Hyper Emerson Posted September 18, 2009 Report Share Posted September 18, 2009 Project Spikepig is a fangame project i started in 2009. Thanks to my lazyness, creator blocks and general incompetence, only the first zone is completed. Beware that the level design here follows the Sonic CD school. Levels in this fangame may be slow, complicated, nebulous, confusing and frustating. Have unfun playing! Level Plans: Zone 1: Tropical Trance (Generic Green Hill level) - Done? Zone 2: ??? (Cave/Water level) - 0% Zone 3: Cobalt Capital (Panic City ripoff level) - Act 1 is somewhat done. Zone 4: Parabolic Pachinko (Casino/Pinball level) - 0% Zone 5: ??? (Desert Level) - 0% Zone 6: ??? (Mountain Level) - 0% Zone 7: Rehash Rift (Fortress/DORGAS level?) - 0% Download link: http://www.wuala.com/Hyper%20Emerson/Projetos/Project%20Spikepig/ http://www.mediafire.com/?a68kk5vagaiud Video: http://youtu.be/aRJ2i6531zw Screenshot gallery: http://yoritoshi.wordpress.com/2010/08/20/project-spikepig-tropical-trance-zone-act-0/ Link to comment Share on other sites More sharing options...
Kessler12 Posted September 19, 2009 Report Share Posted September 19, 2009 Nice level.. its just need some more gimmicks.. but its fun. Link to comment Share on other sites More sharing options...
FanGameRevolver Posted September 19, 2009 Report Share Posted September 19, 2009 I agree it's a good level...no custom gimmicks as far as I can see but regardless it's pretty fun and a decent length. I would like to see more of this in the future. Link to comment Share on other sites More sharing options...
The ParadoxX Posted September 19, 2009 Report Share Posted September 19, 2009 I have the same opinion as above, the level is preety and very well designed but it lacks original gimmicks to make it unique. Usually I would bitch about the grass shadow but somehow I like your graphics the way they are, it's very stylish, maybe custom sprites would give your game a very unique identity. Great job so far! Link to comment Share on other sites More sharing options...
Exclamation Mark Posted September 19, 2009 Report Share Posted September 19, 2009 Level is well designed in my opinion especially for a beginning level. The only problem I had was seeing the casino flippers in a grass stage. The parallax is nice but I can see that grass split into three different parallaxes for a smoother look. I made a small (cheap) diagram to show what I mean. The black lines show the separations between each BG piece. Link to comment Share on other sites More sharing options...
LarkSS Posted September 19, 2009 Report Share Posted September 19, 2009 Usually I would bitch about the grass shadow... I say it needs it so the platforms can stand out more. i-i Link to comment Share on other sites More sharing options...
Password Posted September 19, 2009 Report Share Posted September 19, 2009 Wrong layer. I think. Sonic's behind the tiles. Anyway that was very fun to play, hoping to see more levels. Link to comment Share on other sites More sharing options...
Aikocho Posted September 19, 2009 Report Share Posted September 19, 2009 I say this is good, though some objects I seem to just walk through. I'd be careful about that because even I put things in the wrong sometimes. Link to comment Share on other sites More sharing options...
Blue Frenzy Posted September 19, 2009 Report Share Posted September 19, 2009 Funny. Tropical trance was the name of a zone of my scrapped project sonic utopia. Link to comment Share on other sites More sharing options...
P3DR0 Posted September 19, 2009 Report Share Posted September 19, 2009 Amazing! Graphics are so awesome. Just have some bugs. Link to comment Share on other sites More sharing options...
Hyper Emerson Posted September 19, 2009 Author Report Share Posted September 19, 2009 About gimmicks: Yeah, i'm trying to think of new gimmicks for the level... About flippers: I originally wanted to create a grass + casino level, but then lost sight of my goal... I'll get rid of them sometime. About hellstorm's diagram: Yes, that'll look better. I just drew that "forest" in, like, a minute, because i couldn't make fancy forest textures and such... About Password's screenshot: He's supposed to go behind those tiles, and some other walls. Try spin dashing to the right... @MCKaosu: What objects are you talking about? @Blue Frenzy: I found the word "Trance" in a dictionary. '_' And Utopia is scrapped? Sigh... Thanks, everyone. Link to comment Share on other sites More sharing options...
