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Sonic Revolution


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sonic-R-logo.png

About:

Spiderbyte Games now announces you an exclusive SFGHQ announcement. Here i will constantly post updates. If you have any request, please ask! The story is still a bit under construction, but it will be released soon. We plan to only have our blue blur, Sonic playable, but we might offer other characters on freeplay mode!

The Game is programmed in Blender's Game engine, using Python and Pygame. This game is aimed to be a next-gen styled 3d game, although graphics are our last priority. What we are aiming for is a Next Gen sonic game, without the stupid on-rails crap. This game should turn out really really fun!

- Leader:

Ian McCambridge

- Producer:

Mental_tails

- Programming:

Ian McCambridge

José I. Romero

- Modeling:

Daniel

Tidbit

José I. Romero

Ian McCambridge

- Digital Artist:

Mental_tails

- Texturer:

Mental_tails

Jeztac

- Sketch Artist:

Christopher Smith

- Music Remixer.Composer:

Ian McCambridge

Mental_tails (Green Hill and Final Zone)

- Story Writter:

Ian McCambridge

Christopher Smith

- Website Managing:

Tidbit

Ian McCambridge

Media:

Prototype 1.0:

(VIDEO)

Prototype 1.2:

http://i112.photobucket.com/albums/n180/djtrickdog/screenshot.png

Prototype 2.0:

http://i112.photobucket.com/albums/n180/djtrickdog/runway.png

http://i112.photobucket.com/albums/n180/djtrickdog/rev.png

Prototype 3.0: (Sage trailer edition)

http://i112.photobucket.com/albums/n180/djtrickdog/tester-1.png

Prototype 3.5:

http://i112.photobucket.com/albums/n180/djtrickdog/4.png

http://i112.photobucket.com/albums/n180/djtrickdog/3-1.png

(VIDEO)

Alpha 1 Progression:

Sonic Textured: http://i112.photobucket.com/albums/n180/djtrickdog/nonglsl.png

Sonic's texture: http://i35.tinypic.com/2nv883k.jpg

Tails: http://i41.tinypic.com/2eghfn9.jpg

Tails Side: http://i42.tinypic.com/2u61mde.jpg

Tails Back: http://i39.tinypic.com/28rjdj7.jpg

Sonic's WIP Rig system: http://i41.tinypic.com/5zjhg.jpg

Some videos coming soon

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correct credits:

SEGA & Sonic Team: Character design.

????: sonic model, animations and such

Nintendo: level design and texture work

Cyborg_ar: 99.99% of the code and logic, including the realtime slope system and animation control.

edit: ok, i was too rude, but the fact is that there is no new material here

edit 2: nevermind, problem solved, enjoy your stay

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Guest Shadix
correct credits:

SEGA & Sonic Team: Character design.

????: sonic model, animations and such

Nintendo: level design and texture work

Cyborg_ar: 99.99% of the code and logic, including the realtime slope system and animation control.

edit: ok, i was too rude, but the fact is that there is no new material here

The engine isn't stolen at least, as you did release the source GPL. Maybe he'll make something useful out of it, we'll have to see.

I mean, if you weren't expecting your engine code to be used you shouldn't have released it to the public as such. Not to mention none of us have any sort of evidence this is just a copy-pasta of your engine. From what Spider's told me through IM, he's only used your slope detection code, and his post is now edited to credit you for such.

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we worked it out..big misunderstanding guys!

Much better. I see you guys did UVMap. Tree texture still looks warped, though.

This is not my model, its ripped from Mario Galaxy. MARK didnt use that, someone MODDED Marks engine to put that level in MARKS engine. My friend Jeztac got it from that person i think!

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I see potential, but you need to do something about the physics. It looks extremely difficult to control, like the second you press the forward direction Sonic takes off like a rocket. The acceleration should be more gradual, and it wouldn't hurt to lower the max speed.

Still, good luck. Hope you release something playable soon.

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we worked it out..big misunderstanding guys!

This is not my model, its ripped from Mario Galaxy. MARK didnt use that, someone MODDED Marks engine to put that level in MARKS engine. My friend Jeztac got it from that person i think!

By someone, I take it you mean Dami... the other central character working on Mark's engine... which would more aptly be titled Mark and Dami's engine.

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I really think you should hold out on the speed and motion blur effects until sonic hits Max speed. Other than that, the effects are pretty cool.

Still, you all should work on the movement physics and animations before the special effects.

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I really think you should hold out on the speed and motion blur effects until sonic hits Max speed. Other than that, the effects are pretty cool.

I plan to make it blur only for about a few seconds when you hit a Dash Panel...i just made it this way temp cause i didnt feel like importing and placing Dash Panels yet :P

Still, you all should work on the movement physics and animations before the special effects.

Animations, no point working on them when we have a new model coming. Movement physics? Explain please :D

Thanks!

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So, are you keeping the same story as before? I certainly hope not, Antimatter isn't the sort of thing a blacklisted independent scientist like Eggman can just get his hands on, the bloody stuff doesn't even exist beyond theory. Ignoring all the other painful flaws that story had.

I suppose I should say something about the game itself. Motion blur is nice, but that rushing air effect just doesn't work as well as it did in SA2, maybe you should reduce the number of "streaks." And yeah, the walking animation is horribly stiff, and the running animation looks more like he's flying. Remember, you move your arms when you're running.

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