Chaos Rush Posted February 16, 2009 Report Share Posted February 16, 2009 ZFG, change your water's draw event to this: draw_set_alpha(0.4);draw_set_color(c_aqua);if( view_yview+view_hview >= WaterLevel) draw_rectangle(view_xview , max( view_yview,WaterLevel ) , view_xview + view_wview , view_yview + view_hview , 0 );//the water itself, y is the water level, so you need to put WaterObj at the right heightdraw_set_alpha(1);draw_set_color(c_white);//we reset the alpha and color to avoid bad things happening. // Render water horizon draw_sprite(sprWaterHorizon, floor(current_time*0.1), view_xview[view_current]-(view_xview[view_current] mod 32), floor(WaterLevel));[/CODE]And for the actual ocean surface, please change it because it's exactly the same as Dami's example. Link to comment Share on other sites More sharing options...
Rael0505 Posted February 16, 2009 Report Share Posted February 16, 2009 Everyone's talking about the SURFACE of the water, ZFG. Not me. I'm talking about the water in the far background. Link to comment Share on other sites More sharing options...
ZFG Posted February 16, 2009 Author Report Share Posted February 16, 2009 Chaos Rush@ This is the Result: Link to comment Share on other sites More sharing options...
Chaos Rush Posted February 16, 2009 Report Share Posted February 16, 2009 Chaos Rush@This is the Result: [qimg]http://i43.tinypic.com/mcaijq.png[/qimg] Er...not quite what I expected. Maybe you instead of using a completely new ocean surface, just recolor it to something brighter. Link to comment Share on other sites More sharing options...
Rael0505 Posted February 16, 2009 Report Share Posted February 16, 2009 I think the new ocean sprites look much better than the old ones. Link to comment Share on other sites More sharing options...
Chaos Rush Posted February 16, 2009 Report Share Posted February 16, 2009 Chaos Rush@This is the Result: [qimg]http://i43.tinypic.com/mcaijq.png[/qimg] I know, make sure you include the water horizon line. I just noticed you took it out. Link to comment Share on other sites More sharing options...
ZFG Posted February 16, 2009 Author Report Share Posted February 16, 2009 Angel Isle is updated again: *Looks Suspiciously at Cstyler* Link to comment Share on other sites More sharing options...
Cstyler Posted February 16, 2009 Report Share Posted February 16, 2009 Kekeke. :3 Will there be a level inside volcano in your game? Link to comment Share on other sites More sharing options...
ZFG Posted February 16, 2009 Author Report Share Posted February 16, 2009 For now, no. Though I plan a Lava level. Link to comment Share on other sites More sharing options...
Blue Emerald Posted February 16, 2009 Report Share Posted February 16, 2009 I like the new water in the zone. Big improvement there. But like Chaos Rush said, you should bring back the surface line. Also, you still need floor tiles in there so it's easier to differentiate it from the background. As for Angel Isle, it looks good. Like what you've done to Palmtree Panic's tiles. The giant crater in the background is an interesting addition. Is there anything significant about it, or did you use it simply because it fit the stage well? If it's supposed to be a volcano, might we see some fire- or lava-based hazards later on in this zone? Link to comment Share on other sites More sharing options...
ZFG Posted February 16, 2009 Author Report Share Posted February 16, 2009 I have a plan for the Volcano, it's gonna blow. So We'll have an extra act of Angel Isle just covered in fire. As for the Background, here's an Update: Link to comment Share on other sites More sharing options...
Power Hedgehog Posted February 16, 2009 Report Share Posted February 16, 2009 Everything is looking good. I especially like the tiles and the background. Do you have any ideas for any foreground yet? Link to comment Share on other sites More sharing options...
ZFG Posted February 20, 2009 Author Report Share Posted February 20, 2009 Update: Been working on the Title screen and logo aswell; Link to comment Share on other sites More sharing options...
Ollie Posted February 20, 2009 Report Share Posted February 20, 2009 The background is nice and all, but I think that the logo itself is a bit too "cluttered" looking. How about Centering the text? It might be a good idea to resize the text a bit too since I think it'll look better if it was smaller than the Banner it is sitting on. Link to comment Share on other sites More sharing options...
