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Jeffrey_bones

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Jeffrey_bones last won the day on August 15 2010

Jeffrey_bones had the most liked content!

About Jeffrey_bones

  • Birthday 03/07/1983

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Profile Information

  • Location
    Charlotte NC
  • Interests
    Making Games
  • Fan Gaming Specialty
    Ripping My own Sprites
  • Current Project
    Sonic X-treme GM8

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  1. LOL! I don't know some setting maybe? does it really matter? That was a funny response! I didn't expect anyone to point that out! LMAO!!!!!!!
  2. Classic Sonic Xtreme Textures Have been applied and the game runs a lot smoother now on ANY system! http://www.youtube.com/watch?v=qms5Y_fBefg<-----June 2011 Youtube Link Currently experimenting with somebody elses Sonic 2.5 D engine. Here you can see Sonic Xtreme GM8 graphics applied to it. this engine contains classic Sonic gameplay style and 3d loops and ramps. I may use these physics but for now I'm just testing and toying around http://www.youtube.com/watch?v=goqbk3ZimCE<----- June 2011 Other stuff Youtube link
  3. I made a new logo. which is better? the first one I did which closely resembles the real Wacky Worlds logo, or this new Mario Galaxy style one?
  4. YOUTUBE PREVIEW---> Behold, Super Mario's Wacky Worlds GM8. This is the sister project to Sonic Xtreme GM8. This Game will be using the same engine I'm using to create that game. This game is 1 of 4 recreation projects of canned games I am doing this year. Sonic Xtreme GM8, Donkey Kong Racing GM8, and Diddy Kong Pilot GM8 are the other 3. The graphics and levels in this project are being ripped straight from the Phillips CDi Games Hotel Mario and Wacky Worlds. The idea behind this one is to accurately recreate the same wacky worlds levels in 2.5 D and finish making the game! I have however replaced Marios' sprites with ShinRyoga's Mario from the M.U.G.E.N. universe. What this means is that you are going to see Mario doing a lot of moves and a lot of character animation. All of the powerups from Super Mario World as well as a few new ones will be included in this game. Wacky Worlds was supposed to be the true sequel to Mario World and that is what this projects' main goal will be all about. I am temporarily naming my engine for these games the Xtreme GM8 Engine. As you can see this project is very early in development but this just proves the engine can do a lot of things. It can serve to make a 3D platformer as well as a 2.5 D platformer. This version of Wacky worlds will be unlike any Mario game you have ever played before, I have always been a hardcore Mario fan and this is the only game I could imagine me recreating! this game should have been made a long time ago.... Stay tuned
  5. I have been on a long break from my project, but I am back on board and I have big plans for my baby. This is the red sands pyramid stage. It is still very early in construction but I figured, why not show off a little bit what I have done so far? New Logo Youtube Video Preview Red Sands Pyramid
  6. I have been on a long break from my project, but I am back on board and I have big plans for my baby. This is the red sands pyramid stage. It is still very early in construction but I figured, why not show off a little bit what I have done so far? New Logo Youtube Preview Red Sands Pyramid
  7. Hi P3DR0. I just wanted to say I completely understand your decision in changing the name of your project to what YOU feel it should be called. I too have had this same problem, but it's not the name that makes the game it's the game that will tattoo the name into the players memory, remember that. Also I wanted to say holly bat $h!t your game is impressive! You should be very proud of yourself! I will be keeping my eye on your project, I can't wait to play it! Edit-----> As you said, everybody remembers the original sonic as Sonic the Hedgehog and everybody remembers the other one as sonic 06. The game makes the name, and your take and style on your project will make the player remember the game the way it should be remembered. I think it's a very good idea.
  8. Mugen Compilation Game I threw together I will put pics and videos up later right now I'm tired and I'm going to sleep I will be updating this game often. Enjoy http://uploading.com/files/f37ae8c8/MK%2BVS%2BKI.zip/ WATCH---->
  9. These requirements are unacceptable considering I can run games such as Team fortress 2 on a lower end computer. Hell, I can even run Left 4 dead 2, yet this simplistic game runs like shit. Well thank you. I knew I did a poor job of managing my resources and thats exactly what I was thinking I needed to do, load textures externally. well now I have some work to do! Seriously this really helps a lot now I know exactly what to do to make the game perform better!
  10. I decided to make some beta demos for you guys to download and play test the game! Keep in mind things are not final and the project still has a long way to go!!! Also keep this in mind: Minimum System requierments: Dual Core 2.9ghz or faster 2 gigs System Ram Direct X 9.0C or better 512mb 3d graphics card (NVIDIA WORKS BETTER) (need to manage my resources better. I'm gonna try using external .png files for textures) I HAVE tested this game on other systems with lower specs and it runs like crap! If you do not have these specifications DO NOT TRY AND PLAY THE DEMOS. PCS I tested with single core CPUS crashed during play. I can not stress this enough! Do not attempt to play if you dont meet these specifications! anyway here are the 2 demos for download, enjoy! Jade Gully Beta Demo http://www.mediafire.com/?4rbg2zrmf983jrq Crystal Frost Beta Demo http://www.mediafire.com/?7zl0cysl787ha9c
  11. Not much new to post here. Big thanks to squallff8 for designing me a new lives icon! It looks great man! Thanks a lot
  12. YES but there is a little more to it than just that. I'm going to do something new that has never been attempted in a fan game release before. It involves Sonic X-treme GM8 directly. Think Sonic & Knuckles Think Banjo-Kazooie/Tooie Stop 'N' Swap
  13. The problems in my life that I mentioned earlier are over and I'm moving on. I will be starting back on the project this week. Wednesday to be exact. I would like to thank squallff8 for his help and hard work on my new lives icon! It's actually perfect! I will also have a big announcement about the game Wednesday so check the thread for more info then. I can however reveal a few things now.... 1) Fish-Eye lens will be an option you can turn on or off. 2) There will be a Hovercraft gimmick 3) There will be an option to turn on CLASSIC textures or NEW HIGH REZ. The big boy announcement will have to wait until I can provide a video. I'll give a hint though.... Two is always better than one. It's time to do something COMPLETELY NEW with Fan Gaming Hint Hint
  14. Create an invisible object (call it proximity detector) that is wider than the pipe. Put one on top of every pipe in your game (where mario will come in contact) Make it look like a big rectangle, when mario collides with the proximity detector it will then start the movement event. If he is not colliding with it the plant will remain static. It will look like this: Objects:________________________________________Piranah Plant EVENT 41: mario is overlapping Proximity Detector______Start movement (duplicate and Negate the event) EVENT 42: X mario is overlapping Proximity Detector____Stop EDIT------> I just looked at your .mfa and I see something else. First of all you have a lot of events going on just to make this one simple movement trick. You want to reduce your number of events in MMF as much as possible to maintain stability. It's over complicated. If you start over and use the method I described above (using a path movement wouldn't be bad either) I think it will work out a little better for you. You can make proximity detectors specific to the pipe and plant that you want to affect. It doesn't have to be so hard, just think about what I'm suggesting before you dismiss it. I'm trying to help you out.
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