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JiyakoZen

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Everything posted by JiyakoZen

  1. It seems I still have it with these Advance sprites . Just did some variations with the hotspots and his shoes in the front. You can use these, just give credit.
  2. Hell to the yeah, I've been looking for something like this! https://www.youtube.com/watch?v=xH5rFYaQWxE (Alexandrite II from Blazblue: Chrono Phantasma) (Subdivisions by Rush) If you listen towards middle of each song you can hear a very clear similarity. Let me be more specific: Subdivisions: 2:16 - 2:39, 3:57 - 4:40 Alexandrite II: 3:20 - 3:46 These sections sound very similar - probably due to the key of the songs (B minor). Alexandrite II also has the general Rush sound as it has varied meter (time signature changes). Sorry if I'm being too technical =P.
  3. I'm at a loss here...Any of you guys hear of XDragoon? It's a webcomic made by someone named Felipe with the screenname "Yuski." I've seen his older work on dA and YouTube and noticed that he really likes the Chaotix. Then I remember seeing the "sprite libs" on the SFGHQ websites by someone named Yuski, who even published a few fan games there too - this Yuski was also obcessed with the Chaotix. I suppose it's safe to say these all came from the same person? I...

  4. Yeah, his head will look just about the same, just with Amy's facial features.
  5. Three overlooked Namco arcade machines: Valkyrie no Densetsu Wonder Momo Dragon Buster There was this group called ShiftyLook that was hired by Namco to promote their old properties through comics, animations, mobile games, etc. Unfortunately, they were shut down for some reason . Very fun games though. They have all 5 Namco Museum volumes on PSN .
  6. Until I actually have stuff to show, lemme say I'm working on a fan game. It's basically a modern Sonic game in which Sonic gets rule63'd. Don't worry, there won't be any 18+ or fanservice or any of that stuff. It's just a Sonic game with a different story.

  7. Sorry, not sorry? Lmao, just know that it's not gonna be like one of those interactive fanservice games. I know y'all don't like that stuff .
  8. Just redoing shit. I decided to change around some of the story in the beginning so I don't make too big of a challenge sprite-wise. Eggman inserts data from Amy Rose into his Estro Ray machine, so almost everything about how Amy looks is transferred into Sonic's body. Obviously, I kept his spikes the same so it's not a pure recolor. Not sure if he'll be using the Piko hammer though.
  9. Here's a WIP on genderbent Sonic. I simply took faces from Amy's sprites and pasted them onto Sonic's head .
  10. Everything's so gorgeous ^^. I love seeing games with so much time and effort; you're really pushing beyond limits ! I'm a gamer who actually prefers more gimmicks - at least, adding more gimmicks periodically in order to change the gameplay a bit (being stage-based, as you said). It's definitely something that games like the modern Mario games lack. Also, these item shops are so new to me in a Sonic game, fan-made or official xD; seems pretty interesting though . I really look forward to more !
  11. Ah, thanks! I'll have to try it out, but I see what I did wrong before .
  12. So, people stole sprites from a fan game called Sonic vs. LF2. The owner of the game peacefully called them out on his YouTube channel, only to be bitched at and made infamous. I dunno too much about sprites (I've made some in the past), but which side is more unethical? *If you find this too contraversal, just scroll past it :P. I'm just curious to hear opinions from other people.

    1. Show previous comments  3 more
    2. ZigZaX

      ZigZaX

      You also hace to consider the cancelation was not because the sprites were stolen, but because he was berrated for it, its sort of like a "fuck off we only like you for this".

    3. JiyakoZen

      JiyakoZen

      Ahh quite a discussion we have here ^_^. Well, to be honest, I kinda took my old sprites off dA after the whole conundrum because I didn't want those people who steal sprites using *my* shit. Not that I really care much for the old stuff I made, but still. I can think waaaaaay back in like 2009 when people started flipping shit over TarnishPrower's sprites, stealing them and such.

    4. JiyakoZen

      JiyakoZen

      You do make a good point about the whole cancelation thing, though. It's just one of those "you trip, we all fall" situations.

