to HNI_0099. HNI_00 must stay in the name and each .mpo file has a corrisponding .jpeg that must have the same name. Do not get them serarated. -when the files are copied over to the SD Card, pop it in your 3DS and boot up photo viewer and enjoy. Just some sweet gifs to go with this post too. Edited July 10, 2014 by Highwire4 5 Link to comment Share on other sites More sharing options...
Neo_Fire_Sonic Posted July 10, 2014 Report Share Posted July 10, 2014 So I figured out how to create 3D stereoscopic images that are compatible with a 3DS. I can basically make a picture have depth on a 3DS. So I went and made a few of Havok Harbor and Blackshore Meltdown. You can download both here and here YOU MUST HAVE A 3DS AND AN SD CARD TO MAKE THIS WORK -Unzip the .rar file and plug an SD card into your computer. -Open up the SD Card in explorer and copy paste the files from the .rar into F:// DCIM/101NIN03 -Make sure that the files you are putting on the SD card are not already taken. If they are, then change the name of the files in the .rar to a different value like so- HNI_0039 to HNI_0099. HNI_00 must stay in the name and each .mpo file has a corrisponding .jpeg that must have the same name. Do not get them serarated. -when the files are copied over to the SD Card, pop it in your 3DS and boot up photo viewer and enjoy. Just some sweet gifs to go with this post too. is there an earthquake or am i having a seizure Link to comment Share on other sites More sharing options...
Serephim Posted July 10, 2014 Report Share Posted July 10, 2014 Not a fangame or screenshot, but: Oh, how this took a while to get right... 7 Link to comment Share on other sites More sharing options...
Gistix Posted July 11, 2014 Report Share Posted July 11, 2014 Having fun at Unity, Lots of glitches, need rewrite... https://www.youtube.com/watch?v=Qa_5KZJ1nn8 2 Link to comment Share on other sites More sharing options...
Light The Hedgehog Posted July 11, 2014 Report Share Posted July 11, 2014 *video* Aye.... It's looking really nice! Buuuuut my fear seems to have came to fruition. I'm liking how it looks and the programming looks superb but the whole looking too much like 06' thing is really... jarring? The levels may be less glitchy and the game more polished but 06's idea's weren't the best. It looks really good presentation and gameplay wise though! Okay I'll spill the beans, honest criticism is better than half baked, so here we go. (Keep in mind this is just my personal preference) I don't like 06 too much. Good idea it had? Yes but things could be changed and such. This looks like it's making the same mistake as Sonic 2006 2D where it has great programming and presentation but sticks far too closely to it's origin. You have a lot of potential with this project and I don't want you to stop even the beta version of this project looked great but this one has got my hopes down, not to make you feel bad. But it's like just polishing 06 at this rate rather than "fixing" it. It's your game, do what you want with it but I feel that it could use a higher top speed and a quicker acceleration. The controls in the beta video you had shown earlier looked pretty good actually, Sonic was faster, homing attack angled downwards, he accelerated more naturally. Just my two cents and it still looks good just less enjoyable. Link to comment Share on other sites More sharing options...
Sir Spacebar Posted July 11, 2014 Report Share Posted July 11, 2014 Screens for ya. 3 Link to comment Share on other sites More sharing options...
Serephim Posted July 12, 2014 Report Share Posted July 12, 2014 (edited) Okay I'll spill the beans, honest criticism is better than half baked, so here we go. (Keep in mind this is just my personal preference) I don't like 06 too much. Good idea it had? Yes but things could be changed and such. This looks like it's making the same mistake as Sonic 2006 2D where it has great programming and presentation but sticks far too closely to it's origin. You have a lot of potential with this project and I don't want you to stop even the beta version of this project looked great but this one has got my hopes down, not to make you feel bad. But it's like just polishing 06 at this rate rather than "fixing" it. It's your game, do what you want with it but I feel that it could use a higher top speed and a quicker acceleration. The controls in the beta video you had shown earlier looked pretty good actually, Sonic was faster, homing attack angled downwards, he accelerated more naturally. Just my two cents and it still looks good just less enjoyable. Again, I agree with this, everything about 06 is clunky. I honestly don't think there's anything worth copying from that game. The animations were stiff and awkward, the physics and running speed were terrible, the homing attack is unnatural and clunky, the special effects were lazy, and water sliding looks absurd. It's neat that you're able to emulate it....I just really don't know why anyone would. If Sega ever remade Sonic 06 and made it a good game, it would play nothing like the version that was released at all, I can guarantee you. It's like a case study on how to make a platformer feel as unnatural and clunky as possible. At the very least I think you should swap the animations out for better ones...which I do think would be any other game in the franchise. Edited July 12, 2014 by Serephim 1 Link to comment Share on other sites More sharing options...
Stritix Posted July 12, 2014 Report Share Posted July 12, 2014 Having fun at Unity, Lots of glitches, need rewrite... https://www.youtube.com/watch?v=Qa_5KZJ1nn8 Nice job Gistix! It looks smooth, but Sonic's spinning animation is a little too slow, especially when he jumps. Speed up the animation some more and it'll look more natural. Sonic's running speed would also benefit from being raised since he's quite slow right now. But everything is looking good. I'm looking forward to this project. Keep up the good work. Link to comment Share on other sites More sharing options...