Shockey Rai Posted February 20, 2009 Report Share Posted February 20, 2009 Title screen screen is pretty cool, But like ojdon said, The Text needs to be Centered and Resized. Link to comment Share on other sites More sharing options...
ZFG Posted February 20, 2009 Author Report Share Posted February 20, 2009 About the text, the logo is acctualy made like that and I want to have the like it's supposed to be. The least I can do is this: Notice the sky change. Link to comment Share on other sites More sharing options...
Ollie Posted February 20, 2009 Report Share Posted February 20, 2009 Well how about getting rid of the banner all together? Maybe aim for something new, so you can keep the logo as it is? Maybe have something similar to my Signature, with the Logo and Sonic Standing next to it? But bigger than my signature, of course. Link to comment Share on other sites More sharing options...
ZFG Posted February 21, 2009 Author Report Share Posted February 21, 2009 Another update is done: This is the Warp Zone, here you can select you'r zone by jumping into one of the Zone rings. The Ring that Sonic is looking at is the entrance to Angel Isle zone. Link to comment Share on other sites More sharing options...
Ollie Posted February 21, 2009 Report Share Posted February 21, 2009 Very nice concept! I was planning to do this for a Rom Hack once. =P I'm guessing that if you jump into one of the Zone Rings that you have to play all acts of that level, or can you choose which act would you like to go back to? Link to comment Share on other sites More sharing options...
ZFG Posted February 21, 2009 Author Report Share Posted February 21, 2009 The Current system is like this: You jump into a Zone, you then get to the Zone hub. There you can select Acts. So pretty much the second. Link to comment Share on other sites More sharing options...
Shockey Rai Posted February 22, 2009 Report Share Posted February 22, 2009 So, Your doing something that Sonic Advance 3's done? But hey...that DOES sound cool. Link to comment Share on other sites More sharing options...
ZFG Posted February 22, 2009 Author Report Share Posted February 22, 2009 Super peelout animation has been added, not the Function though. Link to comment Share on other sites More sharing options...
Ollie Posted February 22, 2009 Report Share Posted February 22, 2009 Looking nice! Although the shadows and light source on the loops could do with a bit of work, the shadows look like the edges are burnt. =P Oh and one more question, relating to the previous screenshot, when you go into the Zone 1 area, I'm guessing the art used in the wrap zone would be the art used in the actual level, right? Link to comment Share on other sites More sharing options...
ZFG Posted February 22, 2009 Author Report Share Posted February 22, 2009 Looking nice! Although the shadows and light source on the loops could do with a bit of work, the shadows look like the edges are burnt. =P Oh and one more question, relating to the previous screenshot, when you go into the Zone 1 area, I'm guessing the art used in the wrap zone would be the art used in the actual level, right? Mostly like yes, but with a little Influence of Robotnik Technology. You see, Every zone is being under control by Robotnik. Your mission is to free the Zones(kinda like Sonic CD) and obtain the Chaos Emeralds(Possibly Super Emeralds as well). Some of the Emeralds contains new Skills needed to proceed to the next level. Like Super Peelout, Spindash, stomp, and maybe some more. Each Emerald represents a zone though it's elemental power.(Lightning, Water, Fire, Stone, Wind, etc) So wind is like super peelout and instashield is like electric power. Link to comment Share on other sites More sharing options...
Sslaxx Posted February 22, 2009 Report Share Posted February 22, 2009 Mostly like yes, but with a little Influence of Robotnik Technology. You see, Every zone is being under control by Robotnik. Your mission is to free the Zones(kinda like Sonic CD) and obtain the Chaos Emeralds(Possibly Super Emeralds as well). Some of the Emeralds contains new Skills needed to proceed to the next level. Like Super Peelout, Spindash, stomp, and maybe some more. Each Emerald represents a zone though it's elemental power.(Lightning, Water, Fire, Stone, Wind, etc) So wind is like super peelout and instashield is like electric power. Does this mean you can't progress from one zone to another until you've collected the relevant emerald(s)? Or that you're going to get stuck in that zone if you haven't the needed emerald(s)? Link to comment Share on other sites More sharing options...
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