toaster1 Posted June 5, 2010 Author Report Share Posted June 5, 2010 Misaligned by one pixel, Snooky. I has an eye for detail. Link to comment Share on other sites More sharing options...
Snooky Posted June 7, 2010 Report Share Posted June 7, 2010 Misaligned by one pixel, Snooky. I has an eye for detail.Oh xD I would have never noticed something like that. Link to comment Share on other sites More sharing options...
toaster1 Posted June 9, 2010 Author Report Share Posted June 9, 2010 I am kind of embarrased. I was indirectly mentioned via my old fangame on TSSZ. fuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu btw, old one was canceled because of a hard drive failure or something along that lines. Link to comment Share on other sites More sharing options...
Sparks Posted June 9, 2010 Report Share Posted June 9, 2010 btw, canceled because of a hard drive failure or something along that lines.Sure hope you mean that old fan game, and not this one :C Link to comment Share on other sites More sharing options...
toaster1 Posted June 21, 2010 Author Report Share Posted June 21, 2010 Yeah the old one. =P I've almost completed Sonic's new ability! I've thought it would be a good idea if adapted to the 2D world. I've added... the quickstep. It is similar in name only. If you're running fast enough and you press up, you skid for a little bit then turn around, running at full speed. You can use it if you see an enemy or wall-mounted spikes almost too late. Of course there isn't much use for it in the early zones; you've got to wait for things to heat up before it gets required in a lot of situations. No, it is not going to be the main way to play the game. I just wanted to show new ideas in this game, not get it running by nostalgia alone. I don't have any screenshots to show because it doesn't look like anything special unless in motion. Link to comment Share on other sites More sharing options...
toaster1 Posted June 25, 2010 Author Report Share Posted June 25, 2010 Aaaaand nobody has posted yet to talk about his new ability. =( In other news I just coded a new badnik! This will replace the Crabnet, as it is at least ten times more intuitive. I call it... The Shellbeater. If you attack his giant claw arm you will be bounced back like if you hit a bumper. Only if you wait for him to move away and then attack his other side will you hope to defeat him. Or, you know, you could just jump over him. =P It has a funny graphical quirk where whenever it stops and turns around its entire upper torso rotates 180 degrees. Yes I sprited all that. It's much funnier in action however. Link to comment Share on other sites More sharing options...
OverbounD Posted June 26, 2010 Report Share Posted June 26, 2010 The quick step sounds ok but I wonder if its really necessary. Considering the levels you've made so far I just don't see where it would be useful or necessary. If you want to make your game a bit different why not use a new game wide gimmick. By game wide I mean the gimmicks are are in every level such as springs and boost pads or in the newer games grind rails. If you could think of a new gimmick that fits with those that would give you game something unique. The crab looks great I wanna see the 180 movement! Link to comment Share on other sites More sharing options...
Sparks Posted June 26, 2010 Report Share Posted June 26, 2010 Where are it's eyes? O_o Link to comment Share on other sites More sharing options...
toaster1 Posted June 26, 2010 Author Report Share Posted June 26, 2010 Thanks Overbound! There will be sections in the end of act two maybe, and then later zones that may require it. Besides, the spindash wasn't really nessecary. The Super Peelout wasn't really nessecary. I may think about a gamewide gimmick however. The eyes are the green thing on its chest. It is sorta SMG inspired. =P Link to comment Share on other sites More sharing options...
OverbounD Posted June 26, 2010 Report Share Posted June 26, 2010 The spin dash is required for a few gimmicks. But necessary may be the wrong work useful might be a better word. I agree with Sparks on the eyes they really don't look like eyes. He needs more of a face and eyes that look like eyes . Ohh I kinda liked how that turned out I'd use it myself if I you didn't make most of it XD. Link to comment Share on other sites More sharing options...
toaster1 Posted June 26, 2010 Author Report Share Posted June 26, 2010 Sorry Overbound, you may like that version but I don't really. =( I think I'll stick with what I have. It's more obvious in game anyways. Link to comment Share on other sites More sharing options...
