Jump to content
A 2021 backup has been restored. Forums are closed and work in progress. Join our Discord server for more updates! ×
SoaH City Message Board

Death_Daniel

Members
  • Posts

    92
  • Joined

  • Last visited

  • Days Won

    2

Death_Daniel last won the day on December 28 2009

Death_Daniel had the most liked content!

Profile Information

  • Location
    Next door to you
  • Interests
    Sarcasicness?
  • Fan Gaming Specialty
    AI Enemys & Effects programming
  • Current Project
    Forsaken Emeralds

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Death_Daniel's Achievements

Newbie

Newbie (1/14)

4

Reputation

  1. I AM A COMPLETE IDIOT AND MY POSTS SUCK -rael
  2. It kills my eyes though and doesn't really looks right. It's like if Sonic XG's Sonic Sprites were blured. That'd put you off. *lol XG reference*
  3. For a beginner thats pretty good progress, good job Alonguy
  4. Ah, cool. Please can you also fix anything that is slightly blured make it sharp like the real games. Take the titlescreen for example.
  5. By the way, the green grass on this screenshot needs to math the tree's green. I personally, think it looks rather dull with the tone of green it currently has.
  6. Don't know if anyone has noticed but in one of the levels, if you finish it, even though you're not in the water, I'm guessing sonicworlds uses weird collisions however you start drowning and die before the score is finished. However, I found a bubble sheild in the level somewere and that stopped it but the warning sound still played, the "DingDing!" sound. I really enojyed the graphics however with what has been said above, I have the say with some of the graphics is extreamly blured. This ruined the titlescreen for me and It looks like you mega resized it to fit a 320x240 screen. I really liked the music, seemed to fit well, Did you make them yourself? The levels were quite good, you had an element of variety which is a excellent feature, however their are some things which need fixing, small little bugs and placment of objects. Sometime i can't get past a spike without hitting it. Overall, I enjoyed this demo. It definatly has potential but it just needs a few fixes here and their, including presentation as i stated above. The Titlescreen being an example of this issue.
  7. rar/zip/7zip/compressed is you're freind!
  8. It's quite a hard thing to shade. Especialy when you might have a pattern in mind.
  9. I know this is a bump but it's kinda relevant, Where can I get this build of SonicDash?
  10. What programm are you using to create thease?
  11. If Someone was to make a tutorial on Angled attacks like Boss Hits and Such as the example in this topic that would be very helpfull to alot of people I think.
  12. Video would be most appropriate since I think we probably all want to see gameplay/footage of the thew SSK.
  13. It looks easier in some aspects of in other words the editing and detail. Like sprites, it has to be precise and have small space to work with but also as mensioned it's bigger, better and editable.
×
×
  • Create New...