spiderbyte Posted July 19, 2008 Report Share Posted July 19, 2008 About: Spiderbyte Games now announces you an exclusive SFGHQ announcement. Here i will constantly post updates. If you have any request, please ask! The story is still a bit under construction, but it will be released soon. We plan to only have our blue blur, Sonic playable, but we might offer other characters on freeplay mode! The Game is programmed in Blender's Game engine, using Python and Pygame. This game is aimed to be a next-gen styled 3d game, although graphics are our last priority. What we are aiming for is a Next Gen sonic game, without the stupid on-rails crap. This game should turn out really really fun! - Leader: Ian McCambridge - Producer: Mental_tails - Programming: Ian McCambridge José I. Romero - Modeling: Daniel Tidbit José I. Romero Ian McCambridge - Digital Artist: Mental_tails - Texturer: Mental_tails Jeztac - Sketch Artist: Christopher Smith - Music Remixer.Composer: Ian McCambridge Mental_tails (Green Hill and Final Zone) - Story Writter: Ian McCambridge Christopher Smith - Website Managing: Tidbit Ian McCambridge Media: Prototype 1.0: (VIDEO)Prototype 1.2: http://i112.photobucket.com/albums/n180/djtrickdog/screenshot.png Prototype 2.0: http://i112.photobucket.com/albums/n180/djtrickdog/runway.png http://i112.photobucket.com/albums/n180/djtrickdog/rev.png Prototype 3.0: (Sage trailer edition) http://i112.photobucket.com/albums/n180/djtrickdog/tester-1.png Prototype 3.5: http://i112.photobucket.com/albums/n180/djtrickdog/4.png http://i112.photobucket.com/albums/n180/djtrickdog/3-1.png (VIDEO)Alpha 1 Progression: Sonic Textured: http://i112.photobucket.com/albums/n180/djtrickdog/nonglsl.png Sonic's texture: http://i35.tinypic.com/2nv883k.jpg Tails: http://i41.tinypic.com/2eghfn9.jpg Tails Side: http://i42.tinypic.com/2u61mde.jpg Tails Back: http://i39.tinypic.com/28rjdj7.jpg Sonic's WIP Rig system: http://i41.tinypic.com/5zjhg.jpg Some videos coming soon Link to comment Share on other sites More sharing options...
cyborg_ar Posted July 19, 2008 Report Share Posted July 19, 2008 lol, my game with nice ripped graphics, wooohooo edit nevermind.... Link to comment Share on other sites More sharing options...
Guest Shadix Posted July 19, 2008 Report Share Posted July 19, 2008 Edit: Huge misunderstanding. Link to comment Share on other sites More sharing options...
OverbounD Posted July 19, 2008 Report Share Posted July 19, 2008 Those screens are amazing looking. See now this is how you should start a project. But looking at cyborg_ar post is this stolen? Link to comment Share on other sites More sharing options...
spiderbyte Posted July 19, 2008 Author Report Share Posted July 19, 2008 Dude i linked to your topic with the image! Edit: Crap nevermind the image isnt working.. i am reuploading. GET ON MSN NOW CYBORG_AR...i need to know why your are...acting like this Link to comment Share on other sites More sharing options...
Aaron C-T Posted July 19, 2008 Report Share Posted July 19, 2008 Much better. I see you guys did UVMap. Tree texture still looks warped, though. Link to comment Share on other sites More sharing options...
cyborg_ar Posted July 19, 2008 Report Share Posted July 19, 2008 correct credits: SEGA & Sonic Team: Character design. ????: sonic model, animations and such Nintendo: level design and texture work Cyborg_ar: 99.99% of the code and logic, including the realtime slope system and animation control. edit: ok, i was too rude, but the fact is that there is no new material here edit 2: nevermind, problem solved, enjoy your stay Link to comment Share on other sites More sharing options...
Guest Shadix Posted July 19, 2008 Report Share Posted July 19, 2008 correct credits:SEGA & Sonic Team: Character design. ????: sonic model, animations and such Nintendo: level design and texture work Cyborg_ar: 99.99% of the code and logic, including the realtime slope system and animation control. edit: ok, i was too rude, but the fact is that there is no new material here The engine isn't stolen at least, as you did release the source GPL. Maybe he'll make something useful out of it, we'll have to see. I mean, if you weren't expecting your engine code to be used you shouldn't have released it to the public as such. Not to mention none of us have any sort of evidence this is just a copy-pasta of your engine. From what Spider's told me through IM, he's only used your slope detection code, and his post is now edited to credit you for such. Link to comment Share on other sites More sharing options...
cyborg_ar Posted July 19, 2008 Report Share Posted July 19, 2008 The engine isn't stolen at least, as you did release the source GPL. Maybe he'll make something useful out of it, we'll have to see. well, everybody is happy now! (no sarcasm) Link to comment Share on other sites More sharing options...
spiderbyte Posted July 19, 2008 Author Report Share Posted July 19, 2008 we worked it out..big misunderstanding guys! Much better. I see you guys did UVMap. Tree texture still looks warped, though. This is not my model, its ripped from Mario Galaxy. MARK didnt use that, someone MODDED Marks engine to put that level in MARKS engine. My friend Jeztac got it from that person i think! Link to comment Share on other sites More sharing options...