  13. Been messing with the new Sonic Worlds, and figured I can start making something out of it now. How exactly do I create multiple walking animations like in Sonic Advance 2 and 3 where the character changes animations as he/she goes faster? I know I have to tell the animation to start, I know the boundaries set by the speed, but how do I get it to proceed and revert between animations? I've tried this before, but something happened where Sonic ran at full speed, rolled, jumped, then when he landed, he was still in a ball. So the animation didn't restore when he landed. Can someone explain please ?
  14. Well this is a rule 63 idea I had for a Sonic fan game. Basically put, Eggman thinks that the reason why Sonic always stops his evil plans all the time is because he's a slim guy. Therefore, as Sonic approaches his robot lair, he is zapped with the "Estro Ray," and is given more fat and muscle in order to slow him down. In addition, Sonic is humiliated by the fact that he is a girl now, which is the distraught Eggman feeds on. While visiting the Lake of Rings (see SatAM or the Archie comics), Sonic receives a message that by collecting the Chaos Emeralds (surprise, surprise), he can activate a power that will change him back to a guy. Thus begins a long journey which Sonic finds much more challenging than others due to the fact that he's much heavier and can't run as fast - he will have to rely on more tactical forms of navigating zones and defeating Eggman's robots.
  15. Well, I don't know what to assume with just the video, since it's early WIP . But I think judging by the concepts you have so far, this might be the first indie game I spend money on ^^. *Not that I pirate games or anything, I just haven't played any shareware indie games .
  16. What is Sonic the Hedgehog 4 to you? I haven't played it much, probably just a demo. To me, it looks like a good fangame that someone put so much time and effort into. Perhaps it's not what it was meant to be: a direct continuation of the first three Sonic games, but how does it stand on its own? (Plus, I'm glad they ported to PC, because playing Sonic games on a touch screen sucks.)

    1. Briraka

      Briraka

      Even if it wasn't Sonic 4, I wouldn't call it passable.

      The controls just suck that bad.

    2. JiyakoZen

      JiyakoZen

      Yeah, I can understand that. Also, the physics are pretty slippery and unstable.

    3. WreckingPrograms

      WreckingPrograms

      The physics may not be that accurate but I think the game is still very fun, and it has one of the greatest soundtracks in Sonic history imo.

  17. I've been thinking of rendering a Sonic model into sprites in Fragmotion. I'm assuming the right thing to do is ask for permission from the person who made the model+animations?

  18. I'm playing Tetris Blitz on my Android phone. Otherwise known as Waste Your Money to Win! I'm literally sick of smartphone games, there's really not a lot of inspiration in the big ones. We're better off supporting the (not many) indie developers on Google Play/App Store. Probably gonna get a new 3DS for a real modern gaming experience. I've been outta the loop of video games for like a year, and I've already missed so much .
  19. I FINALLY GOTTA PC!! Took in our old family computer (Goodness, is that even a thing anymore?), and made it my own! I probably won't be working on anything until Xmas break comes up. I'll be knee-deep in college work next semester, so I'll probably drop by every now and then for fun :).

  20. Naruto's over. Anyone give less of a fudge than me :P?

  21. This looks so amazing ! I have to say, it takes Sonic Mecha Madness to a lesser extreme. In other words, instead of being something overloaded with all these visual and gameplay aspects, your game has a lot more direction. (I dunno if Streak is still heeerrre '~'...But that's my critique for his old project. Even if it was just something he messed around with, that's my opinion if it were an ongoing project.)
  22. Perhaps. It would certainly be more efficient. Just need to find my WIN7 disk lyin' around. Everyone in my family uses Macs nowadays, so . Thanks for your help guys .
  23. Meh, I try xP. Aside from virtual machines, Macs have really come a long way in a short period of time. There's a growing number of plentiful types of software that help with more complex things. Hell, I know plenty of game design/programming/design students who work solely on their Macs. I would get a Windows laptop to work with, but right now, I can only see myself becoming a game designer in the mere future, when I've had plenty experience with graphic design and computer science. Nowadays, I'm more focused on general education (just starting college) and art.
  24. Oh...really? Interesting . Frankly, never thought this would happen. Since homing attack is so looked down upon and whatnot =P. Well, here's my story, you ready? I use Wine on my MacBook to run Windows applications. Most simple apps run just fine. I don't use Wine a lot, because I already have better OS X software. When it comes to CF2.5/MMF2, shit happens. I can't run DirectX 3D, list mode crashes, there's no input for neither keyboard nor controller...UGH! I hate it to bits. Unfortunately, I'm more of a 2D artist/animator, so I've chosen the Mac path and game design is just something on the side. So Sonic Worlds 1.3 and up don't work all because of the input settings you see on the startup screen. Also the buttons don't show up, and the application crashes when I try to move on. I noticed other people had that same issue, but they could fix it because they weren't using a shitty environment to run it. I'm looking forward to the next build, but I'd like for there to be a more simple build, in a way. Kinda like how Sonic Worlds used to be, where there weren't any input settings and advanced graphics. Just a suggestion, maybe I just sound lazy right now . I'm just not too picky about using a keyboard/controller :\. Thanks guys ^^.
  25. Anyone else impressed by the fact that Five Nights at Freddy's was just made in Multimedia Fusion? Like, pre-MMF2?

    1. GSF

      GSF

      Wait, what? It's MMF1? Really?

    2. Abominal Taz

      Abominal Taz

      I thought it was made with MMF. I didn't think it was MMF1.

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