Chaos-Fusion Posted July 2, 2012 Report Share Posted July 2, 2012 @Delta: Damn, Towering Treetops looks amazing so far and the background is just as good. @spicy gyro games: Looking good so far. Graphically, it looks really good and the the gameplay sounds decent as well. Also to follow up on my previous screenshot: http://youtu.be/NZs2jYwS3Ag Now for the Chao stats Link to comment Share on other sites More sharing options...
sonicyoda Posted July 2, 2012 Report Share Posted July 2, 2012 Herro Der. What is this for you ask?[qimg]http://i836.photobucket.com/albums/zz281/darkspikes598/ToweringTreetopsbackground.png[/qimg] I'd like to present, TOWERING TREETOPS ZONE! Which now bumps up the zone number to 12 zones! (Or the background at least ) Now, I don't mean to be an arse but this looks INCREDIBLY familiar: Link to comment Share on other sites More sharing options...
Apricity Posted July 2, 2012 Report Share Posted July 2, 2012 Excuse me while I cut my stomach open. Yours: Mine: Yours: Mine: Link to comment Share on other sites More sharing options...
Delta Hedgehog Posted July 2, 2012 Report Share Posted July 2, 2012 I honest to God was not trying to make mine look like yours. When creating a forest level the number of background pieces that are usable is somewhat limiting. Link to comment Share on other sites More sharing options...
spicy gyro games Posted July 2, 2012 Report Share Posted July 2, 2012 That is true, I just like to see things used to their full extent. It's a quirk of mine, I can't stand to see something like a fire shield, but having TONS of them in the fire level. I'd rather see one or two here and there, and plenty of spots for you to know that you'd better watch your step or you're going to get killed. As of yet I dont think Ive had two of any powerup in a single level. In some situations (later on) there will be times when the power up you need is not even in the current level, since you keep them between stages like mario world. Link to comment Share on other sites More sharing options...
Delta Hedgehog Posted July 2, 2012 Report Share Posted July 2, 2012 Now, I don't mean to be an arse but this looks INCREDIBLY familiar:[qimg]http://timetwisted.sonicstrike.net/images/VVPSS1.png[/qimg] [qimg]http://i.imgur.com/TdMEu.jpg[/qimg] The only reason why they look similar is because we all used the Mushroom Hill tree trunks and various types of foliage, with a sparkling ocean/ island behind it all. (Ecco The Dolphin FTW). I didn't want to use the trunk from the Sonic 3 opening cutscene because frankly, they look like chewed- up pencils. Not only that Chronic, but I couldn't have ripped off your ground tiles (considering that you never released a shot or mockup with the actual wood zone ground tiles underneath the grass, you just showed the grass. Same thing with the opening in the wide Mushroom Hill tree trunk.), same with the use of taking the Wood Zone tiles, and making them into a square with the little X or slash in the middle and wooden branches above the ground connecting the trees. However if you want me to remove the little Wood Zone square thing, I would be more than willing to. Link to comment Share on other sites More sharing options...
Apricity Posted July 2, 2012 Report Share Posted July 2, 2012 It's just the layout of your background is nigh on exactly the same as mine. For example I wanted to avoid anything I'd seen previous and decided to use Launch Base leaves and Aquatic Ruins leaves which I hadn't seen used this way before. Definitely not the Launch Base leaves. Yet they're used in exactly the same context as yours. I know you didn't copy me but I'm just saying the layout of it looks EXTREMELY similar to mine. Seems all of my zones and level tiles/designs have wound up directly or indirectly in your works some how. I don't really want to reopen this debate, I probably shouldn't have even posted. Link to comment Share on other sites More sharing options...
Delta Hedgehog Posted July 2, 2012 Report Share Posted July 2, 2012 Knowing that a few people had already made forest backgrounds, I truly did try my best to make it not look exactly like the others I've seen, but I would be more than happy to change it. Link to comment Share on other sites More sharing options...
Apricity Posted July 2, 2012 Report Share Posted July 2, 2012 No It's fine, dw. Link to comment Share on other sites More sharing options...
