TailsSena Posted November 14, 2012 Report Share Posted November 14, 2012 Yeah well the trail started to split and there were blank spots inside the trail, it looked pretty bad.. I appreciate the fact you tried to help! (: There are two ways to fix this... 1) Slow the homing attack down a little bit. 2) Use a polygon like SEGA has been since Sonic Adventure. Option 2 is largely out of our capabilities. Link to comment Share on other sites More sharing options...
StealthyMC Posted November 14, 2012 Report Share Posted November 14, 2012 There are two ways to fix this...1) Slow the homing attack down a little bit. 2) Use a polygon like SEGA has been since Sonic Adventure. Option 2 is largely out of our capabilities. So it was a polygon all along.. And I wasn't using the trail JUST for the homing attack, I tested it by just having it follow Sonic no matter what, and the trail would begin to split into pieces. ;_; Link to comment Share on other sites More sharing options...
TailsSena Posted November 14, 2012 Report Share Posted November 14, 2012 So it was a polygon all along.. And I wasn't using the trail JUST for the homing attack, I tested it by just having it follow Sonic no matter what, and the trail would begin to split into pieces. ;_; Then Sonic is moving more pixels in one frame than the visible part of the trail is wide. Tip: Try to limit Sonic's speed so that he never moves more than the Trail Sprite's radius each frame. EDIT: How did you not see that is was a polygon? The trail had six visible edges, always... At least up until after Heroes. '06 and on fix that eyesore. Link to comment Share on other sites More sharing options...
OverbounD Posted November 14, 2012 Report Share Posted November 14, 2012 You can send me the source and I'll look. It seems to me if Sonic's on the ground shouldn't make a difference cause he can have speed and gravity values in the air. Link to comment Share on other sites More sharing options...
Chaos-Fusion Posted November 14, 2012 Report Share Posted November 14, 2012 Yeah well the trail started to split and there were blank spots inside the trail, it looked pretty bad.. I appreciate the fact you tried to help! (: Yeah, I think the reason would be that I use interpolate colour between pixels to stop the splits since my game's always suffering from drawing errors. GM8 thing, think it was fixed in GM 8.1. Anyway, hopefully the other method works Link to comment Share on other sites More sharing options...
thevaleev Posted November 14, 2012 Report Share Posted November 14, 2012 Hate to ask but how'd you get the trail to curve? Are you using particles or a sprite for it? That would be very nice of you if you could show me how to do that. Looks very polished too. ^^ Okay, I'll try to explain how I got it. And do not be too lazy to share, because more in my game available to the public. I just want to understand how we begin a talking. PM, Skype or etc.? Link to comment Share on other sites More sharing options...
BlitznBurst Posted November 14, 2012 Report Share Posted November 14, 2012 [qimg]http://i.imgur.com/AqpjY.png[/qimg] [qimg]http://i.imgur.com/tVXOr.png[/qimg] [qimg]http://i.imgur.com/jKJoV.png[/qimg] well, i'm not sure what i can say about those screen shots, but it's probably about something that might be finished later this year. (it's not ATS btw) I just realised that the sun is actually gradually setting. This now has me pretty interested. Link to comment Share on other sites More sharing options...
Kessler12 Posted November 27, 2012 Report Share Posted November 27, 2012 Link to comment Share on other sites More sharing options...
LakeFeperd Posted December 3, 2012 Report Share Posted December 3, 2012 ... Link to comment Share on other sites More sharing options...
HoMax_ Posted December 3, 2012 Report Share Posted December 3, 2012 Wtf ?????? ......... Link to comment Share on other sites More sharing options...
BlitznBurst Posted December 3, 2012 Report Share Posted December 3, 2012 Oh god I'm trying to remember what those symbols remind me of but I can't. **EDIT** Horizon Heights. Those pillars. I'm probably stupid and they have nothing to do with each other though. Link to comment Share on other sites More sharing options...
