Apricity Posted August 22, 2011 Report Share Posted August 22, 2011 Any idea what your glitches are? I may be if assisstence there perhaps? Link to comment Share on other sites More sharing options...
Apricity Posted August 22, 2011 Report Share Posted August 22, 2011 I did these credits in like 5 mins. If I missed anyone for anything don't take it personally I'm just forgetful at times. Give me a swift give up the arse and I'll add you. Any other categories need adding? Also the whole Project Leaders thing, OverBound would you like to be credited for that or Kris? After all you two did lead your own project of modifying it and you have get an eye over things and fixed bugs and what-not. Let me know what to change, I haven't implemented it yet so don't worry Sonic Dash+ Credits Original Sonic Dash Engine Damizean & RogueYoshi Project Leaders Chronic Engine Modifications OverBound Kirs AeroGP Power Hedgehog Chronic Programming Contributions Damizean RogueYoshi OverBound Kirs AeroGP Power Hedgehog Chronic Toaster1 Mr. S Delta Hedgehog JetHawk95 Graphical Help OverBound BlazefireLP Delta Hedgehog Toaster1 JetHawk95 Chronic EarthmasterT Mr. S Conceptual Contributions OverBound Kirs Chronic Toaster1 Mr. S Dark Raven X JetHawk95 EarthmasterT BlazefireLP Asuma Sonic The Hedgehog, Miles "Tails" Prower, Knuckles The Echidna and all related characters are property of SEGA Inc. and SONIC TEAM. Link to comment Share on other sites More sharing options...
Dark Raven X Posted August 22, 2011 Report Share Posted August 22, 2011 You forgot; Moral Support / Cheerleading Dark Raven X 1 Link to comment Share on other sites More sharing options...
Apricity Posted August 22, 2011 Report Share Posted August 22, 2011 I'll add you under "Conceptual Contributions" Link to comment Share on other sites More sharing options...
Kirs Posted August 22, 2011 Report Share Posted August 22, 2011 Erm one thing... notince my nick is Kirs, no Kris xD Link to comment Share on other sites More sharing options...
Apricity Posted August 22, 2011 Report Share Posted August 22, 2011 I did. OverBound refers to you as Kris so I assumed that's the name you'd want? Either way, I'll make it "Kirs" for you unless you'd prefer your real name:) Link to comment Share on other sites More sharing options...
Kirs Posted August 22, 2011 Report Share Posted August 22, 2011 Kirs better Link to comment Share on other sites More sharing options...
Apricity Posted August 22, 2011 Report Share Posted August 22, 2011 Okay Link to comment Share on other sites More sharing options...
toaster1 Posted August 22, 2011 Report Share Posted August 22, 2011 Chronic, I guess I'll give you the entire code base of Sonic Genesis soon. I just need to get to my home computer, and then I'll send it to you via PM. Ok? Hopefully that will help you. It has a disclaimer screen and a credits screen you can easily modify and a bunch of other stuff. It even has badniks, but they were really terribly coded. Hopefully when you get it you can right my wrongs. Also, just a note: Although the credits screen only allows for block capitals with my version, if you can make a full font please refer to me as either toaster1 or TOASTER1. Toaster1 just makes me think of a silly thingy I remember from a few months ago. Link to comment Share on other sites More sharing options...
Apricity Posted August 22, 2011 Report Share Posted August 22, 2011 Okay bro, cheers! I'll make good use of it. Think you'll ever continue it if we finish the engine? Also... http://www.youtube.com/watch?v=3-RPNAqFTF4 Link to comment Share on other sites More sharing options...
Kirs Posted August 22, 2011 Report Share Posted August 22, 2011 Very nice work! Just one thing... There's a code line somewhere, dont remember now, that makes Sonic sprite remain at angle 0 when rolling. It looks weird when rolling through loops : / Link to comment Share on other sites More sharing options...
OverbounD Posted August 22, 2011 Author Report Share Posted August 22, 2011 Kirs not Kris okay. Sometimes I tend to mix letters around and not notice. My place in the credits look fine the way they are I think. Link to comment Share on other sites More sharing options...
Apricity Posted August 22, 2011 Report Share Posted August 22, 2011 Okay,sorry:) Link to comment Share on other sites More sharing options...
Delta Hedgehog Posted August 22, 2011 Report Share Posted August 22, 2011 Diagonal Springs are in, but now I'll have to sign up for dropbox or something to post a download. Link to comment Share on other sites More sharing options...
Apricity Posted August 22, 2011 Report Share Posted August 22, 2011 Danke. Link to comment Share on other sites More sharing options...
StealthyMC Posted August 22, 2011 Report Share Posted August 22, 2011 Any idea what your glitches are? I may be if assisstence there perhaps? If you try jumping into the corkscrew you'll be rolling on an invisible mask. Link to comment Share on other sites More sharing options...