Rael0505 Posted July 19, 2008 Report Share Posted July 19, 2008 I see potential, but you need to do something about the physics. It looks extremely difficult to control, like the second you press the forward direction Sonic takes off like a rocket. The acceleration should be more gradual, and it wouldn't hurt to lower the max speed. Still, good luck. Hope you release something playable soon. Link to comment Share on other sites More sharing options...
spiderbyte Posted July 19, 2008 Author Report Share Posted July 19, 2008 u talking about the engine? That was before i interpited Sonic Bastardized Slope Engine and fixed some other controlling problems, So its fine now. I will make a video soon as possible! Link to comment Share on other sites More sharing options...
Serephim Posted July 19, 2008 Report Share Posted July 19, 2008 Looking forward to this. Link to comment Share on other sites More sharing options...
spiderbyte Posted July 19, 2008 Author Report Share Posted July 19, 2008 Looking forward to this. thanks! feels good to actually be here on SFGHQ without the flame! Link to comment Share on other sites More sharing options...
Slingerland Posted July 19, 2008 Report Share Posted July 19, 2008 feels good to actually be here on SFGHQ without the flame! We weren't flaming you before... You were actually flaming us in your rabid defense. Link to comment Share on other sites More sharing options...
spiderbyte Posted July 19, 2008 Author Report Share Posted July 19, 2008 We weren't flaming you before...You were actually flaming us in your rabid defense. gah... sorry, i was acting rude and mindless. damn there i go again...forgot to apoligies Sorry all Link to comment Share on other sites More sharing options...
DimensionWarped Posted July 19, 2008 Report Share Posted July 19, 2008 we worked it out..big misunderstanding guys!This is not my model, its ripped from Mario Galaxy. MARK didnt use that, someone MODDED Marks engine to put that level in MARKS engine. My friend Jeztac got it from that person i think! By someone, I take it you mean Dami... the other central character working on Mark's engine... which would more aptly be titled Mark and Dami's engine. Link to comment Share on other sites More sharing options...
spiderbyte Posted July 19, 2008 Author Report Share Posted July 19, 2008 By someone, I take it you mean Dami... the other central character working on Mark's engine... which would more aptly be titled Mark and Dami's engine. oh sorry. And i talked to jeztac, he ripped it from the game himself, the same way they did! Link to comment Share on other sites More sharing options...
jeztac Posted July 19, 2008 Report Share Posted July 19, 2008 Update on eggman: Face, mustache, glasses, and teeth by Shadow_explorer, everything else by me. Link to comment Share on other sites More sharing options...
cyborg_ar Posted July 19, 2008 Report Share Posted July 19, 2008 jetzac: OT? however, nice eggman Link to comment Share on other sites More sharing options...
spiderbyte Posted July 19, 2008 Author Report Share Posted July 19, 2008 New video guys for 2.0. Check it out! Link to comment Share on other sites More sharing options...
Serephim Posted July 19, 2008 Report Share Posted July 19, 2008 I really think you should hold out on the speed and motion blur effects until sonic hits Max speed. Other than that, the effects are pretty cool. Still, you all should work on the movement physics and animations before the special effects. Link to comment Share on other sites More sharing options...
spiderbyte Posted July 19, 2008 Author Report Share Posted July 19, 2008 I really think you should hold out on the speed and motion blur effects until sonic hits Max speed. Other than that, the effects are pretty cool. I plan to make it blur only for about a few seconds when you hit a Dash Panel...i just made it this way temp cause i didnt feel like importing and placing Dash Panels yet Still, you all should work on the movement physics and animations before the special effects. Animations, no point working on them when we have a new model coming. Movement physics? Explain please Thanks! Link to comment Share on other sites More sharing options...
ShootingStar Posted July 19, 2008 Report Share Posted July 19, 2008 So, are you keeping the same story as before? I certainly hope not, Antimatter isn't the sort of thing a blacklisted independent scientist like Eggman can just get his hands on, the bloody stuff doesn't even exist beyond theory. Ignoring all the other painful flaws that story had. I suppose I should say something about the game itself. Motion blur is nice, but that rushing air effect just doesn't work as well as it did in SA2, maybe you should reduce the number of "streaks." And yeah, the walking animation is horribly stiff, and the running animation looks more like he's flying. Remember, you move your arms when you're running. Link to comment Share on other sites More sharing options...
Slingerland Posted July 19, 2008 Report Share Posted July 19, 2008 Too much motion blur. Link to comment Share on other sites More sharing options...
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