null1024 Posted June 23, 2006 Report Share Posted June 23, 2006 You know either way a lot of members are going to nab it from torrent sites.I'll probably pay if TGF2 is below £150, though I still have flashbacks of all the times I shouted at the screen becuase of the advert thing they put on after you close a game. I'd pay only if the price was less than $100 Else i'll get my friend to torrent it for me and give me a CD. Link to comment Share on other sites More sharing options...
DiabloHedgehog Posted June 23, 2006 Report Share Posted June 23, 2006 You know either way a lot of members are going to nab it from torrent sites.I'll probably pay if TGF2 is below £150, though I still have flashbacks of all the times I shouted at the screen becuase of the advert thing they put on after you close a game. The one problem there is you will not own the official rights to sell your work if you ever do so, and that will cost you alot more trouble in the long run. Link to comment Share on other sites More sharing options...
Moogle Posted June 23, 2006 Report Share Posted June 23, 2006 That's about $500, and there's no way it's that much.I hope it's smaller than 200 mb!!! ya i hope so too but like, mmf pro was 250 pounds before they stopped selling it on the site... so im just guess what with there being so many editions. Link to comment Share on other sites More sharing options...
Asuma Posted June 23, 2006 Report Share Posted June 23, 2006 The one problem there is you will not own the official rights to sell your work if you ever do so, and that will cost you alot more trouble in the long run. Doesn't matter to me. Freeware forever! Link to comment Share on other sites More sharing options...
Andrew Posted June 24, 2006 Report Share Posted June 24, 2006 If the exchange from Euros/Pounds to the Australian dollar isn't too crazy, I'll probably buy it. Link to comment Share on other sites More sharing options...
Gamerdude Posted June 24, 2006 Report Share Posted June 24, 2006 Just so you all know, you will be able to open MMF 1.5 applications that contain extensions that are not ported to MMF2. There is a legacy extensions folder that you copy all your old extensions into. From there, you can proceed to delete the events associated with them or replace them with an extension that is ported. If the extension isn't ported, you're still out of luck, but at least it gives you a way to remove events associated with non-ported extensions. Link to comment Share on other sites More sharing options...
DiabloHedgehog Posted June 24, 2006 Report Share Posted June 24, 2006 Oh gamerdude, your old demo you got with that book, any idea if this upcoming downloadable demo is the exact same thing? also can you given an estimate on how much faster MMF2 runs compared to mmf games? I have no idea if all the listed features are in your early demo. (layers etc) Below is a double post that has been automagically merged into the original. Doesn't matter to me. Freeware forever! Your term of "freeware" is wrong there, freeware would mean they alow it to be downloaded and used at no cost. Link to comment Share on other sites More sharing options...
Andrew Posted June 24, 2006 Report Share Posted June 24, 2006 Your term of "freeware" is wrong there, freeware would mean they alow it to be downloaded and used at no cost. I think he's referring to his games/applications and how he will not be profiting from them whatsoever. Link to comment Share on other sites More sharing options...
Asuma Posted June 24, 2006 Report Share Posted June 24, 2006 Yes, what Andrew said. This of course will be invaild once I learn programming. Link to comment Share on other sites More sharing options...
Gamerdude Posted June 24, 2006 Report Share Posted June 24, 2006 Oh gamerdude, your old demo you got with that book, any idea if this upcoming downloadable demo is the exact same thing? also can you given an estimate on how much faster MMF2 runs compared to mmf games? I have no idea if all the listed features are in your early demo. (layers etc)Below is a double post that has been automagically merged into the original. Your term of "freeware" is wrong there, freeware would mean they alow it to be downloaded and used at no cost. The old demo in the book is most likely not what they'll use. That was an earlier beta. What they're using for a demo is going to basically be what we have for a MMF 1.5 demo now. It should be just like MMF2, bar allowing to save executables (and with a 30 day limit). As for speed increases, I didn't notice much because of the fact that I couldn't port any of my stuff over, and I've been too lazy to make anything new. Quite honestly, I didn't want to waste the time since the demo was, like I said, an earlier beta. But, from what I've been seeing over at the CT Forums, it should run much faster. It'll take up less CPU power and less memory. But that's all I've seen so far. Link to comment Share on other sites More sharing options...