Apricity Posted August 22, 2011 Report Share Posted August 22, 2011 Oh I can sort that out :L Just put what you have in? Link to comment Share on other sites More sharing options...
Apricity Posted August 23, 2011 Report Share Posted August 23, 2011 Changes in my version: -Sonic, Super Sonic, Tails and Knuckles all now have genesis sprites. -You can now die. I have not however made a game over yet. -Sega intro and Title Screen. -Flippers added. -The chute from green hill zone added but is still slightly buggy. -Blue/Purple spring from Sonic XG added. -Began fixes on signpost. Camera has now been coded to not travel further than it. Will fix vertical scrolling and create an End Act position. -Bug fixes in general. To be added/done: -Completely fix End Act Sign post. -Completely fix Green Hill chute. -Add diagonal springs. -Clean up sprites. -Add Game over. Link to comment Share on other sites More sharing options...
Mr.S Posted August 23, 2011 Report Share Posted August 23, 2011 Sounds code. Just wondering does Sonic Dash+ have ogg support. Could be a useful feature. Link to comment Share on other sites More sharing options...
BlazefireLP Posted August 23, 2011 Report Share Posted August 23, 2011 ___________________________________________ FATAL ERROR in action number 1 of Trigger Event: <Deleted> for object objPauseButton: Error, no character name was found on 'Sonic.ANIM' ..... Link to comment Share on other sites More sharing options...
Apricity Posted August 23, 2011 Report Share Posted August 23, 2011 Thats never happened to me. Make sure it's in the same folder as all the ".ANIM" files. And Mr. S no not yet. If someone could implement it for me I'd be happy but atm I'm working on the goals I set D: Link to comment Share on other sites More sharing options...
BlazefireLP Posted August 23, 2011 Report Share Posted August 23, 2011 What the hell is with the shitty MIDIs? Also, I'm playing this and there is so much wrong with this and so many half assed things that i.....don't even want to bother continuing. Link to comment Share on other sites More sharing options...
Apricity Posted August 23, 2011 Report Share Posted August 23, 2011 If there's things wrong with it tell us? Don't write a comment like "What the hell is with the shitty MIDIs?" Which doesn't help anyone at all. Link to comment Share on other sites More sharing options...
Dark Raven X Posted August 23, 2011 Report Share Posted August 23, 2011 Shitty MIDIs? They're the same MIDIs that were in vanilla SDASH. What's the problem with em? Could you be a bit more specific about what's broken or "wrong" with it? It's a WIP, so obviously stuff isn't 100% yet. And it won't get there if you're not a little more descriptive of what the problem is. Chronic! Just the Super Peel Out for Super Sonic is the 'big' thing I picked up on, and it's not that big I guess. Had a little graphical glitch in the chute (Sonic appeared to stand up at the curve), but functionally it's great. And this may be more of a request than a problem: for the end of level signpost, how about having "Sonic got through" appear much sooner after touching it? Leave the countdown for a few seconds, but have the text appear right after hitting the post? Anyway, cheers for the hard work. It's shaping up nicely. Link to comment Share on other sites More sharing options...
BlazefireLP Posted August 23, 2011 Report Share Posted August 23, 2011 It lets you know using MIDIs in 2011 is like a 2004 move. Here is some things then. -Sonic's mask has the complete wrong size or his sprite has a horrible hotspot. "Example of it: When you go near a wall, change direction and you notice Sonic is FAR from the wall, then close to it. -Selecting a character when you already selected a character. "Example of it: At the start, there is a menu Player1 Player2. You select the characters their only to be brought to another screen where you do the exact same thing but it "apparently" saves. -Presentation: Most of the presentation is very questionable. It even goes as far as the BG in the title and menu not tiling correctly and/or looking blurry as hell. -Sonic blinks too fast when being hurt and Eggman doesn't even look like he is blinding when you hit him "like the HUD". -Dust should be in-front of Sonic's sprite, not behind. -Sonic's animations have some serious speed issues. Spin-dash int a wall really fast, watch the animation speed burst out of control. -Effects some of the effects are a bit unnecessary and odd. Take the Enemy destroy for example. If you wanted this to be a good engine for people to use. Stay away from customizary changes. -Sonic Can look down but not up. O_O -When having a shield, get hurt. Invincibility starts. -Touch the end-sign backwards sonic will moon walk off the screen. Those are just some of the things I noticed on quick play-through. This needs a lot of work to be as nearly as worthy as something like SonicWorlds is or an even decent usable engine . IMO this has some ways to go before maintaining a good solid stream of polish. - Link to comment Share on other sites More sharing options...
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