OverbounD Posted June 26, 2010 Report Share Posted June 26, 2010 No worries mate I just messed with it for fun. Link to comment Share on other sites More sharing options...
toaster1 Posted June 27, 2010 Author Report Share Posted June 27, 2010 I've almost finished coding the boss! Just a few touchups here and there. But I could release it here and now and there wouldn't be too many problems. Link to comment Share on other sites More sharing options...
OverbounD Posted June 27, 2010 Report Share Posted June 27, 2010 By release you mean a demo? I'd say wait til SAGE until then you could find maybe 5 people or so to beta test, that way you have an even better demo. Link to comment Share on other sites More sharing options...
toaster1 Posted June 27, 2010 Author Report Share Posted June 27, 2010 Yeah I meant release it at SAGE. But I'm saying if I released it now there wouldn't be too many problems. If. =P Link to comment Share on other sites More sharing options...
toaster1 Posted July 10, 2010 Author Report Share Posted July 10, 2010 I am pleased to welcome DJ espeed to the project! His music is awesome. You should probably go listen to it now. Now. =P Link to comment Share on other sites More sharing options...
OverbounD Posted July 10, 2010 Report Share Posted July 10, 2010 As I've already said to espeed I really enjoyed that Sonic and it sounds perfect for a Sonic title screen, reminds me of Sonic 3D Blast a bit. Link to comment Share on other sites More sharing options...
CrypticSailor Posted July 10, 2010 Report Share Posted July 10, 2010 That sounds really professional o_o Link to comment Share on other sites More sharing options...
toaster1 Posted July 16, 2010 Author Report Share Posted July 16, 2010 I finally made my topic for Sonic Retro. I am called Roller there. Also included: Twelve screenshots stitched together into a massive PNG quilt. Link to comment Share on other sites More sharing options...
toaster1 Posted July 28, 2010 Author Report Share Posted July 28, 2010 I made it. This is the SAGE website for Sonic Genesis, lovingly and helpfully crafted by Overbound. Massive thanks to him. I'm posting this now because I don't want to be lost in the confusion of SAGE; people will want to play my game first because it's the only game they can play! =P The download link is on the website btw. =) Link to comment Share on other sites More sharing options...
Kirs Posted July 28, 2010 Report Share Posted July 28, 2010 Tested You made a massive badnick spam, I like it : D and I love the bouncing badnick, its a bit challenging. The game is in beta stage so you still can add and improve a lot of things, but the demo looks nice. The only thing... when I finish the stage, the game closes with an error : / A windows (7) one, not a Game maker one. Any idea ? Link to comment Share on other sites More sharing options...
emersion Posted July 28, 2010 Report Share Posted July 28, 2010 Nooo! Toaster. You spoiled the surprise for SAGE D:. Oh well, Downloading now. XD Link to comment Share on other sites More sharing options...
RedEchidna Posted July 28, 2010 Report Share Posted July 28, 2010 I made it.This is the SAGE website for Sonic Genesis, lovingly and helpfully crafted by Overbound. Massive thanks to him. *intuitive :> Also, your first zone and it's full of badniks in the exact spot you need to land on from a spring and etc? Final zone's gonna be a bitch Link to comment Share on other sites More sharing options...
emersion Posted July 28, 2010 Report Share Posted July 28, 2010 It wasn't a bad game toaster, However It felt very platform orientated and that Crab badnik that bounces you back I found quite annoying, especialy since it kept throwing me back every single time I collided with it and made every speed section seem slower than it appeared. Other than that is was alright to play. I especially liked the boss with it's simplicity. Not many fan games have bosses in them while being in Demo stage. Also with the ability, I never seemed to get the quick step to work, maybe it's my poor of an excuse wireless keyboard. Also the booth was quite well presented, simplistic look but easy to distinguish what's what. I'll look forward for future development on the game :3. Link to comment Share on other sites More sharing options...
Sparks Posted July 28, 2010 Report Share Posted July 28, 2010 Oh well toaster, looks like all your stuff might be stolen now anyway I'll check out the demo after I get home :V Link to comment Share on other sites More sharing options...
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