1. Rank these level design interfaces from best to worst:
a) Multimedia Fusion 2
Game Maker
c) Son-ed 2
d) Construct
e) Torque 2D
f) RPG Maker
1) Construct/MMF2 (Tie)
2) Game Maker
3) RPG Maker
4) Torque 2D
5) Son-ed 2
*omit any that you aren't familiar with
2. Has any unlisted level editor stuck out in your head? If so, name it.
Not really. :3
3. What's your approach to the initial phase of level creation? Can you think of any tools that could help you organize that process?
Mah pencil and some paper. I also look at popular fanmade and "real" games for design ideas.
4. What is the most painful part of building a level in the editor of your choice?
MMF2 - I would guess it is dragging and dropping everything without a proper grid (like Game Maker's) I know MMF2 has a grid, but who uses that?
Also, deleting everything off the frame without messing up any events. That's SO annoying. :X
5. Can you think of any hypothetical tools that could fix that?
Grid system. 32x32, 64x64, 8x8, 16x16, etc
6. Any other tools that you can think of that you feel would make a level editor great?
Easy access, organized groups of objects, fast and convenient, and able to change menus and stuff quickly. Also, I love MMF2's zooms. I can easily see the whole dang layout.
ALSO, when it comes to moving platforms, I would LOVE to see its path range first (eg Brawl's level creator platforms, they show you the path)
7. How do you feel about the tile based approach to level design? What are its strengths and weaknesses?
I really like it :3. Some strengths are being more organized, possibly faster building, and some weaknesses would probably be if you wanted something positioned in an exact spot, you would have to alter it, and also possibly not being able to overlap objects quickly (like in Game Maker, you would have to lock an object to make sure you wouldn't replace it)