Delta Hedgehog Posted July 2, 2012 Report Share Posted July 2, 2012 Okay cool. BTW, what happened to your avatar. Link to comment Share on other sites More sharing options...
OverbounD Posted July 3, 2012 Report Share Posted July 3, 2012 Delta one issue I see with your background is you've got bushes with higher detail behind bushes with lower detail. Link to comment Share on other sites More sharing options...
LakeFeperd Posted July 3, 2012 Report Share Posted July 3, 2012 welp, seems like i've lost the habit of posting everything i do... i've already made a whole zone and just some few people know about it anyway, here is some screenshots of FFZ's boss Link to comment Share on other sites More sharing options...
TailsSena Posted July 3, 2012 Report Share Posted July 3, 2012 Do I spy a Sunset Park theme set in a forest? Lovely! Link to comment Share on other sites More sharing options...
Sparks Posted July 4, 2012 Report Share Posted July 4, 2012 Gotta love that little turtle in the cab of the engine. It's not often you see train themed levels. :V Link to comment Share on other sites More sharing options...
Serephim Posted July 4, 2012 Report Share Posted July 4, 2012 welp, seems like i've lost the habit of posting everything i do...i've already made a whole zone and just some few people know about it anyway, here is some screenshots of FFZ's boss [qimg]http://i.imgur.com/4FOWP.png[/qimg] [qimg]http://i.imgur.com/H5M1H.png[/qimg] [qimg]http://i.imgur.com/ARo3X.png[/qimg] I think constant updates is actually an unfortunate drawback of the internet when it comes to anticipating anything. It's not uncommon to know every thing, every feature about everything in a game before it's released these days. You should probably just do 2 or 3 stages and not mention them at all. Surprise everyone for a change! Link to comment Share on other sites More sharing options...
Djawed Posted July 4, 2012 Report Share Posted July 4, 2012 Tears of joy, that is all. Link to comment Share on other sites More sharing options...
Hyper Emerson Posted July 4, 2012 Report Share Posted July 4, 2012 Does this sky look right? Link to comment Share on other sites More sharing options...
Delta Hedgehog Posted July 4, 2012 Report Share Posted July 4, 2012 @HyperEmerson It could use more dithering, but it's fine. I have a couple of things to update. First off, some screenshots of the test level. We put in the SSZ tiles to see how they looks, and they look fine. I know that there are some transparency and layering issues with the palmtree and such and some of the Sonic sprites are outdated slightly, but I went back in and fixed it, plus I changed the tiles to the ones with the oudents in them, like in the mockup. And here's a title card concept I have. Link to comment Share on other sites More sharing options...
TailsSena Posted July 4, 2012 Report Share Posted July 4, 2012 That's... Beautiful! Delta, I'd love to see that working! It somehow reminds me of Axiom and EXtended Genesis. Link to comment Share on other sites More sharing options...
Delta Hedgehog Posted July 4, 2012 Report Share Posted July 4, 2012 Thanks Sena! Here's some screenshots with the fixed graphics. BTW, credit to BlazefireLP for the letters on the title card. Link to comment Share on other sites More sharing options...
Sparks Posted July 4, 2012 Report Share Posted July 4, 2012 Good to see some solid screens Delta, the widescreen definitely brings a fresh twist, but it seems the cemera is having difficulty keeping Sonic in a good spot. Link to comment Share on other sites More sharing options...
StealthyMC Posted July 5, 2012 Report Share Posted July 5, 2012 I can fix the camera no problem, I could just shift it back whenever Sonic runs. Link to comment Share on other sites More sharing options...
Spike Posted July 5, 2012 Report Share Posted July 5, 2012 Mad props, Delta. The stuff you make is gorgeous. Link to comment Share on other sites More sharing options...
StealthyMC Posted July 5, 2012 Report Share Posted July 5, 2012 I kinda lol'd at his FPS Link to comment Share on other sites More sharing options...
Delta Hedgehog Posted July 5, 2012 Report Share Posted July 5, 2012 Told you my computer can barely run the engine. 21 FPS is better than the last engine. Link to comment Share on other sites More sharing options...
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