shadowgoten Posted June 22, 2006 Report Share Posted June 22, 2006 It seems that June 30th is the big release day for MMF2, there are 3 flavors all explained here: http://mmf2.ovine.net/ I'm not sure of the pricetag yet but I might think about purchasing the MMF2 version, I have some neat ideas just recently that I've wanted to throw into MMF or GF. it's out now, pricing: TGF - $59.00, for the UK: 34.00 MMF2 - $119.00 for the UK: 74.00 MMF2D - $369.00 for the UK: 229.00 That's not a bad price for MMF2 Link to comment Share on other sites More sharing options...
FredrikTheEvil Posted June 22, 2006 Report Share Posted June 22, 2006 The movement sdk sounds pretty nifty. Link to comment Share on other sites More sharing options...
Gamerdude Posted June 22, 2006 Report Share Posted June 22, 2006 Wow, finally! I've been waiting for this for quite some time...=D The question that remains, is how hard is it going to be to port my ETCF engine over...>_> Link to comment Share on other sites More sharing options...
MidimanNull Posted June 22, 2006 Report Share Posted June 22, 2006 60 Fps. <3 Link to comment Share on other sites More sharing options...
wesker Posted June 22, 2006 Report Share Posted June 22, 2006 Whats the major differences between the three? (This work computer won't let me access that page ) Link to comment Share on other sites More sharing options...
USC Posted June 22, 2006 Report Share Posted June 22, 2006 @Wesker : Here's the chart they provide... The Games Factory 2 -------------------- -Full MMF2 engine -Built in objects -Great for games, splash screen at the end Multimedia Fusion 2 -------------------- -Full MMF2 engine + alpha channels -Built in objects and expandable with SDK -Great for games and applications, licence requires logo to be included for commercial distribution Multimedia Fusion 2 Developer ------------------------------- -Full MMF2 engine + alpha channels + Create MDI applications -Built in objects, expandable with SDK and application pro extensions -Great for games and power applications, no logo required on commercial distribution *So, it's basically like the TGF, TGF Pro, MMF set-up we have now. Link to comment Share on other sites More sharing options...
Asuma Posted June 22, 2006 Report Share Posted June 22, 2006 Finally! Time to get back in the game..... I heard is going to be like.....300 or so.... Link to comment Share on other sites More sharing options...
wesker Posted June 22, 2006 Report Share Posted June 22, 2006 Sounds about right considering MMFPro is 299 Link to comment Share on other sites More sharing options...
Gamerdude Posted June 22, 2006 Report Share Posted June 22, 2006 I'll probably end up getting MMF2, not the Developer edition though. MMF2 seems to be like the standard version of MMF 1.5 that a lot of us use now. Developers = MMF Pro. Link to comment Share on other sites More sharing options...
Aaron C-T Posted June 22, 2006 Report Share Posted June 22, 2006 "In MMF2 you can create many layers to build up your frame levels. On each layer you can place active objects, background objects and all the object types MMF supports. Layers on the top appear in front of layers at the bottom. This means you can have background objects in front of active objects." It's about friggin time. I've pretty much given up on fangaming though so not much use to me I suppose. Still cool though. Link to comment Share on other sites More sharing options...
Terid Kane Posted June 22, 2006 Report Share Posted June 22, 2006 It's time to get working on my game again :] I've been waiting for this day for soooo long... Finally a decent game making tool, with adjustable FPS. Edit: Man, I just wish they have implemented Super 2xSaI mode... The fangames would look high-res at any resolution :'[ Link to comment Share on other sites More sharing options...
Asuma Posted June 22, 2006 Report Share Posted June 22, 2006 Yes, that would rock. Link to comment Share on other sites More sharing options...
MidimanNull Posted June 22, 2006 Report Share Posted June 22, 2006 I bet you can whip up a small Filter extension in a matter of minutes. I mean, how hard could it be?, if the whole engine supports C++ extensions, it should support pixel warping and such. Link to comment Share on other sites More sharing options...
FredrikTheEvil Posted June 22, 2006 Report Share Posted June 22, 2006 I'm 100% sure that it uses a 3D API as a backbone. Because of that, it should be possible to use pixel shaders in extensions to provide filtering Link to comment Share on other sites More sharing options...
Serephim Posted June 23, 2006 Report Share Posted June 23, 2006 "In MMF2 you can create many layers to build up your frame levels. On each layer you can place active objects, background objects and all the object types MMF supports. Layers on the top appear in front of layers at the bottom. This means you can have background objects in front of active objects." It IS about friggin time. Having to use Actives to have grass infront of a player is just really lame. Link to comment Share on other sites More sharing options...
Guest Shadix Posted June 23, 2006 Report Share Posted June 23, 2006 "Release date June 30, 2006" Link to comment Share on other sites More sharing options...
Aaron C-T Posted June 23, 2006 Report Share Posted June 23, 2006 I hadn't even thought of that Sereph. I was thinking simpler things like animated active objects as backgrounds. There's probably a way for this now and I don't know about it. ={ Link to comment Share on other sites More sharing options...
Guest Shadix Posted June 23, 2006 Report Share Posted June 23, 2006 Doesn't MMF have active backgrounds or simply backgrounds that can be animated? Link to comment Share on other sites More sharing options...
Rael0505 Posted June 23, 2006 Report Share Posted June 23, 2006 Anything that can be animated goes in front of backdrops. Link to comment Share on other sites More sharing options...
Damizean Posted June 23, 2006 Report Share Posted June 23, 2006 I'm 100% sure that it uses a 3D API as a backbone. Because of that, it should be possible to use pixel shaders in extensions to provide filtering If it's the same base engine as TGF2 then probably not. I'm kinda sure because of the rotation/scaling is made by software (Notice how the ram used increases when you rotate and scale an image) Link to comment Share on other sites More sharing options...
Serephim Posted June 23, 2006 Report Share Posted June 23, 2006 Anything that can be animated goes in front of backdrops. There's a method to use the Picture Box thingy (thats used for paralax in MMF) to animate the backgrounds... But yesh, this can add alot more to the stages. And i would LOVE to see my new project running at 60fps. Link to comment Share on other sites More sharing options...
Pheonix Gamma Posted June 23, 2006 Report Share Posted June 23, 2006 I dunno...MMF itself seems a little daunting to me. MMF2 seems to add more to my confusion... Link to comment Share on other sites More sharing options...
Zal Posted June 23, 2006 Report Share Posted June 23, 2006 PRAISE JESUS. I'm currently making a game for a major project at school that's due in August and using this will be a ton easier. Link to comment Share on other sites More sharing options...
PkR Posted June 23, 2006 Report Share Posted June 23, 2006 Layers... Finally I'll be able to create a fully functional level editor/loader with external graphics, parallax and stuff... It was much harder in MMF1.5 Link to comment Share on other sites More sharing options...
Andrew Posted June 23, 2006 Report Share Posted June 23, 2006 Can't wait. It might be just the push I need to get my love for fangaming back. Link to comment Share on other sites More sharing options...
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