HoMax_ Posted December 3, 2012 Report Share Posted December 3, 2012 As to you this background? Link to comment Share on other sites More sharing options...
Nemox Posted December 3, 2012 Report Share Posted December 3, 2012 Why I'm so frustrated: That debug line? It's the collision normal against terrain. Link to comment Share on other sites More sharing options...
LakeFeperd Posted December 5, 2012 Report Share Posted December 5, 2012 ... Link to comment Share on other sites More sharing options...
Hyper Emerson Posted December 5, 2012 Report Share Posted December 5, 2012 Is that a LOLhog? Link to comment Share on other sites More sharing options...
Damizean Posted December 5, 2012 Report Share Posted December 5, 2012 Why I'm so frustrated:[qimg]http://img.photobucket.com/albums/v128/TuahS/SonicTerrainNormals.png[/qimg] That debug line? It's the collision normal against terrain. Moar info plz. Link to comment Share on other sites More sharing options...
Nemox Posted December 5, 2012 Report Share Posted December 5, 2012 Moar info plz. Unity's terrain engine fails at physics. A simple ball will lose speed moving downhill and gain speed moving uphill. And judging by these recent debug line tests, it seems it doesn't even provide proper collision angles. Small slopes seem to return proper collision normals (yet still screw with physics), while high slopes like this have only returned vertical lines. The most dramatic example I've demonstrated is creating a cliff with a mesa on top. Any rigidbody that bumps into the cliff is instantly teleported to the top. This doesn't happen in other engines like UDK. For that matter, Unity's terrain renderer has also been reported by others to be pretty heavy and sluggish. I'd try and make my own if I weren't so busy on physics and gameplay. And by busy, I mean still procrastinating. Well, I have been doing quite a lot lately actually, just hitting an old brick wall or two that keep resurfacing. Link to comment Share on other sites More sharing options...
Hez Posted December 6, 2012 Report Share Posted December 6, 2012 More for music than anything. Act remixes for each act. Link to comment Share on other sites More sharing options...
LakeFeperd Posted December 12, 2012 Report Share Posted December 12, 2012 Boo.... Seeing how things are going, seems like this one is going to take less time tham ATS. Link to comment Share on other sites More sharing options...
Serephim Posted December 12, 2012 Report Share Posted December 12, 2012 More for music than anything. Act remixes for each act. i really love that powerup timer on the HUD. Really neat touch. Link to comment Share on other sites More sharing options...
thevaleev Posted December 12, 2012 Report Share Posted December 12, 2012 [qimg]http://i.imgur.com/SdESt.png[/qimg]Boo.... Seeing how things are going, seems like this one is going to take less time tham ATS. Background is looks awesome! As for this... ball in sky, I feel style of Horizon Heights and Cyan City. And all this on Angel Island. I'm right? Link to comment Share on other sites More sharing options...
Chaos-Fusion Posted December 19, 2012 Report Share Posted December 19, 2012 To avoid bumping the actual thread with 1 video, I'll just post it here. Pretty much I'm just looking for feedback on the fluidity of the combat as I'm using DMC as an inspiration for the combat system and I'd rather avoid having it end up like the Werehog's repetitive gameplay. Link to comment Share on other sites More sharing options...
SonicFan2010 Posted December 19, 2012 Report Share Posted December 19, 2012 It is fluid enough. Link to comment Share on other sites More sharing options...
Nefault1st Posted December 20, 2012 Report Share Posted December 20, 2012 Man, it's been a while since I've been here. Forgot to bookmark the site .3. Anyway, I got a few pics to show you guys. Gift Shop, Gift Shop Menu and Inventory menu. I may have a lot more in a few days but yeah, I hope you enjoy what I have now! All of these features shown are complete and will be in the update. Link to comment Share on other sites More sharing options...
Rael0505 Posted December 21, 2012 Author Report Share Posted December 21, 2012 ... man I LOVE the look of this level! Really awesome! Then again, so is everything you do. Link to comment Share on other sites More sharing options...
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