Neo_Fire_Sonic Posted July 13, 2014 Report Share Posted July 13, 2014 You know me, the fighting freak Knuckles,And we're at Pumpkin Hill,You ready? 1 Link to comment Share on other sites More sharing options...
AstroPiranha Posted July 13, 2014 Report Share Posted July 13, 2014 You know me, the fighting freak Knuckles,And we're at Pumpkin Hill,You ready? Is Sonic in mid-blink in that fighter's portrait, or is that a still picture Link to comment Share on other sites More sharing options...
Neo_Fire_Sonic Posted July 13, 2014 Report Share Posted July 13, 2014 Is Sonic in mid-blink in that fighter's portrait, or is that a still picture i'm confused, are you asking if its some sort of animated image? because if you mean that, then no, you cannot have animated icons in mugen. a friend of mine used to always constantly call that icon the "rapist face" sonic Link to comment Share on other sites More sharing options...
Betaman Posted July 13, 2014 Report Share Posted July 13, 2014 Working on the tiles for the Amethyst Palace area in Epsilon. Not Pictured: The slope tiles (They're not finished yet.), and the half-pipe tiles (Also not finished yet.)Will hopefully post the finished tiles to the forest area and city area soon. 4 Link to comment Share on other sites More sharing options...
Neo_Fire_Sonic Posted July 13, 2014 Report Share Posted July 13, 2014 yeah i know, please kill me *dies* Link to comment Share on other sites More sharing options...
Light The Hedgehog Posted July 14, 2014 Report Share Posted July 14, 2014 Amy is awesome! (Well I don't know kinda?) No anger here. Link to comment Share on other sites More sharing options...
Neo_Fire_Sonic Posted July 14, 2014 Report Share Posted July 14, 2014 Amy is awesome! (Well I don't know kinda?) No anger here. the thing is i wanted sonic boom amy because of this Link to comment Share on other sites More sharing options...
JiyakoZen Posted July 16, 2014 Report Share Posted July 16, 2014 (edited) Modernizing Sonic Worlds Delta V1.2 for my work-in-progress. It ain't much right now, I just felt like posting . It's called Sonic Euphorium. No story yet, Sonic is the only playable character, modernized gameplay (boost, jump dash, etc.) with a touch of Genesis visuals. I'm using chiptune music for the soundtrack. Edited July 16, 2014 by JiyakoZen 1 Link to comment Share on other sites More sharing options...
InfinityAlex Posted July 16, 2014 Report Share Posted July 16, 2014 Wow, this looks very promising! Nice to see a Modern version of Worlds floating around; it'll probably make Modern styled development much more approachable for MMF2 users! Well done you, sir! Anyway, I came here to share a little tease for my game; I only plan on announcing it once the SAGE trailer has come out, but I suppose a single screenshot wouldn't hurt! For those wondering, Sonic didn't acutally use the spring to achieve that position; he actually ran straight off the ramp! 3 Link to comment Share on other sites More sharing options...
Based LiBi (JoeyD) Posted July 16, 2014 Report Share Posted July 16, 2014 Me gustala, Alex. Also, kind of asking a bit much, but wouldn't it be cool if he was rotated in the direction he was moving when you took that snapshot? Oh Techo~ Link to comment Share on other sites More sharing options...
TheJeli Posted July 16, 2014 Report Share Posted July 16, 2014 In my option, I think Sonic's sprite looks odd considering the angle Sonic looks to be launching at. Maybe use that corkscrew animation you see in 2/3K. Link to comment Share on other sites More sharing options...
InfinityAlex Posted July 16, 2014 Report Share Posted July 16, 2014 Me gustala, Alex. Also, kind of asking a bit much, but wouldn't it be cool if he was rotated in the direction he was moving when you took that snapshot? Oh Techo~ That would look really weird; one minute, you'd be running vertically, and the next, woosh! He's sideways. Besides, it doesn't make sense for such a short gap. In my option, I think Sonic's sprite looks odd considering the angle Sonic looks to be launching at. Maybe use that corkscrew animation you see in 2/3K. It's all link to a specific ramp code I've implemented; it'll look a lot less odd when you play the game and see it all in motion. Link to comment Share on other sites More sharing options...
DarkchaoX10 Posted July 17, 2014 Report Share Posted July 17, 2014 Final Version of the hud ^^ (The Life icon will be changed trough later.) 2 Link to comment Share on other sites More sharing options...
Sir Spacebar Posted July 17, 2014 Report Share Posted July 17, 2014 Final Version of the hud ^^ (The Life icon will be changed trough later.) Looks great! Although in my opinion the hud strays too much from the classic sonic style. I would have liked it if it was a bit simpler, but that's just me. Link to comment Share on other sites More sharing options...
Neo_Fire_Sonic Posted July 17, 2014 Report Share Posted July 17, 2014 as perfect as it looks theres one tiny flaw in the image Link to comment Share on other sites More sharing options...
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