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Project Spikepig


Hyper Emerson

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Project Spikepig is a fangame project i started in 2009. Thanks to my lazyness, creator blocks and general incompetence, only the first zone is completed.

Beware that the level design here follows the Sonic CD school. Levels in this fangame may be slow, complicated, nebulous, confusing and frustating.

Have unfun playing!

Level Plans:

Zone 1: Tropical Trance (Generic Green Hill level) - Done?

Zone 2: ??? (Cave/Water level) - 0%

Zone 3: Cobalt Capital (Panic City ripoff level) - Act 1 is somewhat done.

Zone 4: Parabolic Pachinko (Casino/Pinball level) - 0%

Zone 5: ??? (Desert Level) - 0%

Zone 6: ??? (Mountain Level) - 0%

Zone 7: Rehash Rift (Fortress/DORGAS level?) - 0%

Download link:

http://www.wuala.com/Hyper%20Emerson/Projetos/Project%20Spikepig/

http://www.mediafire.com/?a68kk5vagaiud

Video:

http://youtu.be/aRJ2i6531zw

Screenshot gallery:

http://yoritoshi.wordpress.com/2010/08/20/project-spikepig-tropical-trance-zone-act-0/

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I have the same opinion as above, the level is preety and very well designed but it lacks original gimmicks to make it unique.

Usually I would bitch about the grass shadow but somehow I like your graphics the way they are, it's very stylish, maybe custom sprites would give your game a very unique identity. Great job so far!

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Level is well designed in my opinion especially for a beginning level. The only problem I had was seeing the casino flippers in a grass stage. The parallax is nice but I can see that grass split into three different parallaxes for a smoother look. I made a small (cheap) diagram to show what I mean.

The black lines show the separations between each BG piece.

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About gimmicks:

Yeah, i'm trying to think of new gimmicks for the level...

About flippers:

I originally wanted to create a grass + casino level, but then lost sight of my goal... 940409.gif

I'll get rid of them sometime.

About hellstorm's diagram:

Yes, that'll look better.

I just drew that "forest" in, like, a minute, because i couldn't make fancy forest textures and such... 940409.gif

About Password's screenshot:

He's supposed to go behind those tiles, and some other walls. Try spin dashing to the right...

@MCKaosu:

What objects are you talking about?

@Blue Frenzy:

I found the word "Trance" in a dictionary. '_'

And Utopia is scrapped? Sigh...

Thanks, everyone.

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  • 10 months later...
  • 2 weeks later...
Drowning doesn't appear to work...

*Facepalms*

I just had to do something something wrong before releasing the demo, huh?

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In other news, turns out the reason i didn't get any points for destroying the vuvuzela guys was because the game was setting the explosions' value to 1 before they were created. It's fixed now.

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  • 2 months later...

This is how Tropical Trance's background looked like:

404

(Those were some quickly done placeholder graphics i slapped on the background as a draft on how i wanted the stage to look like. I don't like most of the textures too much...)

And how it looks now:

404

(I'm not really sure if i'm done with it yet. You see, the mountains ended up blocky like buildings, and if i paint them blue and draw some more buildings in front of them... It would turn into Cobalt Capital.

I do think the hills are less repetitive, and i like how the grass+flowers below the hills turned out, though i wanted to animate the flowers but couldn't figure out how.)

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