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emersion

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  1. Travel Sonic, They are already ripped for SFGHQ, they are on the main site. Just not in sheet form. Unless submitting the same thing in sheet form counts?
  2. Those graphics are very pleasing to the eye. I do however agree the pallet for the checkpoint does look slightly broken. Perhaps a stronger pallet would suffice?
  3. Show me the ones you want Delta, and I will put them into sheets for you to use.
  4. Oh, my apologies. Well I like the idea you have there. I also looked at the game play video recently. Looks very smooth and slick. I am VERY fond of the sprites too, G-Blastman did an excellent job. I can't wait to see how this project is going to turn out.
  5. It wasn't a bad game toaster, However It felt very platform orientated and that Crab badnik that bounces you back I found quite annoying, especialy since it kept throwing me back every single time I collided with it and made every speed section seem slower than it appeared. Other than that is was alright to play. I especially liked the boss with it's simplicity. Not many fan games have bosses in them while being in Demo stage. Also with the ability, I never seemed to get the quick step to work, maybe it's my poor of an excuse wireless keyboard. Also the booth was quite well presented, simplistic look but easy to distinguish what's what. I'll look forward for future development on the game :3.
  6. Nooo! Toaster. You spoiled the surprise for SAGE D:. Oh well, Downloading now. XD
  7. Is there a reason why this reminds me of SonicColours?
  8. Happy birthday Delta Hedgehog! Have a good'n. :aparty: :aparty:
  9. What baffles my mind is how they get through the Number Process :S
  10. Looks like I managed to skip that part, Well. I'm looking forward to it and yeah. I ran into a few problems too. Framerate was quite a problematic issue for me.
  11. Hey there, Was just browsing the forum and kept seeing lots of spam posts. Could anyone explain to me why this keeps happening? I thought there was some sort of filter upon registering is their not?
  12. Candescence, that project of yours is really shaping up nicely. Very good presentation IMO. Will this make it to SAGE this year?
  13. Oh yeah, I forgot about this little jem! I can't wait to play the next release Cstyler!
  14. There is one way to do it, Make it 4 or 5x (With is being smoother) and then every time you increase or decrease it's scale the quality will look relatively similar. Also, I just noticed the tiles I thought where dark is in fact underwater. haha.
  15. Bloody hell, I wasn't expecting that! Another graphically stunning fan-game. My favorite part of it is the detail with the tiles being darker inside the zone. Nice touch. My only critique would be that that the blue ring could use some smoothening out if you know what I mean.
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