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Sonic Genesis


toaster1

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Hey all (again). I've worked some, but I just couldn't find a way to top that ending part in the previous WIPs and I think this works as a whole piece. Here's a my "promo version", aka WIP #4.

Edit: Thanks for all the comments on the works in progress mixes! :D

Edit 2: Toaster, I did say "promo version", so this [WIP IV] is kind of a show off version ;). I'll get the final one out shortly and have it posted here soon.

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Toaster that just looks sweet. You should base all your levels off the Sonic 1 style of game play. That's could be a great Niche for Sonic Genesis as the Sonic 1 fan game. Kinda similar to how I've based Sonic Time Twisted mostly off Sonic CD. Was that the plan all along?

DJ the final version of that song sounds great too!

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Thanks, Overbound! Actually, it was kinda intended kinda like Sonic 2... But when I downloaded the original trilogy for Wiiware (SnK not included sadly, 200 points short =P ) it was always Sonic 1 I wanted to play, and which I completed the most (indeed, the only one in which I could get more than 2 chaos emeralds). Perhaps the only bad part was the lack of spindash and those spike poles in Labyrinth Zone Act 3, which I could not past for the life of me. =P So, I guess a S1 influence has rubbed off in such a manner. =)

Also, DJ Espeed, that rules. =D

Do you mind creating an act 2 version in the vein of S3nK or would you rather work on your own projects at the moment? =)

Also, just noticed that WIP 4 was a promo version. Got it. ;)

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Here we go. Actual screenshots of the new, still-unnamed lava zone!

1sonicgenesis10.png

You can see a new gimmick I coded in the span of 6 or so hours (sleep time non-inclusive =P ) and which only has 1 minor glitch.

Oh wait do you see that chain, on the new gimmick? Yeah. I coded chains that only need 2 objects to run, so they are just graphical. You need to tweak them horrendously for every object you apply them to though.

(Also, Delta, the rocks aren't even red/crimson BTW. =P )

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All it needs is a repeat or a bit of padding to get it to the 1:20 mark that act 1 has, and it will be a TOTAL WINNER of a song. I mean, it's that already, but it just makes for easy listening when I listen to how awesome it is if I don't have to press the play button again. =P

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Wonderful! =D

Can you change it just a little bit, though?

You know that kinda thin textured tune that happens before the music repeats? Could you make that tune a bit shorter please (only repeated once before the song starts again), because at the moment it's a break from the awesome vibrantness the song seems to eminate. =D

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Here we go. Actual screenshots of the new, still-unnamed lava zone!

[qimg]http://www.majhost.com/gallery/TTOT/SonicGenesis/1sonicgenesis10.png[/qimg]

You can see a new gimmick I coded in the span of 6 or so hours (sleep time non-inclusive =P ) and which only has 1 minor glitch.

Oh wait do you see that chain, on the new gimmick? Yeah. I coded chains that only need 2 objects to run, so they are just graphical. You need to tweak them horrendously for every object you apply them to though.

(Also, Delta, the rocks aren't even red/crimson BTW. =P )

Only 2 people saw this post and screenshot because it was buried beneath the page. =/

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If you want me to make music for Magma Mine, I can definitely do so. Somehow, I'm thinking if you mix

with a little Genesis attitude and feel, you can def. have a nice piece for that level. But that's me. I'm sure you'll have a vastly different opinion in contrast to mine.
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