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Everything posted by Password
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I would buy it. $20ish for a full-out 3D Sonic game on my 360 doesn't sound too bad.
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What? If you respected religions you wouldn't mind them even if they are disgusting or offend others. Respecting other religions is not being judgamental on them because they are different or "not normal." PS - I'm not a Satanist nor do I believe in T-hisim, I'm atheist. But I don't hit on the "bad" religions. Edit - On second thought, I feel like I shouldn't have posted here. I might start a religion debate. ._. Idk I'll keep it here
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I rarely post here nowadays (too lazy to sign in), but I love reading your guys' topics. I enjoy the community here, I guess.
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A survey for people who make levels
Password replied to DimensionWarped's topic in Game Creation Research & Discussion
1. Rank these level design interfaces from best to worst: a) Multimedia Fusion 2 Game Maker c) Son-ed 2 d) Construct e) Torque 2D f) RPG Maker 1) Construct/MMF2 (Tie) 2) Game Maker 3) RPG Maker 4) Torque 2D 5) Son-ed 2 *omit any that you aren't familiar with 2. Has any unlisted level editor stuck out in your head? If so, name it. Not really. :3 3. What's your approach to the initial phase of level creation? Can you think of any tools that could help you organize that process? Mah pencil and some paper. I also look at popular fanmade and "real" games for design ideas. 4. What is the most painful part of building a level in the editor of your choice? MMF2 - I would guess it is dragging and dropping everything without a proper grid (like Game Maker's) I know MMF2 has a grid, but who uses that? Also, deleting everything off the frame without messing up any events. That's SO annoying. :X 5. Can you think of any hypothetical tools that could fix that? Grid system. 32x32, 64x64, 8x8, 16x16, etc 6. Any other tools that you can think of that you feel would make a level editor great? Easy access, organized groups of objects, fast and convenient, and able to change menus and stuff quickly. Also, I love MMF2's zooms. I can easily see the whole dang layout. ALSO, when it comes to moving platforms, I would LOVE to see its path range first (eg Brawl's level creator platforms, they show you the path) 7. How do you feel about the tile based approach to level design? What are its strengths and weaknesses? I really like it :3. Some strengths are being more organized, possibly faster building, and some weaknesses would probably be if you wanted something positioned in an exact spot, you would have to alter it, and also possibly not being able to overlap objects quickly (like in Game Maker, you would have to lock an object to make sure you wouldn't replace it) -
Now that we're mentioning this, SEGA promised "a brand new engine built from the ground up." I guess Dimps programs every game the same, or something.
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The 2-act thing wouldn't be that hard I guess, as you could reprogram the title card to reposition, as well as edit the end-game events. However, a level twice as long could very well lag the frame.
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1. Sure, but I don't normally use the "real" languages. 2. Not really. 3. Nuu. 4. A little, I guess. 5. Sometimes I've used it 6. A few. It's hard to remember.. 7. Coding similar to GML and MMF2's event creator, automatic backups, and a simple and useful "toolbox" (list of objects that you can easily place in a room) and some features that make creating games faster would be nice (such as the object-rotating feature in Construct :3) ..and no MMF2-like random crashes ._.
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Well.. you know.. the economy.. Fix'd Also, maybe the Sonic Rush physics are raping this game because Dimps is also working on this ._.
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@Scatta I'm pretty sure if you tell a mod they'll change it for you. As for me I just made this name because I don't want something Sonic-related.
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Cool, nice to meet you ^^ welcome.
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Lol, new topic is Brazil
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[S]Rael[/S] Blazefire posts new RSXG info!!!
Password replied to FanGameRevolver's topic in Game Project Showcase
he's most likely going to impersonate more smart peoples at forums and post screens of fangames he's jealous of, claiming it's the impersonated person's work, or whatever. -
best build ever. it's worthy of being the final build, maybe more :3
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[S]Rael[/S] Blazefire posts new RSXG info!!!
Password replied to FanGameRevolver's topic in Game Project Showcase
I found this out. =/ EDIT: not a palette swap, but you can tell he just edited it. EDIT2: well, does editing count as stealing? it kind of looks different. but i don't approve of editing someone else's work and not crediting them.. so i guess it's stealing. EDIT3: to be honest, putting things on your servers is very open to everyone. isn't there some way to lock it or what not? at least put your important things in a passworded rar/zip, to be safe, or use a safe private server that you don't use for anything else. i keep all my stuff on flash drives and on a random file hosting account (e.g. fweh2193 as the name, and i write it down) -
^This Also there isn't anything new to show that we haven't already seen. Test levels are too generic. And also usually become the only stage made. Then cancelled.
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Whoever would want to use the name "Alexia" can't now
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^This.
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^Indeed. X and Y and the horizontal and vertical factors.
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-Lose some weight (I'm not fat, but I would like to) -Focus on schoolwork more (I have trouble concentrating)
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Sonic Adventure Online - Trailer (2D / 3D)
Password replied to FlammerTheHedgehog's topic in Game Project Showcase
Why did you hire a lazy programmer..? -
"Dump Your Ugly Faces Here" ;D See, not too homo, but, uh, catchy.
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Er, actually that version was ported from TGF2 as an experiment for MMF2. Later on, Damizean completely reprogrammed the engine, using separate objects for Movement, Values, etc, instead of the "Player" Object. Yeah.. getting abit offtopic here... do you have any attempts to do it yet?
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You mean a moving parallax..? Damizean made a tutorial for it awhile ago, I think. Try checking the submissions section.
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OH SH*T.
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PSP - Memory Stick Compatibility (SOLVED)
Password replied to Password's topic in Video Game Discussion
Thanks much, Ila. Rep up.