LarkSS Posted September 20, 2009 Report Share Posted September 20, 2009 New screenshot looks better already. =3 Link to comment Share on other sites More sharing options...
Kessler12 Posted September 20, 2009 Report Share Posted September 20, 2009 Oh and maybe new emenys. I say the Mosqui from sonic CD is good for this level and not hard to code. Link to comment Share on other sites More sharing options...
Sslaxx Posted September 20, 2009 Report Share Posted September 20, 2009 Demo was fun, though I didn't get the gist of the "no rings" and "no left" mission at first (haven't completed them yet, either!). Nice art direction, too. Link to comment Share on other sites More sharing options...
Hyper Emerson Posted August 12, 2010 Author Report Share Posted August 12, 2010 Just updated the game a little. See the first post above for more info. Link to comment Share on other sites More sharing options...
sonicyoda Posted August 12, 2010 Report Share Posted August 12, 2010 That map is epic. Definately giving this a play later. Link to comment Share on other sites More sharing options...
SonicFan2010 Posted August 13, 2010 Report Share Posted August 13, 2010 This looks like something similar to those betas of Sonic the Hedgehog, Sonic the Hedgehog 2, and Sonic the Hedgehog 3. Link to comment Share on other sites More sharing options...
Hyper Emerson Posted August 23, 2010 Author Report Share Posted August 23, 2010 I got i problem with the new badnik i created: i get no points for destroying it even though the game does add 1 to the Combo and Badnik_Count values. What do i do now? Link to comment Share on other sites More sharing options...
XeroNazoBlaze Posted August 23, 2010 Report Share Posted August 23, 2010 I like the graphics. Reminds me of the colorful vibe of Sonic 2. Link to comment Share on other sites More sharing options...
Sslaxx Posted August 24, 2010 Report Share Posted August 24, 2010 Drowning doesn't appear to work... Link to comment Share on other sites More sharing options...
SonicFan2010 Posted August 24, 2010 Report Share Posted August 24, 2010 [qimg]http://yoritoshi.files.wordpress.com/2010/08/vuvurobo.png[/qimg]I got a problem with the new badnik I created: I get no points for destroying it even though the game does add 1 to the Combo and Badnik_Count values. What do I do now? This happens with creator's block. I have faith that you will find a way. Link to comment Share on other sites More sharing options...
Hyper Emerson Posted September 1, 2010 Author Report Share Posted September 1, 2010 Drowning doesn't appear to work... *Facepalms* I just had to do something something wrong before releasing the demo, huh? In other news, turns out the reason i didn't get any points for destroying the vuvuzela guys was because the game was setting the explosions' value to 1 before they were created. It's fixed now. Link to comment Share on other sites More sharing options...
SonicFan2010 Posted September 1, 2010 Report Share Posted September 1, 2010 Is this common when trying to make a game. I know that this is the first that I heard and seen this happening. Link to comment Share on other sites More sharing options...
Hyper Emerson Posted November 9, 2010 Author Report Share Posted November 9, 2010 This is how Tropical Trance's background looked like: 404 (Those were some quickly done placeholder graphics i slapped on the background as a draft on how i wanted the stage to look like. I don't like most of the textures too much...) And how it looks now: 404 (I'm not really sure if i'm done with it yet. You see, the mountains ended up blocky like buildings, and if i paint them blue and draw some more buildings in front of them... It would turn into Cobalt Capital. I do think the hills are less repetitive, and i like how the grass+flowers below the hills turned out, though i wanted to animate the flowers but couldn't figure out how.) Link to comment Share on other sites More sharing options...
luksamuk Posted November 9, 2010 Report Share Posted November 9, 2010 Not trying to be a jerk, but I prefer the old one more somehow. It looked more like the hills had... grass on top of them. But um, it's okay. Link to comment Share on other sites More sharing options...
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