Rael0505 Posted December 10, 2009 Report Share Posted December 10, 2009 This new one is great. You just had to be the one, didn't you. Link to comment Share on other sites More sharing options...
Spike Posted December 10, 2009 Report Share Posted December 10, 2009 I am the one. *dramatic pose* (Also, I was referring to this one, not the stupid smiley one, in case you didn't notice) Link to comment Share on other sites More sharing options...
OverbounD Posted December 10, 2009 Author Report Share Posted December 10, 2009 I *think* he knew Spike but damn gsoft that actually looks like a legit logo there. Link to comment Share on other sites More sharing options...
Aaron C-T Posted December 10, 2009 Report Share Posted December 10, 2009 Yea, the Pacman G by itself definitely would be better. Link to comment Share on other sites More sharing options...
GSF Posted December 10, 2009 Report Share Posted December 10, 2009 @Overbound: Definitely looks better indeed. The guy who made comments #18 & #19 is the one who made the images though. I like the idea of the "pac G". Clever and simple (without the 'cog', that is) Link to comment Share on other sites More sharing options...
Andrew Posted December 10, 2009 Report Share Posted December 10, 2009 Am I the only one who really likes the cog? Link to comment Share on other sites More sharing options...
DimensionWarped Posted December 10, 2009 Report Share Posted December 10, 2009 I think the cog is fine. I don't mind it. Link to comment Share on other sites More sharing options...
Asuma Posted December 10, 2009 Report Share Posted December 10, 2009 I think it's the face. Link to comment Share on other sites More sharing options...
Sponick Posted December 10, 2009 Report Share Posted December 10, 2009 Well, much better than the old one, and the font dont suck at all... just that "k" that seems an "R". And the cog...it's slightly deformed but I think it fits with the style of the logo. It could be better, but I'm pleased too. PD Also, after the fail logo, every logo seems better Link to comment Share on other sites More sharing options...
Sslaxx Posted December 10, 2009 Report Share Posted December 10, 2009 The improved logo looks much better, even with the archaic k. As for Pacman infringement, well, Game Editor's logo is much more an infringement I think... Link to comment Share on other sites More sharing options...
Daniel Posted December 10, 2009 Report Share Posted December 10, 2009 [qimg]http://www.murrayewing.co.uk/mewsings/wp-content/uploads/2009/05/farnsworth.jpg[/qimg] I was aiming for that. XD Link to comment Share on other sites More sharing options...
Pheonix Gamma Posted December 10, 2009 Report Share Posted December 10, 2009 I just hate green on black. Link to comment Share on other sites More sharing options...
cyborg_ar Posted December 10, 2009 Report Share Posted December 10, 2009 I just hate green on black. sfghq's default theme becomes green & black in 3... 2.... Link to comment Share on other sites More sharing options...
1LT Worm Posted December 10, 2009 Report Share Posted December 10, 2009 I just hate green on black. Link to comment Share on other sites More sharing options...
Andrew Posted December 10, 2009 Report Share Posted December 10, 2009 I like green on black. But black on white is much better for my eyes. Link to comment Share on other sites More sharing options...
1LT Worm Posted December 10, 2009 Report Share Posted December 10, 2009 But black on white is much better for my eyes. Well, I don't keep the lights on, so at night, black on white is similar to looking "at a light bulb." Offtopic: I haven't worked much with collisions, but I'd recommend looking at this is you already haven't: http://lazyfoo.net/SDL_tutorials/lesson18/index.php . I need to start looking into that shit though, if I ever plan on developing a Sonic fan game. But who the hell around here would want to play that? Link to comment Share on other sites More sharing options...
Daniel Posted December 10, 2009 Report Share Posted December 10, 2009 Am I the only one who really likes the cog? No. I like the cog. n_n Link to comment Share on other sites More sharing options...
Andrew Posted December 13, 2009 Report Share Posted December 13, 2009 Well, I don't keep the lights on, so at night, black on white is similar to looking "at a light bulb."Offtopic: I haven't worked much with collisions, but I'd recommend looking at this is you already haven't: http://lazyfoo.net/SDL_tutorials/lesson18/index.php . I need to start looking into that shit though, if I ever plan on developing a Sonic fan game. But who the hell around here would want to play that? Per-pixel collision is probably a bit MUCH for what I want, but that's a great link. Thanks! Edit: It also took me a day to realise I've been following those tutorials without meaning to. I always Google for sdl tutes and I seem to always manage to find my way to Lazyfoo. Link to comment Share on other sites More sharing options...
Sslaxx Posted December 14, 2009 Report Share Posted December 14, 2009 Per-pixel collision is probably a bit MUCH for what I want, but that's a great link. Thanks!Edit: It also took me a day to realise I've been following those tutorials without meaning to. I always Google for sdl tutes and I seem to always manage to find my way to Lazyfoo. http://sslaxx.twu.net/SDLCollide.zip is some collision detection library I found a while back. Had to fix it up to get working with GCC 4.4.x. Link to comment Share on other sites More sharing options...
Andrew Posted December 15, 2009 Report Share Posted December 15, 2009 http://sslaxx.twu.net/SDLCollide.zip is some collision detection library I found a while back. Had to fix it up to get working with GCC 4.4.x. I'll check that out when I get a chance. For now, I created an Entity class with a 3D vector for position and updating those objects and updating the surfaces using the position x and y coords. entity.h class Entity { public: Entity(); ~Entity(); Vector3 GetPos() const; void SetPos(const Vector3 pos); private: Vector3 position; }; app.h Entity hero = new Entity; hero->SetPos( /* wherever */ ); SDL_BlitSurface( heroSurf, NULL, screen, &destRect ); Like, similar to that. Then create a bounding box (using SDL_Rect) and basically use an early-out to check the sides. Like, if the left of rect x is greater than the right of rect y, it can't possibly be overlapping on the horizontal. etc etc Dunno if it's the best way but it's how I did my (terrible) breakout clone in my school game programming framework. Edit: there's obviously more to it, but yeah. Soon as I get something working (ie: an actual level perhaps) I'm planning on releasing the source for people to scrutinize and help me improve. Link to comment Share on other sites More sharing options...
Spike Posted December 15, 2009 Report Share Posted December 15, 2009 Andrew, whenever you make a post with a lot of code like that, your avatar fits so very well. Link to comment Share on other sites More sharing options...
Andrew Posted December 17, 2009 Report Share Posted December 17, 2009 Just like to say this one thing: I hate the fucking fact that Blitting SDL doesn't fucking support fucking floats. Fuck you SDL. Carry on. Link to comment Share on other sites More sharing options...
Sslaxx Posted December 18, 2009 Report Share Posted December 18, 2009 I do believe SFML might. Link to comment Share on other sites More sharing options...
Andrew Posted December 22, 2009 Report Share Posted December 22, 2009 I do believe SFML might. I'm checking out SFML now and it's pretty cool. Thanks for the heads up. Link to comment Share on other sites More sharing options...
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