Asuma Posted June 24, 2006 Report Share Posted June 24, 2006 30 day demo, huh. Then you'd have to buy it. Dail-Up are going to hate it the filesize. MMF is only 300 Mb or so? Link to comment Share on other sites More sharing options...
Gamerdude Posted June 24, 2006 Report Share Posted June 24, 2006 I'm not sure how big MMF2 is (file size). But I imagine that it isn't all that small. Link to comment Share on other sites More sharing options...
Asuma Posted June 24, 2006 Report Share Posted June 24, 2006 I know how I'm getting mines. Whether nor I get it on launch day is looking small. Although, when I get a job, I'll get it. Right after I get my interview over with. I hope the call me back:( Link to comment Share on other sites More sharing options...
Metal-Geo Posted June 24, 2006 Report Share Posted June 24, 2006 The price doesn't really matter right now. But I am very curious to the discount I get... as a MMF Pro owner. Link to comment Share on other sites More sharing options...
Gamerdude Posted June 25, 2006 Report Share Posted June 25, 2006 There will be discounts (and they should be rather significant), so don't worry. I'm guessing probably 25 - 30%, but I don't know. Link to comment Share on other sites More sharing options...
Mark the Echidna Posted June 25, 2006 Report Share Posted June 25, 2006 Even if i'm happy with this new MMF, because we're going to have better fangames... It feels void. You know... GM can basicly do all of this since... ever, don't you? Link to comment Share on other sites More sharing options...
Gamerdude Posted June 25, 2006 Report Share Posted June 25, 2006 I was never able to sit down and learn GM...=/. I'm sure if I tried, I could probably figure it out after awhile, but I still think that doing a good fangame in a Clickteam product can be difficult at times to get the way it's supposed to play. Link to comment Share on other sites More sharing options...
Andrew Posted June 25, 2006 Report Share Posted June 25, 2006 I mainly stopped using GM because there's no single place to do code and that confused me. Link to comment Share on other sites More sharing options...
Asuma Posted June 25, 2006 Report Share Posted June 25, 2006 There will be discounts (and they should be rather significant), so don't worry. I'm guessing probably 25 - 30%, but I don't know. Thing is, like half of us got MMF through various "means". Link to comment Share on other sites More sharing options...
sonic101 Posted June 25, 2006 Report Share Posted June 25, 2006 I mainly stopped using GM because there's no single place to do code and that confused me. drag the code icon in to any event on an object and start coding, or make a script and just drag the script icon down. theres plenty of coding. Link to comment Share on other sites More sharing options...
Asuma Posted June 27, 2006 Report Share Posted June 27, 2006 3 more days! Link to comment Share on other sites More sharing options...
Guest Shadix Posted June 28, 2006 Report Share Posted June 28, 2006 lol, my lil brother picked up GM not too long ago and I was extremely suprised with how smooth it ran compared to TGF\MMF. Dami's 360 engine is rock solid. Meh, If I even get one of these (everyone claims to want it but nobody that posts actively here even creates fangames anymore[if anything "demos" and "engines" are made, not games], and I have doubts that an updated tool is really going to solve this problem.) I'll probably settle for TGF2. Link to comment Share on other sites More sharing options...
Andrew Posted June 28, 2006 Report Share Posted June 28, 2006 drag the code icon in to any event on an object and start coding, or make a script and just drag the script icon down. theres plenty of coding. You misunderstand me. I know how GM coding works. I hate it how it's not literally script-based like BlitzBasic or even DarkBasic. You have to allocate script to events which, to me, seems a bit silly. Why can't I just do that in my code? I probably can but it probably some stupid way that's silly and hard to do. Plus I never really liked how GM is set out. MMF and TGF struck me as nice, solid professional products whereas I need to create animated GIFs to make my sprites in GM and create numerous objects to place ONE object in a "room" which is actually a "level" or a "playfield". And please don't bother try to justify yourself because I dislike GM and I don't really care. Mmk. Link to comment Share on other sites More sharing options...
Asuma Posted June 29, 2006 Report Share Posted June 29, 2006 Hahahahaha. Link to comment Share on other sites More sharing options...
DiabloHedgehog Posted June 29, 2006 Report Share Posted June 29, 2006 less then 24 hours... unless something stupid happens like an update delay Link to comment Share on other sites More sharing options...
Recommended Posts